文章作者:Tyan
博客:noahsnail.com | CSDN | 简书
1. Description
2. Solution
**解析:**Version 1、Version 2,思路是一样的,写法不同。用栈实现,首先,判断当前小行星的直径,如果其大于0
,或栈为空,或栈顶元素为负,则直接压入栈中,否则,则当前小行星的直径为负值,且栈顶元素为正值,然后对栈顶元素和当前小行星直径的绝对值比较,如果二者相等,则将当前小行星直径设为0
,并将栈顶元素出栈,如果前者大于后者,不进行任何操作,处理下一个小行星直径,如果前者小于后者,则栈顶元素出栈,重复执行上述操作。
- Version 1
class Solution:def asteroidCollision(self, asteroids: List[int]) -> List[int]:stack = []for asteroid in asteroids:if asteroid > 0 or len(stack) == 0 or stack[-1] < 0:stack.append(asteroid)continuewhile stack and stack[-1] > 0 and stack[-1] <= abs(asteroid):if stack[-1] == abs(asteroid):asteroid = 0stack.pop(-1)if (len(stack) == 0 or stack[-1] < 0) and asteroid != 0:stack.append(asteroid)return stack
- Version 2
class Solution:def asteroidCollision(self, asteroids: List[int]) -> List[int]:stack = []for asteroid in asteroids:while asteroid != 0:if asteroid > 0 or len(stack) == 0 or stack[-1] < 0:stack.append(asteroid)breakif stack[-1] > abs(asteroid):breakif stack[-1] == abs(asteroid):asteroid = 0stack.pop(-1)return stack
Reference
- https://leetcode.com/problems/asteroid-collision/