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检查距离中心一定距离内有多少人

热度:42   发布时间:2023-07-25 20:03:59.0

我正在制作一个 Spleef 插件。 我需要数一数大厅里的人数。

我以为我可以数出大厅中心一定距离内有多少人。 我认为当有人输入命令时,这可能比录音更好。

主.java:

package me.olsyboy.spleef;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.configuration.file.YamlConfiguration;

import java.util.Arrays;
import java.util.List;

public class Main extends JavaPlugin {
    public void onEnable(int amountOfPlayers) {
        amountOfPlayers = 0;
        loadConfiguration();
        reloadConfig();
    }

    public void onDisable() {
        saveDefaultConfig();
    }

    public void loadConfiguration() {
        //See "Creating you're defaults"
        getConfig().options().copyDefaults(true); // NOTE: You do not have to use "plugin." if the class extends the java plugin
        //Save the config whenever you manipulate it
        saveDefaultConfig();
    }

    @Override
    public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
        Player player = (Player) sender;
        if (cmd.getName().equalsIgnoreCase("spleef")) {
            if (args[0].equalsIgnoreCase("setgame")) {
                if (args.length == 2) {
                    String gameName = args[1]; //initialize the gameName variable here
                    getConfig().set("Game Locations." + gameName + ".Location", Arrays.asList(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getPitch(), player.getLocation().getYaw(), player.getLocation().getWorld().getName()));
                    getConfig().options().copyDefaults(true);
                    saveConfig();
                    player.sendMessage(ChatColor.AQUA + "[Spleef] " + ChatColor.YELLOW + "Spleef Game Location Set");
                }
            }
            if (args[0].equalsIgnoreCase("join")) {
                String gameName = args[1]; //initialize the gameName variable here
                List<String> joinGameLocation = this.getConfig().getStringList("Game Locations." + gameName + ".Location");
                String xPos = joinGameLocation.get(0);
                double xPos2 = Double.parseDouble(xPos);

                String yPos = joinGameLocation.get(1);
                double yPos2 = Double.parseDouble(yPos);

                String zPos = joinGameLocation.get(2);
                double zPos2 = Double.parseDouble(zPos);

                String pitch = joinGameLocation.get(3);
                float pitch2 = Float.parseFloat(pitch);

                String Yaw = joinGameLocation.get(4);
                float Yaw2 = Float.parseFloat(Yaw);

                World actualWorld = Bukkit.getWorld(joinGameLocation.get(5));
                Location spleefGameLocation = new Location(actualWorld, xPos2, yPos2, zPos2);
                spleefGameLocation.setPitch(pitch2);
                spleefGameLocation.setYaw(Yaw2);
                player.teleport(spleefGameLocation);
            }
            else if (!(args[0].equalsIgnoreCase("setgame"))) {
                if (!args[0].equalsIgnoreCase("join")) {
                    player.sendMessage("/spleef join {GameName}");
                }
            }
        }
        return true;
    }
}

playerJoinedGame.java:

package me.olsyboy.spleef;

public class playerJoinedGame extends Main {
    public void onPlayerJoin(int amountOfPlayers)
    {
        amountOfPlayers = amountOfPlayers + 1;
    }
}

我还没有从主类调用onPlayerJoin方法。

我对任何有更好方法来计算大厅人数的人持开放态度。

确保您有一个Location对象,其中心是您想要获取附近玩家的中心。

Location center = new Location(world, x, y, z);

然后,具有所需距离的double值。

double distance = 10D;

首先,您应该对服务器上的所有玩家进行循环:

for (Player player : Bukkit.getOnlinePlayers()) {

}

然后,获取player的位置:

for (Player player : Bukkit.getOnlinePlayers()) {
    Location location = player.getLocation();
}

现在我们可以检查两个位置( centerlocation )之间的距离:

for (Player player : Bukkit.getOnlinePlayers()) {
    Location location = player.getLocation();
    if (location.distanceSquared(center) <= distance * distance) {
        // Do something
    }
}

注意:您应该使用distanceSquared(Location)这相当于结果平方distance(Location) ,因为distance(Location)使用Java的平方根法,这是非常耗费大量资源。

最后结果:

double distance = 10D;
Location center = new Location(Bukkit.getWorld("world"), x, y, z);

for (Player player : Bukkit.getOnlinePlayers()) {
    Location location = player.getLocation();
    if (location.distanceSquared(center) <= distance * distance) {
        // Do something
    }
}
loc.getWorld().getNearbyEntities(loc, distance, distance, distance).stream()
        .filter(e -> e instanceof Player)
        .findFirst()
        .orElse(null);

就这样做

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