http://www.cnblogs.com/pqmagic/archive/2008/05/29/1209756.html
發布一個YV12轉RGB24的類(.NET CF)
最近一直在做Windows Mobile的開發,需要用到從攝像頭讀取圖像,並能夠處理每一幀。
但遇到這樣一個問題,從攝像頭讀取的圖像原始格式為YV12,要實現預覽必須轉化為RGB24。Dshow中有一些filter應該也能完成,但自己對Dshow了解不多,偷偷懶,找找其他辦法:-)
在 http://seac.blogchina.com/seac/583337.html上找到一篇關於YV12轉RGB24的文章,采用的是完全查表法,把它封裝到Native DLL中,每獲取到一幀後,P/invoke這個方法進行轉化。但有這樣幾個問題:1,頻繁的P/Invoke是項耗時的操作;2,圖像反轉;3,經轉化後的圖像有鋸齒狀(行列錯位)
試著用c#來完成轉換,經調試,在dopod 595機子上沒問題,速度比P/Invoke要快!
但遇到這樣一個問題,從攝像頭讀取的圖像原始格式為YV12,要實現預覽必須轉化為RGB24。Dshow中有一些filter應該也能完成,但自己對Dshow了解不多,偷偷懶,找找其他辦法:-)
在 http://seac.blogchina.com/seac/583337.html上找到一篇關於YV12轉RGB24的文章,采用的是完全查表法,把它封裝到Native DLL中,每獲取到一幀後,P/invoke這個方法進行轉化。但有這樣幾個問題:1,頻繁的P/Invoke是項耗時的操作;2,圖像反轉;3,經轉化後的圖像有鋸齒狀(行列錯位)
試著用c#來完成轉換,經調試,在dopod 595機子上沒問題,速度比P/Invoke要快!
1
public
class YV12ToRGB
2 {
3 private int width;
4 private int height;
5 private int length;
6 private int v; //v值的起始位置
7 private int u; //u值的起始位置
8 private int rdif, invgdif, bdif;
9 private int[] Table_fv1;
10 private int[] Table_fv2;
11 private int[] Table_fu1;
12 private int[] Table_fu2;
13 private int[] rgb = new int[3];
14 private int m, n, i, j, hfWidth;
15 private bool addHalf = true;
16 private int py;
17 private int pos, pos1;//dopod 595 圖像調整
18 private byte temp;
19
20 public YV12ToRGB(int iWidth, int iHeight)
21 {
22 Table_fv1 = new int[256] { -180, -179, -177, -176, -174, -173, -172, -170, -169, -167, -166, -165, -163, -162, -160, -159, -158, -156, -155, -153, -152, -151, -149, -148, -146, -145, -144, -142, -141, -139, -138, -137, -135, -134, -132, -131, -130, -128, -127, -125, -124, -123, -121, -120, -118, -117, -115, -114, -113, -111, -110, -108, -107, -106, -104, -103, -101, -100, -99, -97, -96, -94, -93, -92, -90, -89, -87, -86, -85, -83, -82, -80, -79, -78, -76, -75, -73, -72, -71, -69, -68, -66, -65, -64, -62, -61, -59, -58, -57, -55, -54, -52, -51, -50, -48, -47, -45, -44, -43, -41, -40, -38, -37, -36, -34, -33, -31, -30, -29, -27, -26, -24, -23, -22, -20, -19, -17, -16, -15, -13, -12, -10, -9, -8, -6, -5, -3, -2, 0, 1, 2, 4, 5, 7, 8, 9, 11, 12, 14, 15, 16, 18, 19, 21, 22, 23, 25, 26, 28, 29, 30, 32, 33, 35, 36, 37, 39, 40, 42, 43, 44, 46, 47, 49, 50, 51, 53, 54, 56, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70, 71, 72, 74, 75, 77, 78, 79, 81, 82, 84, 85, 86, 88, 89, 91, 92, 93, 95, 96, 98, 99, 100, 102, 103, 105, 106, 107, 109, 110, 112, 113, 114, 116, 117, 119, 120, 122, 123, 124, 126, 127, 129, 130, 131, 133, 134, 136, 137, 138, 140, 141, 143, 144, 145, 147, 148, 150, 151, 152, 154, 155, 157, 158, 159, 161, 162, 164, 165, 166, 168, 169, 171, 172, 173, 175, 176, 178 };
23 Table_fv2 = new int[256] { -92, -91, -91, -90, -89, -88, -88, -87, -86, -86, -85, -84, -83, -83, -82, -81, -81, -80, -79, -78, -78, -77, -76, -76, -75, -74, -73, -73, -72, -71, -71, -70, -69, -68, -68, -67, -66, -66, -65, -64, -63, -63, -62, -61, -61, -60, -59, -58, -58, -57, -56, -56, -55, -54, -53, -53, -52, -51, -51, -50, -49, -48, -48, -47, -46, -46, -45, -44, -43, -43, -42, -41, -41, -40, -39, -38, -38, -37, -36, -36, -35, -34, -33, -33, -32, -31, -31, -30, -29, -28, -28, -27, -26, -26, -25, -24, -23, -23, -22, -21, -21, -20, -19, -18, -18, -17, -16, -16, -15, -14, -13, -13, -12, -11, -11, -10, -9, -8, -8, -7, -6, -6, -5, -4, -3, -3, -2, -1, 0, 0, 1, 2, 2, 3, 4, 5, 5, 6, 7, 7, 8, 9, 10, 10, 11, 12, 12, 13, 14, 15, 15, 16, 17, 17, 18, 19, 20, 20, 21, 22, 22, 23, 24, 25, 25, 26, 27, 27, 28, 29, 30, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 37, 38, 39, 40, 40, 41, 42, 42, 43, 44, 45, 45, 46, 47, 47, 48, 49, 50, 50, 51, 52, 52, 53, 54, 55, 55, 56, 57, 57, 58, 59, 60, 60, 61, 62, 62, 63, 64, 65, 65, 66, 67, 67, 68, 69, 70, 70, 71, 72, 72, 73, 74, 75, 75, 76, 77, 77, 78, 79, 80, 80, 81, 82, 82, 83, 84, 85, 85, 86, 87, 87, 88, 89, 90, 90 };
24 Table_fu1 = new int[256] { -44, -44, -44, -43, -43, -43, -42, -42, -42, -41, -41, -41, -40, -40, -40, -39, -39, -39, -38, -38, -38, -37, -37, -37, -36, -36, -36, -35, -35, -35, -34, -34, -33, -33, -33, -32, -32, -32, -31, -31, -31, -30, -30, -30, -29, -29, -29, -28, -28, -28, -27, -27, -27, -26, -26, -26, -25, -25, -25, -24, -24, -24, -23, -23, -22, -22, -22, -21, -21, -21, -20, -20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14, -14, -14, -13, -13, -13, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7, -7, -6, -6, -6, -5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, 37, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 42, 43, 43 };
25 Table_fu2 = new int[256] { -227, -226, -224, -222, -220, -219, -217, -215, -213, -212, -210, -208, -206, -204, -203, -201, -199, -197, -196, -194, -192, -190, -188, -187, -185, -183, -181, -180, -178, -176, -174, -173, -171, -169, -167, -165, -164, -162, -160, -158, -157, -155, -153, -151, -149, -148, -146, -144, -142, -141, -139, -137, -135, -134, -132, -130, -128, -126, -125, -123, -121, -119, -118, -116, -114, -112, -110, -109, -107, -105, -103, -102, -100, -98, -96, -94, -93, -91, -89, -87, -86, -84, -82, -80, -79, -77, -75, -73, -71, -70, -68, -66, -64, -63, -61, -59, -57, -55, -54, -52, -50, -48, -47, -45, -43, -41, -40, -38, -36, -34, -32, -31, -29, -27, -25, -24, -22, -20, -18, -16, -15, -13, -11, -9, -8, -6, -4, -2, 0, 1, 3, 5, 7, 8, 10, 12, 14, 15, 17, 19, 21, 23, 24, 26, 28, 30, 31, 33, 35, 37, 39, 40, 42, 44, 46, 47, 49, 51, 53, 54, 56, 58, 60, 62, 63, 65, 67, 69, 70, 72, 74, 76, 78, 79, 81, 83, 85, 86, 88, 90, 92, 93, 95, 97, 99, 101, 102, 104, 106, 108, 109, 111, 113, 115, 117, 118, 120, 122, 124, 125, 127, 129, 131, 133, 134, 136, 138, 140, 141, 143, 145, 147, 148, 150, 152, 154, 156, 157, 159, 161, 163, 164, 166, 168, 170, 172, 173, 175, 177, 179, 180, 182, 184, 186, 187, 189, 191, 193, 195, 196, 198, 200, 202, 203, 205, 207, 209, 211, 212, 214, 216, 218, 219, 221, 223, 225 };
26 width = iWidth;
27 height = iHeight;
28 length = iWidth * iHeight;
29 v = length;
30 u = (length * 5) >> 2;
31 hfWidth = iWidth >> 1;
32 }
33
34 public bool Convert(byte[] yv12, ref byte[] rgb24)
35 {
36 if (yv12.Length == 0 || rgb24.Length == 0)
37 return false;
38 m = -width;
39 n = -hfWidth;
40 for (int y = 0; y < height; y++)
41 {
42 m += width;
43 if (addHalf)
44 {
45 n += hfWidth;
46 addHalf = false;
47 }
48 else
49 {
50 addHalf = true;
51 }
52 for (int x = 0; x < width; x++)
53 {
54 i = m + x;
55 j = n + (x >> 1);
56 py = (int)yv12[i];
57 rdif = Table_fv1[(int)yv12[v + j]];
58 invgdif = Table_fu1[(int)yv12[u + j]] + Table_fv2[(int)yv12[v + j]];
59 bdif = Table_fu2[(int)yv12[u + j]];
60
61 rgb[2] = py + rdif;
62 rgb[1] = py - invgdif;
63 rgb[0] = py + bdif;
64
65 j = m + x;
66 i = (j << 1) + j;
67
68 for (j = 0; j < 3; j++)
69 {
70 rgb24[i + j] = (byte)((rgb[j] < 0) ? 0 : ((rgb[j] > 255) ? 255 : rgb[j]));
71 }
72 if (x % 4 == 3)
73 {
74 pos = (m + x - 1) * 3;
75 pos1 = (m + x) * 3;
76 temp = rgb24[pos];
77 rgb24[pos] = rgb24[pos1];
78 rgb24[pos1] = temp;
79
80 temp = rgb24[pos + 1];
81 rgb24[pos + 1] = rgb24[pos1 + 1];
82 rgb24[pos1 + 1] = temp;
83
84 temp = rgb24[pos + 2];
85 rgb24[pos + 2] = rgb24[pos1 + 2];
86 rgb24[pos1 + 2] = temp;
87 }
88 }
89 }
90 return true;
91 }
92 }
2 {
3 private int width;
4 private int height;
5 private int length;
6 private int v; //v值的起始位置
7 private int u; //u值的起始位置
8 private int rdif, invgdif, bdif;
9 private int[] Table_fv1;
10 private int[] Table_fv2;
11 private int[] Table_fu1;
12 private int[] Table_fu2;
13 private int[] rgb = new int[3];
14 private int m, n, i, j, hfWidth;
15 private bool addHalf = true;
16 private int py;
17 private int pos, pos1;//dopod 595 圖像調整
18 private byte temp;
19
20 public YV12ToRGB(int iWidth, int iHeight)
21 {
22 Table_fv1 = new int[256] { -180, -179, -177, -176, -174, -173, -172, -170, -169, -167, -166, -165, -163, -162, -160, -159, -158, -156, -155, -153, -152, -151, -149, -148, -146, -145, -144, -142, -141, -139, -138, -137, -135, -134, -132, -131, -130, -128, -127, -125, -124, -123, -121, -120, -118, -117, -115, -114, -113, -111, -110, -108, -107, -106, -104, -103, -101, -100, -99, -97, -96, -94, -93, -92, -90, -89, -87, -86, -85, -83, -82, -80, -79, -78, -76, -75, -73, -72, -71, -69, -68, -66, -65, -64, -62, -61, -59, -58, -57, -55, -54, -52, -51, -50, -48, -47, -45, -44, -43, -41, -40, -38, -37, -36, -34, -33, -31, -30, -29, -27, -26, -24, -23, -22, -20, -19, -17, -16, -15, -13, -12, -10, -9, -8, -6, -5, -3, -2, 0, 1, 2, 4, 5, 7, 8, 9, 11, 12, 14, 15, 16, 18, 19, 21, 22, 23, 25, 26, 28, 29, 30, 32, 33, 35, 36, 37, 39, 40, 42, 43, 44, 46, 47, 49, 50, 51, 53, 54, 56, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70, 71, 72, 74, 75, 77, 78, 79, 81, 82, 84, 85, 86, 88, 89, 91, 92, 93, 95, 96, 98, 99, 100, 102, 103, 105, 106, 107, 109, 110, 112, 113, 114, 116, 117, 119, 120, 122, 123, 124, 126, 127, 129, 130, 131, 133, 134, 136, 137, 138, 140, 141, 143, 144, 145, 147, 148, 150, 151, 152, 154, 155, 157, 158, 159, 161, 162, 164, 165, 166, 168, 169, 171, 172, 173, 175, 176, 178 };
23 Table_fv2 = new int[256] { -92, -91, -91, -90, -89, -88, -88, -87, -86, -86, -85, -84, -83, -83, -82, -81, -81, -80, -79, -78, -78, -77, -76, -76, -75, -74, -73, -73, -72, -71, -71, -70, -69, -68, -68, -67, -66, -66, -65, -64, -63, -63, -62, -61, -61, -60, -59, -58, -58, -57, -56, -56, -55, -54, -53, -53, -52, -51, -51, -50, -49, -48, -48, -47, -46, -46, -45, -44, -43, -43, -42, -41, -41, -40, -39, -38, -38, -37, -36, -36, -35, -34, -33, -33, -32, -31, -31, -30, -29, -28, -28, -27, -26, -26, -25, -24, -23, -23, -22, -21, -21, -20, -19, -18, -18, -17, -16, -16, -15, -14, -13, -13, -12, -11, -11, -10, -9, -8, -8, -7, -6, -6, -5, -4, -3, -3, -2, -1, 0, 0, 1, 2, 2, 3, 4, 5, 5, 6, 7, 7, 8, 9, 10, 10, 11, 12, 12, 13, 14, 15, 15, 16, 17, 17, 18, 19, 20, 20, 21, 22, 22, 23, 24, 25, 25, 26, 27, 27, 28, 29, 30, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 37, 38, 39, 40, 40, 41, 42, 42, 43, 44, 45, 45, 46, 47, 47, 48, 49, 50, 50, 51, 52, 52, 53, 54, 55, 55, 56, 57, 57, 58, 59, 60, 60, 61, 62, 62, 63, 64, 65, 65, 66, 67, 67, 68, 69, 70, 70, 71, 72, 72, 73, 74, 75, 75, 76, 77, 77, 78, 79, 80, 80, 81, 82, 82, 83, 84, 85, 85, 86, 87, 87, 88, 89, 90, 90 };
24 Table_fu1 = new int[256] { -44, -44, -44, -43, -43, -43, -42, -42, -42, -41, -41, -41, -40, -40, -40, -39, -39, -39, -38, -38, -38, -37, -37, -37, -36, -36, -36, -35, -35, -35, -34, -34, -33, -33, -33, -32, -32, -32, -31, -31, -31, -30, -30, -30, -29, -29, -29, -28, -28, -28, -27, -27, -27, -26, -26, -26, -25, -25, -25, -24, -24, -24, -23, -23, -22, -22, -22, -21, -21, -21, -20, -20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14, -14, -14, -13, -13, -13, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7, -7, -6, -6, -6, -5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, 37, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 42, 43, 43 };
25 Table_fu2 = new int[256] { -227, -226, -224, -222, -220, -219, -217, -215, -213, -212, -210, -208, -206, -204, -203, -201, -199, -197, -196, -194, -192, -190, -188, -187, -185, -183, -181, -180, -178, -176, -174, -173, -171, -169, -167, -165, -164, -162, -160, -158, -157, -155, -153, -151, -149, -148, -146, -144, -142, -141, -139, -137, -135, -134, -132, -130, -128, -126, -125, -123, -121, -119, -118, -116, -114, -112, -110, -109, -107, -105, -103, -102, -100, -98, -96, -94, -93, -91, -89, -87, -86, -84, -82, -80, -79, -77, -75, -73, -71, -70, -68, -66, -64, -63, -61, -59, -57, -55, -54, -52, -50, -48, -47, -45, -43, -41, -40, -38, -36, -34, -32, -31, -29, -27, -25, -24, -22, -20, -18, -16, -15, -13, -11, -9, -8, -6, -4, -2, 0, 1, 3, 5, 7, 8, 10, 12, 14, 15, 17, 19, 21, 23, 24, 26, 28, 30, 31, 33, 35, 37, 39, 40, 42, 44, 46, 47, 49, 51, 53, 54, 56, 58, 60, 62, 63, 65, 67, 69, 70, 72, 74, 76, 78, 79, 81, 83, 85, 86, 88, 90, 92, 93, 95, 97, 99, 101, 102, 104, 106, 108, 109, 111, 113, 115, 117, 118, 120, 122, 124, 125, 127, 129, 131, 133, 134, 136, 138, 140, 141, 143, 145, 147, 148, 150, 152, 154, 156, 157, 159, 161, 163, 164, 166, 168, 170, 172, 173, 175, 177, 179, 180, 182, 184, 186, 187, 189, 191, 193, 195, 196, 198, 200, 202, 203, 205, 207, 209, 211, 212, 214, 216, 218, 219, 221, 223, 225 };
26 width = iWidth;
27 height = iHeight;
28 length = iWidth * iHeight;
29 v = length;
30 u = (length * 5) >> 2;
31 hfWidth = iWidth >> 1;
32 }
33
34 public bool Convert(byte[] yv12, ref byte[] rgb24)
35 {
36 if (yv12.Length == 0 || rgb24.Length == 0)
37 return false;
38 m = -width;
39 n = -hfWidth;
40 for (int y = 0; y < height; y++)
41 {
42 m += width;
43 if (addHalf)
44 {
45 n += hfWidth;
46 addHalf = false;
47 }
48 else
49 {
50 addHalf = true;
51 }
52 for (int x = 0; x < width; x++)
53 {
54 i = m + x;
55 j = n + (x >> 1);
56 py = (int)yv12[i];
57 rdif = Table_fv1[(int)yv12[v + j]];
58 invgdif = Table_fu1[(int)yv12[u + j]] + Table_fv2[(int)yv12[v + j]];
59 bdif = Table_fu2[(int)yv12[u + j]];
60
61 rgb[2] = py + rdif;
62 rgb[1] = py - invgdif;
63 rgb[0] = py + bdif;
64
65 j = m + x;
66 i = (j << 1) + j;
67
68 for (j = 0; j < 3; j++)
69 {
70 rgb24[i + j] = (byte)((rgb[j] < 0) ? 0 : ((rgb[j] > 255) ? 255 : rgb[j]));
71 }
72 if (x % 4 == 3)
73 {
74 pos = (m + x - 1) * 3;
75 pos1 = (m + x) * 3;
76 temp = rgb24[pos];
77 rgb24[pos] = rgb24[pos1];
78 rgb24[pos1] = temp;
79
80 temp = rgb24[pos + 1];
81 rgb24[pos + 1] = rgb24[pos1 + 1];
82 rgb24[pos1 + 1] = temp;
83
84 temp = rgb24[pos + 2];
85 rgb24[pos + 2] = rgb24[pos1 + 2];
86 rgb24[pos1 + 2] = temp;
87 }
88 }
89 }
90 return true;
91 }
92 }