[code=JScript][/code]
new Draggable("div1",{revert:true});
new Draggable("div2",{revert:true});
new Draggable("div3",{revert:true});
new Draggable("div4",{revert:true});
new Draggable("div5",{revert:true});
new Draggable("div6",{revert:true});
new Draggable("div7",{revert:true});
new Draggable("div8",{revert:true});
new Draggable("div9",{revert:true});
new Draggable("div10",{revert:true});
Droppables.add("dustbox", {
accept:"item-area",
onDrop: function(draggable, droppable) {
alert('ドロップされたのは、' + draggable.firstChild.nodeName);
}
});
function ondrop(draggable, droppable){
var child = droppable.firstChild;
droppable.removeChild(child);
var parent = droppable.parentNode;
parent.appendChild(child);
droppable.appendChild(draggable);
}
后台的.js文件应该都正确,现在已经能够实现div的拖动,但放置的时候,不执行
function ondrop而且draggable.firstChild.nodeValue也取不到值。。。
说得也不明白,希望有经验的来分析下。。。。
------解决方案--------------------
帮LZ顶
------解决方案--------------------
帮顶了~
------解决方案--------------------
/*<层的拖动>*/
var ms=0;
function dragDiv(obj){
if(event.srcElement.type!='text')//选中TEXT控件 不拖动
{
ms=obj;
event.srcElement.setCapture();
x=document.all(ms).style.pixelLeft-event.x;
y=document.all(ms).style.pixelTop-event.y;
}
}
function document.onmousemove(){
if(ms){
document.all(ms).style.pixelLeft=x+event.x;
document.all(ms).style.pixelTop=y+event.y;
}
}
function document.onmouseup(){
if(ms){
event.srcElement.releaseCapture();
ms=0;
}
}
/*</层的拖动>*/
使用方法
<div id="div1" onmousedown="dragDiv('div1')" >aaaaaa</div>
------解决方案--------------------
- JScript code
/** * Drag.js: drag absolutely positioned HTML elements. * * This module defines a single drag( ) function that is designed to be called * from an onmousedown event handler. Subsequent mousemove events will * move the specified element. A mouseup event will terminate the drag. * If the element is dragged off the screen, the window does not scroll. * This implementation works with both the DOM Level 2 event model and the * IE event model. * * Arguments: * * elementToDrag: the element that received the mousedown event or * some containing element. It must be absolutely positioned. Its * style.left and style.top values will be changed based on the user's * drag. * * event: the Event object for the mousedown event. **/ function drag(elementToDrag, event) { // The mouse position (in window coordinates) // at which the drag begins var startX = event.clientX, startY = event.clientY; // The original position (in document coordinates) of the // element that is going to be dragged. Since elementToDrag is // absolutely positioned, we assume that its offsetParent is the // document body. var origX = elementToDrag.offsetLeft, origY = elementToDrag.offsetTop; // Even though the coordinates are computed in different // coordinate systems, we can still compute the difference between them // and use it in the moveHandler( ) function. This works because // the scrollbar position never changes during the drag. var deltaX = startX - origX, deltaY = startY - origY; // Register the event handlers that will respond to the mousemove events // and the mouseup event that follow this mousedown event. if (document.addEventListener) { // DOM Level 2 event model // Register capturing event handlers document.addEventListener("mousemove", moveHandler, true); document.addEventListener("mouseup", upHandler, true); } else if (document.attachEvent) { // IE 5+ Event Model // In the IE event model, we capture events by calling // setCapture( ) on the element to capture them. elementToDrag.setCapture( ); elementToDrag.attachEvent("onmousemove", moveHandler); elementToDrag.attachEvent("onmouseup", upHandler); // Treat loss of mouse capture as a mouseup event. elementToDrag.attachEvent("onlosecapture", upHandler); } else { // IE 4 Event Model // In IE 4 we can't use attachEvent( ) or setCapture( ), so we set // event handlers directly on the document object and hope that the // mouse events we need will bubble up. var oldmovehandler = document.onmousemove; // used by upHandler( ) var olduphandler = document.onmouseup; document.onmousemove = moveHandler; document.onmouseup = upHandler; } // We've handled this event. Don't let anybody else see it. if (event.stopPropagation) event.stopPropagation( ); // DOM Level 2 else event.cancelBubble = true; // IE // Now prevent any default action. if (event.preventDefault) event.preventDefault( ); // DOM Level 2 else event.returnValue = false; // IE /** * This is the handler that captures mousemove events when an element * is being dragged. It is responsible for moving the element. **/ function moveHandler(e) { if (!e) e = window.event; // IE Event Model // Move the element to the current mouse position, adjusted as // necessary by the offset of the initial mouse-click. elementToDrag.style.left = (e.clientX - deltaX) + "px"; elementToDrag.style.top = (e.clientY - deltaY) + "px"; // And don't let anyone else see this event. if (e.stopPropagation) e.stopPropagation( ); // DOM Level 2 else e.cancelBubble = true; // IE } /** * This is the handler that captures the final mouseup event that * occurs at the end of a drag. **/ function upHandler(e) { if (!e) e = window.event; // IE Event Model // Unregister the capturing event handlers. if (document.removeEventListener) { // DOM event model document.removeEventListener("mouseup", upHandler, true); document.removeEventListener("mousemove", moveHandler, true); } else if (document.detachEvent) { // IE 5+ Event Model elementToDrag.detachEvent("onlosecapture", upHandler); elementToDrag.detachEvent("onmouseup", upHandler); elementToDrag.detachEvent("onmousemove", moveHandler); elementToDrag.releaseCapture( ); } else { // IE 4 Event Model // Restore the original handlers, if any document.onmouseup = olduphandler; document.onmousemove = oldmovehandler; } // And don't let the event propagate any further. if (e.stopPropagation) e.stopPropagation( ); // DOM Level 2 else e.cancelBubble = true; // IE } }