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Android4.2.2 Gallery2源码分析(四)——GLCanvas.java

热度:102   发布时间:2016-04-28 07:29:42.0
Android4.2.2 Gallery2源码分析(4)——GLCanvas.java

首先申明,找到这个类是在GLRootView.java中发现的线索。这是一个接口,源码中对该接口作了详细的说明:

//// GLCanvas gives a convenient interface to draw using OpenGL.//// When a rectangle is specified in this interface, it means the region// [x, x+width) * [y, y+height)//public interface GLCanvas {    // Tells GLCanvas the size of the underlying GL surface. This should be    // called before first drawing and when the size of GL surface is changed.    // This is called by GLRoot and should not be called by the clients    // who only want to draw on the GLCanvas. Both width and height must be    // nonnegative.    public void setSize(int width, int height);    public void setSize(int x, int y, int width, int height);    public void clearBuffer();    public void clearBuffer(float[] argb);    public void setAlpha(float alpha);    public float getAlpha();    public void multiplyAlpha(float alpha);    public void translate(float x, float y, float z);    public void translate(float x, float y);    public void scale(float sx, float sy, float sz);    public void rotate(float angle, float x, float y, float z);    public void multiplyMatrix(float[] mMatrix, int offset);    public void save();    public void save(int saveFlags);    public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;    public static final int SAVE_FLAG_ALPHA = 0x01;    public static final int SAVE_FLAG_MATRIX = 0x02;    public void restore();    // Draws a line using the specified paint from (x1, y1) to (x2, y2).    // (Both end points are included).    public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);    // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).    // (Both end points are included).    public void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);    // Fills the specified rectangle with the specified color.    public void fillRect(float x, float y, float width, float height, int color);    // Draws a texture to the specified rectangle.    public void drawTexture(            BasicTexture texture, int x, int y, int width, int height);    public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,            int uvBuffer, int indexBuffer, int indexCount);    // Draws the source rectangle part of the texture to the target rectangle.    public void drawTexture(BasicTexture texture, RectF source, RectF target);    // Draw a texture with a specified texture transform.    public void drawTexture(BasicTexture texture, float[] mTextureTransform,                int x, int y, int w, int h);    // Draw two textures to the specified rectangle. The actual texture used is    // from * (1 - ratio) + to * ratio    // The two textures must have the same size.    public void drawMixed(BasicTexture from, int toColor,            float ratio, int x, int y, int w, int h);    // Draw a region of a texture and a specified color to the specified    // rectangle. The actual color used is from * (1 - ratio) + to * ratio.    // The region of the texture is defined by parameter "src". The target    // rectangle is specified by parameter "target".    public void drawMixed(BasicTexture from, int toColor,            float ratio, RectF src, RectF target);    public GL11 getGLInstance();    public boolean unloadTexture(BasicTexture texture);    public void deleteBuffer(int bufferId);    public void deleteRecycledResources();    public void dumpStatisticsAndClear();    public void beginRenderTarget(RawTexture texture);    public void endRenderTarget();}

这里留下了我觉得与最终布局形成有比较直接关系的地方的注释(完整内容可查看源码),从这些注释中,我意识到Gallery的布局之所以不同我之前所见的那些布局视图,是因为这里使用了OpenGL,并且使用了OpenGL材质渲染,那么不能根据以往的经验直接找到视图也就不足为奇了,因为OpenGL是在代码中一点一点画出来的,因此所有的布局视图都要到代码中去发现和寻找。

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