一个低配版本的钢琴大师,没有其它花里胡哨的操作,也没有游戏结束的判断,无聊的玩玩吧,一个人玩还是挺有意思的,哈哈 ~
游戏中只有一个背景素材、一首音乐,其它的元素都是通过 EasyX图形库中的 api 画出来的,希望能够帮助爱学习的你!
游戏效果如下所示:
钢琴大师
代码如下所示:
#include <iostream>
#include <graphics.h>
#include <mmsystem.h>
#include <ctime>
#include <cstdlib>
#include <conio.h>
#pragma comment (lib,"winmm")class Piano
{
private:int speed;const static int NUM = 6;const int WIDTH;const int HEIGHT;struct Coord{int x;int y;};Coord arr[NUM];char ch; //接收按下的字符public:Piano(int n);void InitGame(); // 初始化void DiamondsDown(); //方块下落void Play(); //玩游戏void DrawLine() //画线{line(0, HEIGHT - 99, WIDTH, HEIGHT - 99);line(0, HEIGHT - 100, WIDTH, HEIGHT - 100);line(0, HEIGHT - 101, WIDTH, HEIGHT - 101);}
};int main()
{srand((unsigned)time(nullptr));Piano piano(0);piano.InitGame();DWORD t1 = GetTickCount(), tt1;while (1){BeginBatchDraw();tt1 = GetTickCount();if (tt1 - t1 > 10){piano.DiamondsDown();t1 = tt1;}piano.DrawLine();if (kbhit())piano.Play();EndBatchDraw();}return 0;
}Piano::Piano(int n) :speed(n), WIDTH(640), HEIGHT(480)
{for (int i = 0; i < NUM; i++){arr[i].x = i * 106 + 5;arr[i].y = rand() % HEIGHT;}
}void Piano::InitGame()
{initgraph(WIDTH, HEIGHT);mciSendString("open bj.mp3", 0, 0, 0);mciSendString("play bj.mp3 repeat", 0, 0, 0);loadimage(nullptr, "bj.jpg", WIDTH, HEIGHT);std::cin.get();setbkcolor(RGB(192, 192, 192));cleardevice();settextcolor(RED);settextstyle(50, 30, "楷体");outtextxy(80, 50, "钢 琴 大 师");outtextxy(450, 120, "浪");outtextxy(450, 200, "子");outtextxy(450, 280, "花");outtextxy(450, 360, "梦");settextstyle(30, 18, "楷体");outtextxy(50, 500, "人生百味");outtextxy(200, 550, "愿岁月无恙");outtextxy(80, 150, "游戏模式:");outtextxy(200, 220, "简单");outtextxy(200, 300, "一般");outtextxy(200, 380, "困难");MOUSEMSG msg;while (1){msg = GetMouseMsg();settextcolor(RGB(0, 255, 255));if (msg.x - 200 < 73 && msg.x - 200 > 0 && msg.y - 215 < 38 && msg.y - 215 > 0){outtextxy(200, 220, "简单");if (msg.mkLButton){speed = 1;break;}}else if (msg.x - 200 < 73 && msg.x - 200 > 0 && msg.y - 298 < 35 && msg.y - 298 > 0){outtextxy(200, 300, "一般");if (msg.mkLButton){speed = 3;break;}}else if (msg.x - 200 < 73 && msg.x - 200 > 0 && msg.y - 380 < 30 && msg.y - 380 > 0){outtextxy(200, 380, "困难");if (msg.mkLButton){speed = 5;break;}}else{settextcolor(RED);outtextxy(200, 220, "简单");outtextxy(200, 300, "一般");outtextxy(200, 380, "困难");}}cleardevice();setfillcolor(BLACK);setlinecolor(RED);for (int i = 0; i < NUM; i++)line(i * 106, 0, i * 106, HEIGHT);
}void Piano::DiamondsDown()
{for (int i = 0; i < NUM; i++)clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);for (int i = 0; i < NUM; i++){arr[i].y += speed;solidrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);if (arr[i].y > HEIGHT){int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };}}}void Piano::Play()
{ch = getch();switch (ch){case 'A':for (int i = 0; i < NUM; i++)if (arr[i].y > (HEIGHT - 100) && arr[i].x == (0 * 106 + 5)){clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };break;}break;case 'S':for (int i = 0; i < NUM; i++)if (arr[i].y > (HEIGHT - 100) && arr[i].x == (1 * 106 + 5)){clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };break;}break;case 'D':for (int i = 0; i < NUM; i++)if (arr[i].y > (HEIGHT - 100) && arr[i].x == (2 * 106 + 5)){clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };break;}break;case 'J':for (int i = 0; i < NUM; i++)if (arr[i].y > (HEIGHT - 100) && arr[i].x == (3 * 106 + 5)){clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };break;}break;case 'K':for (int i = 0; i < NUM; i++)if (arr[i].y > (HEIGHT - 100) && arr[i].x == (4 * 106 + 5)){clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };break;}break;case 'L':for (int i = 0; i < NUM; i++)if (arr[i].y > (HEIGHT - 100) && arr[i].x == (5 * 106 + 5)){clearrectangle(arr[i].x, arr[i].y, arr[i].x + 95, arr[i].y + 30);int x = rand() % 6;arr[i] = { x * 106 + 5,-50 };break;}break;}}