技术无止境,只怕不学习啊,Flutter 我们开始吧
绘制路径drawPath
drawPath(Path path, Paint paint)
绘制路径非常的简单,首先需要一个要绘制的路径path,然后就是这个paint了。
Path的用法也非常的简单,下面列出一下常用的方法:
方法名 | 作用 |
---|---|
moveTo | 将路径起始点移动到指定的位置 |
relativeMoveTo | 相对于当前位置移动到 |
lineTo | 从当前位置连接指定点 |
relativeLineTo | 相对当前位置连接到 |
arcTo | 二阶贝塞尔曲线 |
conicTo | 三阶贝塞尔曲线 |
add** | 添加其他图形,如addArc,在路径是添加圆弧 |
contains | 路径上是否包括某点 |
transfor 给路径做matrix4变换 | |
combine | 结合两个路径 |
close | 关闭路径,连接路径的起始点 |
reset | 重置路径,恢复到默认状态 |
举个例子:
@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintPath path = new Path();path.lineTo(200, 300);canvas.drawPath(path, _paint);}
效果:
也可以绘制多个过程path
@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintPath path = new Path();path.moveTo(50, 50);path.lineTo(160, 50);path.lineTo(160, 160);path.lineTo(50, 160);path.moveTo(160, 105);path.lineTo(50, 105);path.moveTo(50, 50);path.lineTo(50, 160);canvas.drawPath(path, _paint);}
效果:
我们也可以尝试画画其他的图形
使用arcTo绘制曲线,不熟悉贝塞尔曲线的童鞋可以自行google你科普下。
二阶贝塞尔曲线绘制弧线
@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintPath path = new Path();path.arcTo(Rect.fromCircle(center: Offset(100, 100),radius: 80),0,3.14,false);canvas.drawPath(path, _paint);}
效果:
或者直接绘制一个圆
@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintPath path = new Path();path.arcTo(Rect.fromCircle(center: Offset(100, 100),radius: 80),0,6.28,false);canvas.drawPath(path, _paint);}
效果:
当然我们也可以使用三阶贝塞尔曲线来绘制其他的图形:
比如,我对你们的爱哦
@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintPath path = new Path();var width = 200;var height = 300;path.moveTo(width / 2, height / 4);path.cubicTo((width * 6) / 7, height / 9, (width * 12) / 13,(height * 2) / 5, width / 2, (height * 7) / 12);canvas.drawPath(path, _paint);Path path2 = new Path();path2.moveTo(width / 2, height / 4);path2.cubicTo(width / 7, height / 9, width / 13, (height * 2) / 5,width / 2, (height * 7) / 12);canvas.drawPath(path2, _paint);}
效果:
绘制图片drawImage
drawImage(Image image, Offset p, Paint paint)
绘制起来也非常的简单,首先我们需要获取本地图片文件,然后绘制图片即可。
注意:自定义绘制Image 使用的是ui.Image对象
import 'dart:ui';
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutterapptest/NewRoute.dart';
import 'TestPainter.dart';void main() {
runApp(MyApp());
}class MyApp extends StatelessWidget {
// This widget is the root of your application.@overrideWidget build(BuildContext context) {
return MaterialApp(title: 'Flutter Demo',theme: ThemeData(primarySwatch: Colors.red, // 风格颜色visualDensity: VisualDensity.adaptivePlatformDensity,),routes:{
"new_page":(context) => NewRoute(),},home: MyHomePage(title: '测试项目'),);}
}class MyHomePage extends StatefulWidget {
MyHomePage({
Key key, this.title}) : super(key: key);final String title;@override_MyHomePageState createState() => _MyHomePageState();
}class _MyHomePageState extends State<MyHomePage> {
ui.Image _image;@overridevoid initState() {
super.initState();/*** 注意在初始化函数里面加加载图片* build 函数中把图片传给TestPainter对象*/load("images/timg.jpg").then((i) {
setState(() {
_image = i;});});}@overrideWidget build(BuildContext context) {
// TODO: implement buildvar paint = CustomPaint(size: Size(300,300),painter: TestPainter(_image),);return Scaffold(appBar: AppBar(title: Text( "Canvas的用法"),),body: Container(child: paint,),);}/// 通过assets路径,获取资源图片Future<ui.Image> load(String asset) async {
ByteData data = await rootBundle.load(asset);ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List());ui.FrameInfo fi = await codec.getNextFrame();return fi.image;}}
自定义view类 TestPainter:
import 'dart:ui' as ui;
import 'dart:ui';
import 'package:flutter/material.dart';class TestPainter extends CustomPainter {
Paint _paint = new Paint()..color = Colors.blueAccent // 画笔颜色..strokeCap = StrokeCap.round //画笔笔触类型..isAntiAlias = true //是否启动抗锯齿..strokeWidth = 6.0 //画笔的宽度..style = PaintingStyle.stroke; // 样式ui.Image _image;TestPainter(this._image) {
this._image = _image;}@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintif (_image != null) {
print(_image);canvas.drawImage(_image, Offset(0, 0), _paint);}}@overridebool shouldRepaint(CustomPainter oldDelegate) {
// TODO: implement shouldRepaint///是否需要重绘return false;}
}
效果:
改变图片的大小
@overridevoid paint(Canvas canvas, Size size) {
// TODO: implement paintif (_image != null) {
// canvas.drawImage(_image, Offset(0, 0), _paint);canvas.drawImageRect(_image, Offset(0.0, 0.0) & Size(_image.width.toDouble(), _image.height.toDouble()), Offset(0.0, 0.0) & Size(200, 200), _paint);}}
效果:
绘制颜色drawColor
绘制颜色用起来就比较简单了,主要是用来给你绘制过的图形上做颜色的变换,颜色的变换模式有多种
先绘制一个颜色为蓝色的圆
@overridevoid paint(Canvas canvas, Size size) {
canvas.drawCircle(Offset(100, 100), 80.0, _paint);}
效果:
绘制红色
canvas.drawColor(Colors.red, BlendMode.color);
效果:
或者我们修改绘制的模式为
Paint _paint = new Paint()..color = Colors.blueAccent // 画笔颜色..strokeCap = StrokeCap.round //画笔笔触类型..isAntiAlias = true //是否启动抗锯齿..strokeWidth = 6.0 //画笔的宽度..style = PaintingStyle.stroke // 样式..blendMode = BlendMode.colorDodge; // 模式
效果:
其他的可以自行尝试 本篇文章就到这里了。