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对前不久的RTP和H264学习进行总结整理-04.20

热度:71   发布时间:2016-05-05 04:05:35.0
对最近的RTP和H264学习进行总结整理-04.20

  虽然还是没有搞出来,但总感觉快了哈哈(哪来的自信)

  1、RTP协议接受数据

#region 1-RTP协议变量声明        RTPSession session;        RTPReceiver receiver;        RTPParticipant participant;        private Dictionary<uint, List<RTPPacket>> Clients;#endregion  #region 对RTP进行初始化,并接收数据,调用之后就可以接收数据了            session = new RTPSession();            receiver = new RTPReceiver();            IPEndPoint rtpEp = new IPEndPoint(IPAddress.Parse("192.168.1.109"), 5000);            participant = new RTPParticipant(rtpEp);            receiver.AddParticipant(participant);            session.NewRTPPacket = new RTPSession.NewRTPPacket_Callback(NewRTPPacket);            session.AddReceiver(receiver);            Clients = new Dictionary<uint, List<RTPPacket>>();#endregion

 

  其中NewRTPPackt是

public delegate bool NewRTPPacket_Callback(    RTPPacket packet)

类型的委托。packet为接收到的RTP包,我们就对这些包进行处理得到想要的帧,然后再把帧进行解码,得到想要的图像(我是这样理解的)

  2、H.264进行解码

  我从网络上搜索到了一个海思的DLL,可以对H.264进行解码

  

#region 解码器相关变量声明        /// <summary>        /// 数据的句柄        /// </summary>        IntPtr pData;        /// <summary>        /// 这是解码器属性信息        /// </summary>        public H264Dec.hiH264_DEC_ATTR_S decAttr;        /// <summary>        /// 这是解码器输出图像信息        /// </summary>        public H264Dec.hiH264_DEC_FRAME_S _decodeFrame = new H264Dec.hiH264_DEC_FRAME_S();        /// <summary>        /// 解码器句柄        /// </summary>        public IntPtr _decHandle; #endregion #region 解码器相关初始化,一般在窗口load中进行初始化            decAttr = new H264Dec.hiH264_DEC_ATTR_S();            decAttr.uPictureFormat = 0;            decAttr.uStreamInType = 0;            decAttr.uPicWidthInMB = 480 >> 4;            decAttr.uPicHeightInMB = 640 >> 4;            decAttr.uBufNum = 8;            decAttr.uWorkMode = 16;            //创建、初始化解码器句柄            _decHandle = H264Dec.Hi264DecCreate(ref decAttr);            //_decodeFrame = new H264Dec.hiH264_DEC_FRAME_S();#endregion//这一写代码就是h264解码的代码,其中未声明的函数和变量会在下面进行声明给出,主要是讲YUV转为RGB,在保存为Bitmap文件if (H264Dec.Hi264DecAU(_decHandle, pData, (uint)newData.Length, 0, ref _decodeFrame, 0) == 0)                {                    if (_decodeFrame.bError == 0)                    {                        //策画 y u v 的长度                        var yLength = _decodeFrame.uHeight * _decodeFrame.uYStride;                        var uLength = _decodeFrame.uHeight * _decodeFrame.uUVStride / 2;                        var vLength = uLength;                        var yBytes = new byte[yLength];                        var uBytes = new byte[uLength];                        var vBytes = new byte[vLength];                        var decodedBytes = new byte[yLength + uLength + vLength];                        //_decodeFrame 是解码后的数据对象,里面包含 YUV 数据、宽度、高度等信息                        Marshal.Copy(_decodeFrame.pY, yBytes, 0, (int)yLength);                        Marshal.Copy(_decodeFrame.pU, uBytes, 0, (int)uLength);                        Marshal.Copy(_decodeFrame.pV, vBytes, 0, (int)vLength);                        //将从 _decodeFrame 中取出的 YUV 数据放入 decodedBytes 中                        Array.Copy(yBytes, decodedBytes, yLength);                        Array.Copy(uBytes, 0, decodedBytes, yLength, uLength);                        Array.Copy(vBytes, 0, decodedBytes, yLength + uLength, vLength);                        ConvertYUV2RGB(yuv, rgb, width, height);                        ConvertYUV2RGB(decodedBytes, rgb, width, height);                        // 写 BMP 文件。                        WriteBMP(rgb, width, height, string.Format("E:\\test\\yuv2bmp_{0}.bmp", index++));                    }                }

  其中pData为需要的一帧数据,因为pData为Intptr类型,而一帧数据是byte[]类型,所以我从网上查了查怎么转换,下面是代码,newData是byte【】,pData是intptr类型。

 GCHandle hObject = GCHandle.Alloc(newData, GCHandleType.Pinned); pData = hObject.AddrOfPinnedObject();

  H264解码类

public class H264Dec    {        public const int HI_SUCCESS = 0;        public const int HI_FAILURE = -1;        public const int HI_LITTLE_ENDIAN = 1234;        public const int HI_BIG_ENDIAN = 4321;        public const int HI_DECODER_SLEEP_TIME = 60000;        public const int HI_H264DEC_OK = 0;        public const int HI_H264DEC_NEED_MORE_BITS = -1;        public const int HI_H264DEC_NO_PICTURE = -2;        public const int HI_H264DEC_ERR_HANDLE = -3;        [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecImageEnhance", CallingConvention = CallingConvention.Cdecl)]        public static extern int Hi264DecImageEnhance(IntPtr hDec, ref hiH264_DEC_FRAME_S pDecFrame, uint uEnhanceCoeff);        [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecCreate", CallingConvention = CallingConvention.Cdecl)]        public static extern IntPtr Hi264DecCreate(ref hiH264_DEC_ATTR_S pDecAttr);        [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecDestroy", CallingConvention = CallingConvention.Cdecl)]        public static extern void Hi264DecDestroy(IntPtr hDec);        [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecGetInfo", CallingConvention = CallingConvention.Cdecl)]        public static extern int Hi264DecGetInfo(ref hiH264_LIBINFO_S pLibInfo);        /// <summary>        /// 对输入的一段码流进行解码并按帧输出图像        /// </summary>        /// <param name="hDec">解码器句柄</param>        /// <param name="pStream">码流起始地址</param>        /// <param name="iStreamLen">码流长度</param>        /// <param name="ullPTS">时间戳信息</param>        /// <param name="pDecFrame">图像信息</param>        /// <param name="uFlags">解码模式 0:正常解码;1、解码完毕并要求解码器输出残留图像</param>        /// <returns></returns>        [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecFrame", CallingConvention = CallingConvention.Cdecl)]        public static extern int Hi264DecFrame(IntPtr hDec, IntPtr pStream, uint iStreamLen, ulong ullPTS, ref hiH264_DEC_FRAME_S pDecFrame, uint uFlags);        [DllImport("hi_h264dec_w.dll", EntryPoint = "Hi264DecAU", CallingConvention = CallingConvention.Cdecl)]        public static extern int Hi264DecAU(IntPtr hDec, IntPtr pStream, uint iStreamLen, ulong ullPTS, ref hiH264_DEC_FRAME_S pDecFrame, uint uFlags);        /// <summary>        /// 解码器属性信息。        /// </summary>        [StructLayout(LayoutKind.Sequential)]        public struct hiH264_DEC_ATTR_S        {            /// <summary>            /// 解码器输出图像格式,目前解码库只支持YUV420图像格式            /// </summary>            public uint uPictureFormat;            /// <summary>            /// 输入码流格式 0x00: 目前解码库只支持以“00 00 01”为nalu分割符的流式H.264码流             /// </summary>            public uint uStreamInType;            /// <summary>            /// 图像宽度            /// </summary>            public uint uPicWidthInMB;            /// <summary>            /// 图像高度            /// </summary>            public uint uPicHeightInMB;            /// <summary>            /// 参考帧数目            /// </summary>            public uint uBufNum;            /// <summary>            /// 解码器工作模式            /// </summary>            public uint uWorkMode;            /// <summary>            /// 用户私有数据            /// </summary>            public IntPtr pUserData;            /// <summary>            /// 保留字            /// </summary>            public uint uReserved;        }        /// <summary>        /// 解码器输出图像信息数据结构        /// </summary>        [StructLayout(LayoutKind.Sequential)]        public struct hiH264_DEC_FRAME_S        {            /// <summary>            /// Y分量地址            /// </summary>            public IntPtr pY;            /// <summary>            /// U分量地址            /// </summary>            public IntPtr pU;            /// <summary>            /// V分量地址            /// </summary>            public IntPtr pV;            /// <summary>            /// 图像宽度(以像素为单位)            /// </summary>            public uint uWidth;            /// <summary>            /// 图像高度(以像素为单位)            /// </summary>            public uint uHeight;            /// <summary>            /// 输出Y分量的stride (以像素为单位)            /// </summary>            public uint uYStride;            /// <summary>            /// 输出UV分量的stride (以像素为单位)            /// </summary>            public uint uUVStride;            /// <summary>            /// 图像裁减信息:左边界裁减像素数            /// </summary>            public uint uCroppingLeftOffset;            /// <summary>            /// 图像裁减信息:右边界裁减像素数            /// </summary>            public uint uCroppingRightOffset;            /// <summary>            /// 图像裁减信息:上边界裁减像素数            /// </summary>            public uint uCroppingTopOffset;            /// <summary>            /// 图像裁减信息:下边界裁减像素数            /// </summary>            public uint uCroppingBottomOffset;            /// <summary>            /// 输出图像在dpb中的序号            /// </summary>            public uint uDpbIdx;            /// <summary>            /// 图像类型:0:帧; 1:顶场; 2:底场 */            /// </summary>            public uint uPicFlag;            /// <summary>            /// 图像类型:0:帧; 1:顶场; 2:底场 */            /// </summary>            public uint bError;            /// <summary>            /// 图像是否为IDR帧:0:非IDR帧;1:IDR帧            /// </summary>            public uint bIntra;            /// <summary>            /// 时间戳            /// </summary>            public ulong ullPTS;            /// <summary>            /// 图像信号            /// </summary>            public uint uPictureID;            /// <summary>            /// 保留字            /// </summary>            public uint uReserved;            /// <summary>            /// 指向用户私有数据            /// </summary>            public IntPtr pUserData;        }        /// <summary>        /// 解码库版本、版权和能力集信息。        /// </summary>        [StructLayout(LayoutKind.Sequential)]        public struct hiH264_LIBINFO_S        {            /// <summary>            /// 主编号            /// </summary>            public uint uMajor;            /// <summary>            /// 次编号            /// </summary>            public uint uMinor;            /// <summary>            /// 发布编号            /// </summary>            public uint uRelease;            /// <summary>            /// 建构编号            /// </summary>            public uint uBuild;            /// <summary>            /// 版本信息            /// </summary>            [MarshalAs(UnmanagedType.LPStr)]            public string sVersion;            /// <summary>            /// 版权信息            /// </summary>            [MarshalAs(UnmanagedType.LPStr)]            public string sCopyRight;            /// <summary>            /// 解码库能力集            /// </summary>            public uint uFunctionSet;            /// <summary>            /// 支持的输出图像格式            /// </summary>            public uint uPictureFormat;            /// <summary>            /// 输入码流格式            /// </summary>            public uint uStreamInType;            /// <summary>            /// 最大图像宽度(以像素为单位)            /// </summary>            public uint uPicWidth;            /// <summary>            /// 最大图像高度(以像素为单位)            /// </summary>            public uint uPicHeight;            /// <summary>            /// 最大参考帧数目            /// </summary>            public uint uBufNum;            /// <summary>            /// 保留字            /// </summary>            public uint uReserved;        }        /// <summary>        /// 用户私有数据信息。        /// </summary>        [StructLayout(LayoutKind.Sequential)]        public struct hiH264_USERDATA_S        {            /// <summary>            /// 用户数据类型            /// </summary>            public uint uUserDataType;            /// <summary>            /// 用户数据长度            /// </summary>            public uint uUserDataSize;            /// <summary>            /// 用户数据缓冲区            /// </summary>            public IntPtr pData;            /// <summary>            /// 指向下一段用户数据            /// </summary>            public IntPtr pNext;        }    }
View Code

  这是YUV转RGB图像。

        /// <summary>        /// 将转换后的 RGB 图像数据按照 BMP 格式写入文件。        /// </summary>        /// <param name="rgbFrame">RGB 格式图像数据。</param>        /// <param name="width">图像宽(单位:像素)。</param>        /// <param name="height">图像高(单位:像素)。</param>        /// <param name="bmpFile"> BMP 文件名。</param>        static void WriteBMP(byte[] rgbFrame, int width, int height, string bmpFile)        {            // 写 BMP 图像文件。            int yu = width * 3 % 4;            int bytePerLine = 0;            yu = yu != 0 ? 4 - yu : yu;            bytePerLine = width * 3 + yu;            using (FileStream fs = File.Open(bmpFile, FileMode.Create))            {                using (BinaryWriter bw = new BinaryWriter(fs))                {                    bw.Write('B');                    bw.Write('M');                    bw.Write(bytePerLine * height + 54);                    bw.Write(0);                    bw.Write(54);                    bw.Write(40);                    bw.Write(width);                    bw.Write(height);                    bw.Write((ushort)1);                    bw.Write((ushort)24);                    bw.Write(0);                    bw.Write(bytePerLine * height);                    bw.Write(0);                    bw.Write(0);                    bw.Write(0);                    bw.Write(0);                    byte[] data = new byte[bytePerLine * height];                    int gIndex = width * height;                    int bIndex = gIndex * 2;                    for (int y = height - 1, j = 0; y >= 0; y--, j++)                    {                        for (int x = 0, i = 0; x < width; x++)                        {                            data[y * bytePerLine + i++] = rgbFrame[bIndex + j * width + x];    // B                            data[y * bytePerLine + i++] = rgbFrame[gIndex + j * width + x];    // G                            data[y * bytePerLine + i++] = rgbFrame[j * width + x];  // R                        }                    }                    bw.Write(data, 0, data.Length);                    bw.Flush();                }            }        }        /// <summary>        /// 将一桢 YUV 格式的图像转换为一桢 RGB 格式图像。        /// </summary>        /// <param name="yuvFrame">YUV 格式图像数据。</param>        /// <param name="rgbFrame">RGB 格式图像数据。</param>        /// <param name="width">图像宽(单位:像素)。</param>        /// <param name="height">图像高(单位:像素)。</param>        static void ConvertYUV2RGB(byte[] yuvFrame, byte[] rgbFrame, int width, int height)        {            int uIndex = width * height;            int vIndex = uIndex + ((width * height) >> 2);            int gIndex = width * height;            int bIndex = gIndex * 2;            int temp = 0;            for (int y = 0; y < height; y++)            {                for (int x = 0; x < width; x++)                {                    // R分量                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[0, 2]);                    rgbFrame[y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));                    // G分量                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 1] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 2]);                    rgbFrame[gIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));                    // B分量                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[2, 1]);                    rgbFrame[bIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));                }            }        }
View Code

  

3、这可能就是我遇到问题的地方了,怎么把RTPPack中的包数据转换为一帧图像信息,我找到的资料是;

  

#region 对收到的数据进行处理            if (!Clients.ContainsKey(packet.SSRC))//如果接受端第一次接受到某源的数据,则加入到            {                if (Clients.Count < 4)//如果发送端为4,则丢弃包                {                    Clients.Add(packet.SSRC, new List<RTPPacket> { packet });                    //ImagesBoxMapping[ImagesBoxMapping.First(pair => pair.Value == null).Key] = packet.SSRC;                }            }            else            {                Clients[packet.SSRC].Add(packet);            }            if (packet.Marker)//如果已经发送完毕            {                //丢包检测                var orderPackets = Clients[packet.SSRC].OrderBy(rtpPacket => rtpPacket.SequenceNumber);                if (Clients[packet.SSRC].Count != (orderPackets.Last().SequenceNumber - orderPackets.First().SequenceNumber + 1))                {                    Clients[packet.SSRC].Clear();//清空缓存区                    return true;                }                //1.包重组                var count = Clients[packet.SSRC].Sum(rtpPacket => rtpPacket.DataSize);//数据总数                var newData = new byte[count];                long offSet = 0;                foreach (var rtpPacket in Clients[packet.SSRC])                {                    Array.Copy(rtpPacket.DataPointer, 0, newData, offSet, rtpPacket.DataSize);                    offSet += rtpPacket.DataSize;                }                Clients[packet.SSRC].Clear();//清空缓存区

  这里我理解的是newData里面就是一帧数据,但我测试了一下不对(晕)。

  4、总结

  这几天一直想要尽快做出来,却总没有办法深入去研究视频方面的东西。比如得到的包怎么变为一帧,怎么从一帧里面提取需要的数据,什么PPS、SPS、IDR都是什么,虽然知道名词,但总没法很明确的说出来。

  我的解码思路是:RTP协议收到包后(这一步没有问题),将包的数据转为帧(这个地方可能出问题了,也可能是传过来的帧数据不符合解码的要求),再把一帧的数据传给H264解码类解码,解码后输出的是YUV,YUV->RGB->图片进行显示就可以了。这是我的思路,但没有成功。如果读者您懂这一方面,还希望给我指导。谢谢

  每天写一点点,就能进步一点点.