当前位置: 代码迷 >> Android >> android.mk资料
  详细解决方案

android.mk资料

热度:80   发布时间:2016-05-01 18:52:22.0
android.mk文件
<!-- [if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:DrawingGridVerticalSpacing>7.8 磅</w:DrawingGridVerticalSpacing> <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery> <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:SpaceForUL/> <w:BalanceSingleByteDoubleByteWidth/> <w:DoNotLeaveBackslashAlone/> <w:ULTrailSpace/> <w:DoNotExpandShiftReturn/> <w:AdjustLineHeightInTable/> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:UseFELayout/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument></xml><![endif]--><!-- [if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles></xml><![endif]--><!-- [if gte mso 10]><style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:普通表格; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}</style><![endif]-->

android编译系统的makefile文件Android.mk写法如下

(1)Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下
Android.mk
和需要编译的源文件在同一目录下,所以定义成如下形式:
LOCAL_PATH:=$(call my-dir)
上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。

(2)Android.mk中可以定义多个编译模块,每个编译模块都是以include$(CLEAR_VARS)开始
include $(BUILD_XXX)结束。
include $(CLEAR_VARS)
CLEAR_VARS
由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,
LOCAL_MODULELOCAL_SRC_FILESLOCAL_SHARED_LIBRARIESLOCAL_STATIC_LIBRARIES等。
include $(BUILD_STATIC_LIBRARY)
表示编译成静态库
include $(BUILD_SHARED_LI
BRARY)表示编译成动态库。
include $(BUILD_EXECUTABLE)
表示编译成可执行程序

(3)举例如下(frameworks/base/libs/audioflinger/Android.mk)
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)?
模块一
ifeq ($(AUDIO_POLICY_TEST),true)
? ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
??? A
udioHardwareGeneric.cpp\
??? AudioHardwareStub.cpp \
??? AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
? LOCAL_SRC_FILES += AudioDumpInterface.cpp
? LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
??? libcutils \
??? libutils \
??? libbinder \
??? libmedia \
??? libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
? LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
? LOCAL_SRC_FILES += A2dpAudioInterface.cpp
? LOCAL_SHARED_LIBRARIES += liba2dp
? LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
? LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endif
include $(BUILD_STATIC_LIBRARY)?
模块一编译成静态库
include $(CLEAR_VARS)?
模块二
LOCAL_SRC_FILES:=??????????????\
??? AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
??? libcutils \
??? libutils \
??? libmedia
ifeq ($(TARGET_SIMULATOR),true)
?LOCAL_LDLIBS += -ldl
else
?LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
? LOCAL_CFLAGS += -DWITH_A2DP
endif
ifeq ($(AUDIO_POLICY_TEST),true)
? LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY)
模块二编译成静态库
include $(CLEAR_VARS)
模块三
LOCAL_SRC_FILES:=??????????????\
??? AudioFlinger.cpp??????
????? \
???AudioMixer.cpp.arm????????? \
??? AudioResampler.cpp.arm????? \
??? AudioResamplerSinc.cpp.arm? \
??? AudioResamplerCubic.cpp.arm \
??? AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
??? libcutils \
??? libutils \
??? libbinder \
??? libmedia \
??? libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
? LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
? LOCAL_CFLAGS += -DGENERIC_AUDIO
else
? LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
?LOCAL_LDLIBS += -ldl
else
?LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
? LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
? LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
? LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
??? ifeq ($(HOST_OS),linux)
??????? LOCAL_LDLIBS += -lrt -lpthread
??? endif
endif
ifeq ($(BOARD_USE_LVMX),true)
??? LOCAL_CFLAGS += -DLVMX
??? LOCAL_C_INCLUDES += vendor/nxp
??? LOCAL_STATIC_LIBRARIES += liblifevibes
??? LOCAL_SHARED_LIBRARIES += liblvmxservice
#??? LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY)
模块三编译成动态库


(4)
编译一个应用程序(APK)
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VA
RS)
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)

(5)编译一个依赖于静态Java(static.jar)的应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
??
?
? # List of static libraries to include in the package
? LOCAL_STATIC_JAVA_LIBRARIES := static-library
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)

(6)编译一个需要用平台的key签名的应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
??
?
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? LOCAL_CERTIFICATE := platform
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)


(7)
编译一个需要用特定key前面的应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
??
?
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? LOCAL_CERTIFICATE := vendor/example/certs/app
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)

(8)添加一个预编译应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
??
?
? # Module name should match apk name to be installed.
? LOCAL_MODULE := LocalModuleName
? LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
? LOCAL_MODULE_CLASS := APPS
? LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
???
? include $(BUILD_PREBUILT)

(9)添加一个静态JAVA
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS
)
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Any libraries that this library depends on
? LOCAL_JAVA_LIBRARIES := android.test.runner
???
? # The name of the jar file to create
? LOCAL_MODULE := sample
???
? # Build a static jar file.
? include $(BUILD_STATIC_JAVA_LIBRARY)

(10)Android.mk的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:
LOCAL_AAPT_FLAGS

LOCAL_ACP_UNAVAILABLE?

LOCAL_ADDITIONAL_JAVA_DIR?
?
LOCAL_AIDL_INCLUDES?

LOCAL_ALLOW_UNDEFINED_SYMBOLS?

LOCAL_ARM_MODE?

LOCAL_ASFLAGS?

LOCAL_ASSET_DIR?

LOCAL_ASSET_FILESAndroid.mk文件中编译应用程序(BUILD_PACKAGE)时设置此变量,表示资源文件,
?????????????????
通常会定义成LOCAL_ASSET_FILES += $(call find-subdir-assets)
?
LOCAL_BUILT_MODULE_STEM?
?
LOCAL_C_INCLUDES
额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录
????????????????
举例如下:
????????????????LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
????????????????LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
?
?
LOCAL_CC
指定C编译器

LOCAL_CERTIFICATE?签名认证

LOCAL_CFLAGS C/C++编译器定义额外的标志(如宏定义),举例:LOCAL_CFLAGS +=-DLIBUTILS_NATIVE=1
?
LOCAL_CLASSPATH?

LOCAL_COMPRESS_MODULE_SYMBOLS?

LOCAL_COPY_HEADERSinstall应用程序时需要复制的头文件,必须同时定义LOCAL_COPY_HEADERS_TO
?
LOCAL_COPY_HEADERS_TO install
应用程序时复制头文件的目的路径

LOCAL_CPP_EXTENSION如果你的C++文件不是以cpp为文件后缀,你可以通过LOCAL_CPP_EXTENSION指定C++文件后缀名?
???????????????????
如:LOCAL_CPP_EXTENSION := .cc
???????????????????
注意统一模块中C++文件后缀必须保持一致。

LOCAL_CPPFLAGS 传递额外的标志给C++编译器,如:LOCAL_CPPFLAGS +=-ffriend-injection

LOCAL_CXX 指定C++编译器
?
LOCAL_DX_FLAGS

LOCAL_EXPORT_PACKAGE_RESOURCES

LOCAL_FORCE_STATIC_EXECUTABLE如果编译的可执行程序要进行静态链接(执行时不依赖于任何动态库),则设置LOCAL_FORCE_STATIC_EXECUTABLE:=true?
?????????????????????????????
目前只有libc有静态库形式,这个只有文件系统中/sbin目录下的应用程序会用到,这个目录下的应用程序在运行时通常
?????????????????????????????
文件系统的其它部分还没有加载,所以必须进行静态链接。
?
LOCAL_GENERATED_SOURCES
?
LOCAL_INSTRUME
NTATION_FOR

LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME

LOCAL_INTERMEDIATE_SOURCES

LOCAL_INTERMEDIATE_TARGETS

LOCAL_IS_HOST_MODULE

LOCAL_JAR_MANIFEST

LOCAL_JARJAR_RULES

LOCAL_JAVA_LIBRARIES编译java应用程序和库的时候指定包含的java类库,目前有coreframework两种
????????????????????多数情况下定义成:LOCAL_JAVA_LIBRARIES := core framework
????????????????????
注意LOCAL_JAVA_LIBRARIES不是必须的,而且编译APK时不允许定义(系统会自动添加)
?
LOCAL_JAVA_RESOURCE_DIRS?

LOCAL_JAVA_RESOURCE_FILES?

LOCAL_JNI_SHARED_LIBRARIES?

LOCAL_LDFLAGS 传递额外的参数给连接器(务必注意参数的顺序)
?
LOCAL_LDLIBS
为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式,举例:
????????????LOCAL_LDLIBS += -lcurses -lpthread
????????????LOCAL_LDLIBS += -Wl,-z,origin
?
?
LOCAL_MODULE
生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)

LOCAL_MODULE_PATH生成模块的路径
?
LOCAL_MODUL
E_STEM?
?
LOCAL_MODULE_TAGS
生成模块的标记?
?
LOCAL_NO_DEFAULT_COMPILER_FLAGS?

LOCAL_NO_EMMA_COMPILE?

LOCAL_NO_EMMA_INSTRUMENT?

LOCAL_NO_STANDARD_LIBRARIES?

LOCAL_OVERRIDES_PACKAGES?

LOCAL_PACKAGE_NAMEAPK应用程序的名称?

LOCAL_POST_PROCESS_COMMAND
?
LOCAL_PREBUILT_EXECUTABLES
预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用,指定需要复制的可执行文件

LOCAL_PREBUILT_JAVA_LIBRARIES?

LOCAL_PREBUILT_LIBS预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用, 指定需要复制的库.

LOCAL_PREBUILT_OBJ_FILES?

LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES??
?
LOCAL_PRELINK_MODULE
是否需要预连接处理(默认需要,用来做动态库优化)

LOCAL_REQUIRED_MODULES指定模块运行所依赖的模块(模块安装时将会同步安装它所依赖的模块)
?
LOCAL_RESOURCE_DIR

LOCAL_SDK_VERSION

LOCAL_SHARED_LIBRARIES可链接动态库
?
LOCAL_SRC_FILES
编译源文件

?
LOCAL_STATIC_JAVA_LIBRARIES?

LOCAL_STATIC_LIBRARIES可链接静态库?
?
LOCAL_UNINSTALLABLE_MODULE?

LOCAL_UNSTRIPPED_PATH
?
LOCAL_WHOLE_STATIC_LIBRARIES
指定模块所需要载入的完整静态库(这些精通库在链接是不允许链接器删除其中无用的代码)
?
LOCAL_YACCFLAGS
?
OVERRIDE_BUILT_MODULE_PAT
H

?

  相关解决方案