代码虽小,五脏俱全。
之前写了一个90行版本的(90行版本),需要.h和main.cpp两个文件。现在用一个文件来实现了。
由于没有.h文件了,“借”用了一个Qt中原生的SLOT来响应timer事件
这个版本采用位运算来判定方块的合法性,使得代码更精简
P.S. 由于在ubuntu和windows下mono格式的颜色是反的, ubuntu下运行看起来不太习惯
- C/C++ code
#include <QtGui>unsigned int p1 = 0, p2 = 0, score = 0;#define EX(x) ((((x)&0xf000ull)>>12)|(((x)&0xf00ull)<<8)|(((x)&0xf0ull)<<28)|(((x)&0xfull)<<48))quint64 pats[7*4] = { EX(0x0660),EX(0x0660),EX(0x0660),EX(0x0660), EX(0x4460),EX(0x0740),EX(0x6220),EX(0x02e0), EX(0x2260),EX(0x0470),EX(0x6440),EX(0x0e20), EX(0x0630),EX(0x2640),EX(0x0630),EX(0x2640), EX(0x0360),EX(0x4620),EX(0x0360),EX(0x4620), EX(0x0720),EX(0x2620),EX(0x0270),EX(0x2320), EX(0x4444),EX(0x0f00),EX(0x4444),EX(0x0f00),};quint16 map[28] = {0xffff,0xffff,0xffff,0xffff};struct MainWindow : public QMainWindow { MainWindow(QWidget *parent = 0) : QMainWindow(parent),timer(new QTimer(this)){ setGeometry(400,200,250,250); connect(timer, SIGNAL(timeout()), this, SLOT(raise())); } virtual bool event ( QEvent * e ){ if(e->type() == QEvent::ZOrderChange)keyPressEvent(0); return QMainWindow::event(e); } int blockDrop(bool real = true){ if(real)*(quint64*)&map[curpos.y()] |= (pats[p1%28]<<curpos.x()); for(int i=0;i<4 && real; i++) if(map[i+curpos.y()] == 0xffff){ memmove(&map[5],&map[4], (i+curpos.y() - 4)*2); map[4] = ~0x1ff8; score++; } timer->setInterval(score<450 ? 500-(score/50)*50 : 50); p1 = p2; curpos = QPoint(6,0); while(!isValid(curpos.x(),curpos.y()) && curpos.y()<6)curpos.ry()++; if(curpos.y()>=6) timer->stop(); return p2 = qrand(); } void paintEvent(QPaintEvent *){ QPainter painter(this); painter.drawImage(5,5,QImage((uchar*)map,16,28,2,QImage::Format(2)).scaled(160,280),28,38,104,204); QImage img = QImage((uchar*)&pats[p1%28],4,4,2,QImage::Format(2)).convertToFormat(QImage::Format(3)); painter.drawImage(curpos.x()*10-23,curpos.y()*10-33,(img.setColor(0,0),img.scaled(40,40))); painter.drawImage(130,30,QImage((uchar*)&pats[p2%28],4,4,2,QImage::Format(2)).scaled(40,40)); painter.drawText(130,20,QString("score:%1").arg(score)); if(!timer->isActive())painter.drawText(130,85,QString("Game over")); painter.drawText(130,100,80,140,0,"P-Restart\nW-Rotate\nA-Left\nD-Right\nS-Down\nSpace-Drop"); } virtual void keyPressEvent ( QKeyEvent * e ){ if(!timer->isActive()){ if(e->key() == Qt::Key_P || e->key() == Qt::Key_Enter){ *(quint64*)&map[24] = 0xfffefffefffefffeull; for(int i=4;i<24;i++) map[i] = ~0x1ff8; qsrand(QTime::currentTime().msec()); score = 0; p2 = qrand(); blockDrop(false); timer->start(); } }else if(!e || e->key() == Qt::Key_Down || e->key() == Qt::Key_S){ isValid(curpos.x(),curpos.y()+1) ? curpos.ry()++ : blockDrop(); }else if(e->key() == Qt::Key_Space){ while(isValid(curpos.x(),curpos.y()+1)) curpos.ry()++; blockDrop(); }else if(e->key() == Qt::Key_Left || e->key() == Qt::Key_A){ if(isValid(curpos.x()-1,curpos.y())) curpos.rx()--; }else if(e->key() == Qt::Key_Right || e->key() == Qt::Key_D){ if(isValid(curpos.x()+1,curpos.y())) curpos.rx()++; }else if(e->key() == Qt::Key_Up || e->key() == Qt::Key_W){ p1 = ((p1&(~3)) | ((p1+1)&3)); if(!isValid(curpos.x(),curpos.y())) p1 = ((p1&(~3)) | ((p1-1)&3)); } update(); } bool isValid(int x, int y){ return !( (pats[p1%28]<<x) & *(quint64*)&map[y]); } QTimer* timer; QPoint curpos;};int main(int argc, char *argv[]){ QApplication app(argc, argv); MainWindow mainWindow; mainWindow.show(); return app.exec();}