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文本RPG库存系统-全局错误

热度:85   发布时间:2023-06-27 21:52:20.0

RPG库存无法正常运行。 对不起,如果我的代码太糟糕了,我才开始学习Python。

的Python 3.7.0

闲置3.6。 (64位)

崇高文字3.1.1。(3176)

#firstly I created classes for items and items_in_body_parts.
#for example, one of them:
class item_for_put_on:
    def __init__(self):
    self.name = ''
    self.body_part = '' #for what body part? like in Diablo, for example, you can take a weapon in your hand and put on a helmet on your head
#there is a lot of other staff, i deleted it to make it simple, here are the main things:
right_hand_item_1 = right_hand_item() 
on_head_item_1 = on_head_item() 
item_for_put_on_1 = item_for_put_on() 
item_check_on = item_check_on_class() 
right_hand_item_1.name = ''
right_hand_item_1.body_part = ''
on_head_item_1.name = ''
on_head_item_1.body_part = ''
item_for_put_on_1.name = ''
item_check_on.name = ''
i_stick = ['Stick', 'in_hands']
i_helmet = ['Helmet', 'on_head']
all_item_names = {'Stick' : i_stick, 'Helmet' : i_helmet}

def item_put_on():
    global item_for_put_on_1, right_hand_item_1, on_head_item_1
    if item_for_put_on_1.body_part == 'on_head' and on_head_item_1.name == '':
        on_head_item_1.name = item_for_put_on_1.name
        #go back to function inventory_menu
    if item_for_put_on_1.body_part == 'in_hands'and right_hand_item_1.name == '':
        right_hand_item_1.name = item_for_put_on_1.name
        #go back to function inventory_menu

#def inventory_menu(): --- this and a lot of other functions i don't decribe you, it's not necessary

def inventory_bag():
    #we come here from inventory menu to see what we have in the bag
    #global item_check_on, item_for_put_on_1 ---- should be globals here?
    #here was some code - to describe to player all content of the bag - it works good
    #NOW PLAYER DECIDES WHAT ITEM TO CHOOSE TO READ INFO ABOUT IT AND AFTER THAT HE CAN PUT IT ON HIS HERO
    #command4 - it is the list of items.names in bag - it works good; player should type full name or to choose item's number
    com4 = input ("> ")
    while com4 not in commands4 and com4.lower() != 'back':
        print ("Unknown command, try again.\n")
        com4 = input ("> ")
    if com4 in commands4: 
        ppp = com4
        for i in all_item_names: #i - str!!!
            if ppp == all_item_names[i][0]: 
                item_check_on.name = all_item_names[i][0]
                item_check_on.body_part = all_item_names[i][1]
                # remember ---- i_stick = ['Stick', 'in_hands']
                # remember ---- i_helmet = ['Helmet', 'on_head']
                # remember ---- all_item_names = {'Stick' : i_stick, 'Helmet' : i_helmet}
                print("You are looking to the item " + item_check_on.name) #this is just info to display for player
                print("item body part: " + item_check_on.body_part) #this is just info to display for player
                ppp = ''
                com4=''
                print ("Would you like to 'equip'('eq') it or 'back'?\n")
                com5 = input ("> ")
                commands5 = ['back', 'equip', 'eq']
                while com5.lower() not in commands5:
                    print ("Unknown command, try again.\n")
                    com5 = input ("> ") 
                if com5.lower() == 'back':
                    inventory_bag()
                    break
                elif com5.lower() in ['equip', 'eq']:
                    item_for_put_on_1.name = all_item_names[i][0]
                    item_for_put_on_1.body_part = all_item_names[i][1]
                    item_put_on()
                    break
                break
            else: 
                print('test looping') #loop while going to this again and again, searching for the correct name of item in dictionary all_item_names
                if ppp == '' and action4 == '':
                    break
    elif action4.lower() == 'back':
        #inventory_menu()

def inventory_eq():
    #we come here from inventory menu to see what is equipped on our hero
    #global right_hand_item_1, on_head_item_1 ---- should be globals here?
    print("right arm - " + str(right_hand_item_1.name) + "\n")
    print("head - " + str(on_head_item_1.name) + "\n")
    #SO HERE WE CAN SEE WRONG INFO --- if you put on only one thing, everything is right, but if you put on the second thing - there will be two sticks (one on head, one in hand) or two helmets (one on head, one in hand)

所以在这里我们可以看到错误的信息:如果只穿一件东西,那一切都是对的,但是如果穿第二件东西,那将有两根棍棒(一个在头上,一个在手)或两个头盔(一个在头上) ,一个在手); 由于项目名称存在问题。 而且,如果我为其添加更多的物品和插槽,最后一个将是例如Shield-英雄的身体上将会有很多盾牌,而不是正确的物品。 当然,库存中没有以前的物品。

在我看来,问题出在全局变量的某个地方,或者while循环在某个地方效果不好(也许我永远不知道每秒分配一次)。

看来,当我们更改item_for_put_on_1时,它会更改所有已分配的内容-函数item_put_on()中的on_head_item_1和right_hand_item_1。

如果我在装备完物品后在item_put_on()中使用了item_for_put_on_1的清零功能(使其成为=''),它将以某种方式从设备中删除物品的名称

因此,主要问题与item_for_put_on_1有关,但我需要帮助以找到解决问题的方法。

我解决了这个问题,删除了object和object.names。 现在,我使用简单的变量-使它们遍及全球。

现在可以了! 但是,即使我们用字典“ all_item_names [i] [0]”中的直接名称替换了愚蠢的不必要的“ item_for_put_on_1”,我也不明白是什么问题。 用这种方法不能解决问题。 下面的代码仍然无法正常工作(更改名称也存在同样的问题)

# item_left_hand, item_on_head - these are objects, they got .name firstly

# below code is in item_put_on(): #I also saved global i from inventory_bag() for that
if all_item_names[i][1] == 'in hands':
    item_left_hand.name = all_item_names[i][0]
elif all_item_names[i][1] == 'on head':
    item_on_head.name = all_item_names[i][0]

但是通常的全局变量(不是对象)可以很好地工作:

global item_left_hand, item_on_head #in all functions

# below code is in item_put_on(): #I also saved global i from inventory_bag() for that
if all_item_names[i][1] == 'in hands':
    item_left_hand = all_item_names[i][0]
elif all_item_names[i][1] == 'on head':
    item_on_head = all_item_names[i][0]
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