??? 最近研究ICS4.0的Launcher,发现4.0和2.3有稍微点区别,但是区别不是特别大,所以我就先整理一下Launcher启动的大致流程。 Launcher其实是贯彻于手机的整个系统的,时时刻刻都在运行,要是Launcher不运行了,手机就得黑屏了。Launcher的 LauncherMode=singletask,所以说不管Launcher启动了哪个应用,总有个Launcher的实例在堆栈中,并且位于栈底。点 击Home键进入到Launcher,上篇Android的全局键(home键/长按耳机键)详解【android源码解析八】 中有详细的介绍。大致思路其实就是启动launcher的时候,新启动一个task。大致先说这么多,先看截图:
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?????????????????????????????????????????????????????????????????????????? 图(1)
????? 上图是4.0的Launcher界面,下面我们分步来解析一下Launcher的启动过程。
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???? Step 0:首先要给大家介绍一下Launcher的数据库,这个数据库中存放着待机界面的图标,主屏底部的应用程序图标和桌面folder中各应用程序的图 标,ICS4.0的folder中只能放应用程序的快捷方式,shortcut不能放到这个folder中,先看截图:?
??????????????????????????????????????????????????????????????????????? 图(2)
????? ?说说各字段的含义:
??????????????? title:表示桌面应用程序的名字,有的title为空,表示是widget的快捷方式;
?????????????intent:表示启动这个图标的intent放到数据库中,当click的时候就会调用这个字段,启动相应的应用程序;
???????container:表示应用程序的容器,folder的容器为整数,-100:表示在桌面的程序,-101:表示是主屏底部的程序;
?????????? screen:表示在第几个屏,folder的screen都是0, container=-101的为0,1,3,4;2为allapp的按钮;
?????????????? cellX:表示在屏幕X轴的位置,(0,1,2,3),左上角为0点,往右依次增加;
???????????????cellY:表示在屏幕Y轴的位置,(0,1,2,3),左上角为0点,往下依次增加;
????????????? spallX:表示占X轴几个格;
????????????? spallY:表示占Y轴几个格;
???????? itemType:应用程序用0表示,shortcut用1表示,folder用2表示,widget用4表示;
??? appWidgetId:-1表示不是widget,数字大于0表示才是widget;
???????isShortCut:值为0表示不是应用程序的ShortCut,值为1表示是应用程序的ShortCut;
???????? iconType:值为0表示图标的名字被定义为包名的资源id,值为1表示图标用bitmap保存;
???????????????? icon:表示应用程序的图标,二进制的;显示为一张图片;
?????? 说明:folder中的应用快捷方式绑定folder---->是用container的值绑定folder的id的;
??????? 详细的讲解请参考LauncherSettings.java这个类,有数据库字段的详细讲解;
?????????手 机是在第一次烧机完成后,数据库的值还没有,这时候launcher解析default_workspace.xml把这个值存到数据库中;所以说想定制 什么样的开机桌面就在default_workspace.xml中做相应的配置,具体参照我前面的博客:
Android中源码Launcher主屏幕程序排列详解【安卓Launcher进化一】中有详细的介绍:
?????? i f (!convertDatabase(db)) {
??????????????? ?// Populate favorites table with initial favorites
??????????????? loadFavorites(db, R.xml.default_workspace);
????????}
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??????Step?1:开机后先启动LauncherApplication.java这个类的onCreate()方法,下面看代码:???
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???????Step 2:在LauncherApplication.java中onTerminate()的方法,解除监听的绑定;
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/** * There's no guarantee that this function is ever called. */ @Override public void onTerminate() { super.onTerminate(); unregisterReceiver(mModel); ContentResolver resolver = getContentResolver(); resolver.unregisterContentObserver(mFavoritesObserver); }
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???? Step 3:Step1中的数据库mFavoritesObserver监听内部类如下:
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/** * Receives notifications whenever the user favorites have changed. */ private final ContentObserver mFavoritesObserver = new ContentObserver(new Handler()) { @Override public void onChange(boolean selfChange) { mModel.startLoader(LauncherApplication.this, false); } };
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????? 说明:mModel.startLoader(。。,。。)是开启一个线程,设置线程的优先级NORM_PRIORITY,开始load桌面图标对应的数据库,这个过程是和Launcher.onCreate()同时进行的;
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??? Step 4: 接着我们来看看mModel.startLoader(LauncherApplication.this, false)的方法:
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public void startLoader(Context context, boolean isLaunching) { synchronized (mLock) { if (DEBUG_LOADERS) { Log.d(TAG, "startLoader isLaunching=" + isLaunching); } // Don't bother to start the thread if we know it's not going to do anything if (mCallbacks != null && mCallbacks.get() != null) { // If there is already one running, tell it to stop. // also, don't downgrade isLaunching if we're already running isLaunching = isLaunching || stopLoaderLocked(); mLoaderTask = new LoaderTask(context, isLaunching); sWorkerThread.setPriority(Thread.NORM_PRIORITY); sWorker.post(mLoaderTask); } } }
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?? Step 5:接着我们来看看LoaderTask.java的run()方法:
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public void run() { // Optimize for end-user experience: if the Launcher is up and // running with the // All Apps interface in the foreground, load All Apps first. Otherwise, load the // workspace first (default). final Callbacks cbk = mCallbacks.get(); final boolean loadWorkspaceFirst = cbk != null ? (!cbk.isAllAppsVisible()) : true; keep_running: { // Elevate priority when Home launches for the first time to avoid // starving at boot time. Staring at a blank home is not cool. synchronized (mLock) { if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to " + (mIsLaunching ? "DEFAULT" : "BACKGROUND")); android.os.Process.setThreadPriority(mIsLaunching ? Process.THREAD_PRIORITY_DEFAULT : Process.THREAD_PRIORITY_BACKGROUND); } if (loadWorkspaceFirst) { if (DEBUG_LOADERS) Log.d(TAG, "step 1: loading workspace"); loadAndBindWorkspace(); } else { if (DEBUG_LOADERS) Log.d(TAG, "step 1: special: loading all apps"); loadAndBindAllApps(); } if (mStopped) { break keep_running; } // Whew! Hard work done. Slow us down, and wait until the UI thread has // settled down. synchronized (mLock) { if (mIsLaunching) { if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to BACKGROUND"); android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); } } waitForIdle(); // second step if (loadWorkspaceFirst) { if (DEBUG_LOADERS) Log.d(TAG, "step 2: loading all apps"); loadAndBindAllApps(); } else { if (DEBUG_LOADERS) Log.d(TAG, "step 2: special: loading workspace"); loadAndBindWorkspace(); } // Restore the default thread priority after we are done loading items synchronized (mLock) { android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_DEFAULT); } } // Update the saved icons if necessary if (DEBUG_LOADERS) Log.d(TAG, "Comparing loaded icons to database icons"); for (Object key : sDbIconCache.keySet()) { updateSavedIcon(mContext, (ShortcutInfo) key, sDbIconCache.get(key)); } sDbIconCache.clear(); // Clear out this reference, otherwise we end up holding it until all of the // callback runnables are done. mContext = null; synchronized (mLock) { // If we are still the last one to be scheduled, remove ourselves. if (mLoaderTask == this) { mLoaderTask = null; } } } public void stopLocked() { synchronized (LoaderTask.this) { mStopped = true; this.notify(); } }
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加载桌面图标对应的数据库的值,这些值能把这些图标显示在屏幕上。
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??? Step 6:LauncherApplication.onCreate()方法启动完成后,接着开始调用Launcher.java的onCreate()方法。代码如下:
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@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 得到LauncherApplication的对象app LauncherApplication app = ((LauncherApplication)getApplication()); // 得到LauncherModel对象mModel,设置一个mCallbacks = new WeakReference<Callbacks>(callbacks)的 // 回调callbacks mModel = app.setLauncher(this); // 得到图标缓存的对象mIconCache mIconCache = app.getIconCache(); // 得到拖拽控制类DragController的对象 mDragController = new DragController(this); // 得到一个LayoutInflater布局的对象 mInflater = getLayoutInflater(); // 得到一个AppWidgetManager的对象 mAppWidgetManager = AppWidgetManager.getInstance(this); // 得到LauncherAppWidgetHost的一个对象 mAppWidgetHost = new LauncherAppWidgetHost(this, APPWIDGET_HOST_ID); // Start receiving onAppWidgetChanged calls for your AppWidgets. mAppWidgetHost.startListening(); if (PROFILE_STARTUP) { android.os.Debug.startMethodTracing( Environment.getExternalStorageDirectory() + "/launcher"); } // 检查Locale的语言级别,mcc, mnc的改变 checkForLocaleChange(); // 加载Launcher.xml布局文件 setContentView(R.layout.launcher); // Launcher的布局的初始化 setupViews(); // 第一次启动Android的展示设置向导, // 这个SharedPreferences中存在 // <boolean name="cling.workspace.dismissed" value="true" /> // 如果值为true,则不显示设置向导,为false,则显示设置向导。 showFirstRunWorkspaceCling(); // 注册数据库观察者 registerContentObservers(); lockAllApps(); mSavedState = savedInstanceState; restoreState(mSavedState); // Update customization drawer _after_ restoring the states if (mAppsCustomizeContent != null) { mAppsCustomizeContent.onPackagesUpdated(); } if (PROFILE_STARTUP) { android.os.Debug.stopMethodTracing(); } if (!mRestoring) { mModel.startLoader(this, true); } if (!mModel.isAllAppsLoaded()) { ViewGroup appsCustomizeContentParent = (ViewGroup) mAppsCustomizeContent.getParent(); mInflater.inflate(R.layout.apps_customize_progressbar, appsCustomizeContentParent); } // For handling default keys mDefaultKeySsb = new SpannableStringBuilder(); Selection.setSelection(mDefaultKeySsb, 0); // 注册系统对话框消失的监听 IntentFilter filter = new IntentFilter(Intent.ACTION_CLOSE_SYSTEM_DIALOGS); registerReceiver(mCloseSystemDialogsReceiver, filter); boolean searchVisible = false; boolean voiceVisible = false; // If we have a saved version of these external icons, we load them up immediately // 如果我们已经保存了外部图标的版本,我们立即加载它们 int coi = getCurrentOrientationIndexForGlobalIcons(); if (sGlobalSearchIcon[coi] == null || sVoiceSearchIcon[coi] == null || sAppMarketIcon[coi] == null) { updateAppMarketIcon(); searchVisible = updateGlobalSearchIcon(); voiceVisible = updateVoiceSearchIcon(searchVisible); } if (sGlobalSearchIcon[coi] != null) { updateGlobalSearchIcon(sGlobalSearchIcon[coi]); searchVisible = true; } if (sVoiceSearchIcon[coi] != null) { updateVoiceSearchIcon(sVoiceSearchIcon[coi]); voiceVisible = true; } if (sAppMarketIcon[coi] != null) { updateAppMarketIcon(sAppMarketIcon[coi]); } mSearchDropTargetBar.onSearchPackagesChanged(searchVisible, voiceVisible); // On large interfaces, we want the screen to auto-rotate based on the current orientation if (LauncherApplication.isScreenLarge() || Build.TYPE.contentEquals("eng")) { setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED); } }
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??? Step 7:其中LauncherModel这个类中有个回调接口,具体定义如下:
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对LauncherModel进行初始化的时候mModel = app.setLauncher(this);---->mModel.initialize(launcher);----->
???????????? ?public void initialize(Callbacks callbacks) {
????????????????????? synchronized (mLock) {
????????????????????????????? mCallbacks = new WeakReference<Callbacks>(callbacks);
????????????????????? ?}
?????????????? }
这 个callbacks就是定义的接口回调,具体实现是在Launcher.java中定义的,启动Launcher的过程中,这些实现是异步来实现的。还 有Launcher.java的onResume()方法没有讲解,到这儿基本上Android的Launcher已经启动起来了,这个 onResume()我研究后再更新。
????? 欢迎各界同僚留言指正错误和拍砖!欢迎留言!
本文转载自:http://blog.csdn.net/wdaming1986/article/details/7585649?