近年HTML5 正火热中,看到很多人开始熟悉HTML5,我也凑凑时间学点,边工作边写,上班闲闲时悄悄用HTML5写一个游戏来玩,呵呵...一边学习HTML5一边学习点游戏开发,很有意思......以下是俺从构思,设计,代码,功能实现等等都是很原始设计...花了几天时间拿来晒晒...
HTML5 GAME West Fighting[决斗西途],设计
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GAME内容:
GAME内容是一对多[1:50]的决斗情况,类似USA西部片中牛仔西行一路的过关决斗奋力搏斗前行情况,可以自己想像丰富点^_^;
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相关名词定义:
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1,游戏结束定义:当西部牛仔死了(生命值为0时),就当整个游戏结束了;
2,个体死亡定义:生命值为零时定义为死亡,初始牛仔生命值120,其他的(称部落族人)为80--100随机赋值,族人死忙后即消失;
3,移动速度:允许西部牛仔行走速度可慢[1]可快[按ctrl键加速,4],初始牛仔行走速度1,族人1--3随机值;
4,聚合性和准确性:牛仔可以任意行走,族人动态向着牛仔方向移动,方向的准确度为90%;
5,决斗开始和结束定义:每个部落族人和牛仔方圆距离为小于2即开始战斗,距离大于等于2即为离开结束战斗;
6,个体杀伤力定义:牛仔杀伤力为1,族人杀伤力为1~3的随机值,每跟一个部落族人战斗牛仔生命值减小2(故避免被群殴^_^),同样部落族人的生命值也减小1;
7,搏斗性定义:搏斗性仅限牛仔,即在决斗开始后到决斗结束期间, 牛仔每按依次 F 键,生命值增加 2 ,但不能高于初始化的生命值;
8,提示性:每次战斗开始时出现提示,各个的生命值,战斗结束即可隐藏提示;
9,关于血瓶和生命值:仅限牛仔,每隔一定时间[30秒]随机位置出现一个漂流血瓶,血值20点,牛仔跑到血瓶距离小于2时,按某键[H]即逐步喝血,距离大于等2时停止喝血,当喝完或者血瓶漂出场景即消失,血瓶移动的速度为慢即1;(这个功能到以后再实现)
10,状态栏:现实牛仔的生命值,和XY坐标位置,部落族人战斗人数和死忙人数,GAME暂停,继续,重新开始,结束;
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HOW TO PLAY, 如何玩
1,红色为牛仔,按方向键或ASDW键移动,如果按住 CTRL 键则加速移动,
2,每按族人和牛仔接近足够距离就开始战斗,
3,族人和牛仔生命值为0即死亡,
4,按 X 查看所有族人的生命值,按 C 查看牛仔的生命值,战斗开始后不断的按 Z 键可以增加博斗能力,即增加牛仔生命值
游戏开始可能得刷新几次,等图片下载完成后才好操作;
不多说了,先看图
游戏开始界面
游戏开始后截面
游戏使用的人物动作分解图,那个有更好的可以完善,俺只是简单的做了一下,很陋也,不过看那些族人和牛仔走东蛮生动的,呵呵,有点意思
以下是核心代码:
- HTML code
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Fighting - HTML5</title> <style type="text/css"> body{margin:0px; padding:0; overflow-x:hidden;} body,td,div,span,input,canvas{font-family:verdana,arial; font-size:12px;} a:link, a:visited{font-family:verdana,arial; font-size:11px; color:#006699; text-decoration:underline;} a:hover, a:active{font-family:verdana,arial; font-size:11px; color:#FF0033; text-decoration:none;} #gameContainer{border:1px solid red;} #gameCanvas{font-size:12px; font-family:verdana,arial; } #infoPanel{font-family:verdana,arial; font-size:12px; border:1px solid #D63C06; display:block; padding:5px; background-color:#F9EFE9; overflow:hidden;} #gameInfo{font-family:verdana,arial; font-size:11px; text-align:right; font-weight:normal; display:block; border-bottom:1px solid #999999;padding-bottom:3px;} #controlPanel{padding:10px 0;} .num01{font-family:verdana,arial; font-size:10px; padding:0 2px; font-weight:normal;} .num02{font-family:verdana,arial; font-size:11px; padding:0 2px; font-weight:normal; color:#990000;} a.a01:link, a.a01:visited{font-family:verdana,arial; font-size:12px; color:#006699; border:1px solid #999999; padding:2px 4px; margin:0 5px; text-decoration:none} a.a01:hover, a.a01:active{font-family:verdana,arial; font-size:12px; color:#FFFFCC; border:1px solid #999999; padding:2px 4px; margin:0 5px; text-decoration:none; background-color:#990000} </style> </head> <body onkeydown="javascript:keyPress(event);" onkeyup="javascript:keyRelease(event);" > <div id="gameContainer"> <canvas id="gameCanvas" width="1024"> <div id="gbTip">请使用支持HTML5的浏览器...</div> </canvas> </div> <!--start: info panel--> <div id="infoPanel"> <div id="gameInfo"><b>West Fighting[决斗西途]</b>, Version:1.0.0, Current Time:<span class="num02" id="cTime">2010-11-30 10:20:32</span>, Run Time:<span class="num02" id="rTime">0000</span>sec, created by <a target="_blank" title="^_^ welcome..." href="http://hi.csdn.net/shenzhenNBA">shenzhenNBA[CSDN]</a>, 2011-12-01(商用需授权...)</div> <div id="controlPanel"> Cowboy Life:<span class="num02" id="cowboyLife">120</span>, Position:[X:<span class="num02" id="cowboyPX">0</span>, Y:<span class="num02" id="cowboyPY">0</span>] Tribe man Active:<span class="num02" id="cowboyPX">0</span>, Death:<span class="num02" id="cowboyPX">0</span> control key: [ ↑,←, ↓, → ] or [ W,A,S,D ], fast + [ Ctrl ] <a class="a01" href="javascript:gameStart();" title="开始">Start</a> <a class="a01" href="javascript:gamePause();" title="暂停">Pause</a> <a class="a01" href="javascript:gameContinue();" title="继续">Continue</a> <a class="a01" href="javascript:gameRestart();" title="结束当前重新开始游戏">Restart</a> <a class="a01" href="javascript:gameEnd();" title="结束游戏">End</a> <a class="a01" title="游戏说明" href="javascript:void(0);">How to play</a> <span id="num">9</span> </div> </div> <!--end: info panel--> <script language="javascript" type="text/javascript"> //---------------------start: west cowboy define--------------------- var westCowboy={ cowboyVersion:"1.0.0", //about the west Cowboy info and refered author cowboyPicSRC : "http://hi.csdn.net/attachment/201112/17/65387_1324102531Z4He.png", //man.png cowboyPicObj:"", gridSize:50, //width=height=50 picSN:0, cowboyPicAuthor : "shenzhenNBA", initLifeValue: 5000, lifeValue : 0, killValue : 1, speed : 1, qspeed : 4, x : 0, y : 0, innerXMin : 0, innerYMin : 0, innerXMax : 0, innerYMax : 0, r : 20, //cowboy size:20*20 isShowTip : false, //[show refered info, true=show, false=hide] init: function(){ this.lifeValue=this.initLifeValue; this.innerXMin=this.r; this.innerYMin=this.r; //this.innerXMax= sysVariables.scrW-this.r; //this.innerYMax= sysVariables.scrH-this.r; this.innerXMax=$("gameCanvas").width-this.r; this.innerYMax=$("gameCanvas").height-this.r; this.x=$("gameCanvas").width/2; this.y=$("gameCanvas").height/2; var img=new Image(); img.src=this.cowboyPicSRC; this.cowboyPicObj=img; } }; westCowboy.getSpeed = function(){ //get move speed flag return (inputFlag.quick ? this.qspeed : this.speed); //attend: this = westCowboy }; westCowboy.showCowboyTip = function(){ //function to show cowboy refered information if(this.isShowTip){ var c=$("gameCanvas"); var cxt=c.getContext("2d"); //cxt.clearRect(this.left+this.r,this.top+this.r,80,25); //clear area cxt.font="10px Arial"; cxt.fillStyle="#6600FF"; //FF6600 cxt.fillText("Life:"+this.lifeValue,this.x+this.r*2,this.y+this.r); } }; westCowboy.move=function(){ if(this.lifeValue>0){ if (inputFlag.right)westCowboy.x+=westCowboy.getSpeed(); if (inputFlag.left) westCowboy.x-=westCowboy.getSpeed(); if (inputFlag.down) westCowboy.y+=westCowboy.getSpeed(); if (inputFlag.up) westCowboy.y-=westCowboy.getSpeed(); } $("cowboyLife").innerHTML=westCowboy.lifeValue; $("cowboyPX").innerHTML=westCowboy.x; $("cowboyPY").innerHTML=westCowboy.y; if (westCowboy.x > westCowboy.innerXMax) westCowboy.x=westCowboy.innerXMax; //if (westCowboy.x<westCowboy.innerXMin) westCowboy.x=westCowboy.innerXMin; if (westCowboy.x < westCowboy.r) westCowboy.x=westCowboy.innerXMin; if (westCowboy.y > westCowboy.innerYMax) westCowboy.y=westCowboy.innerYMax; //if (westCowboy.y<westCowboy.innerYMin) westCowboy.y=westCowboy.innerYMin; if (westCowboy.y < westCowboy.r) westCowboy.y=westCowboy.innerYMin; var c=$("gameCanvas"); var cxt=c.getContext("2d"); //format: drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) if(this.lifeValue>0){ if(inputFlag.left) //move to right cxt.drawImage(westCowboy.cowboyPicObj,westCowboy.gridSize*westCowboy.picSN,westCowboy.gridSize*3,westCowboy.gridSize,westCowboy.gridSize,this.x,this.y,westCowboy.gridSize,westCowboy.gridSize); else if(inputFlag.right) //move to left cxt.drawImage(westCowboy.cowboyPicObj,westCowboy.gridSize*westCowboy.picSN,westCowboy.gridSize*4,westCowboy.gridSize,westCowboy.gridSize,this.x,this.y,westCowboy.gridSize,westCowboy.gridSize); else //stop move cxt.drawImage(westCowboy.cowboyPicObj,westCowboy.gridSize*3,westCowboy.gridSize*3,westCowboy.gridSize,westCowboy.gridSize,this.x,this.y,westCowboy.gridSize,westCowboy.gridSize); westCowboy.picSN+=1; if(westCowboy.picSN>=4) westCowboy.picSN=0; }else{ cxt.drawImage(westCowboy.cowboyPicObj,westCowboy.gridSize*4,westCowboy.gridSize*3,westCowboy.gridSize,westCowboy.gridSize,this.x,this.y,westCowboy.gridSize,westCowboy.gridSize); } /* for TEST, ONLY draw a dot */ /* cxt.fillStyle="#666666"; //draw the RED dot //, FF0000 cxt.beginPath(); cxt.arc(westCowboy.x,westCowboy.y,westCowboy.r,0,Math.PI * 2,true); //draw a dot; syntax: context.arc(centerX, centerY, radius, startingAngle, endingAngle, antiClockwise); cxt.closePath(); cxt.fill(); */ this.showCowboyTip(); }; westCowboy.eat= function(){ //function to eat blood when touch blood Bottle } //---------------------end: west cowboy define-----------------------