写了个程序,可是不是我想要的。。
package day1215;import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class csz{
public static void main(String args[]){
TimeWin Win=new TimeWin();
}
}
class TimeWin extends JFrame implements ActionListener{
JButton bStart,bStop,bContinue;
JLabel showNumber;
Timer time;
int number=0,start=1;
char [] Number;
TimeWin(){
time=new Timer(1000,this);
showNumber=new JLabel();
showNumber.setHorizontalAlignment(JLabel.CENTER);
showNumber.setFont(new Font("数字",Font.BOLD,58));
bStart=new JButton("开始");
bStop=new JButton("暂停");
bContinue=new JButton("继续");
bStart.addActionListener(this);
bStop.addActionListener(this);
bContinue.addActionListener(this);
JPanel pNorth=new JPanel();
pNorth.add(bStart);
pNorth.add(bStop);
pNorth.add(bContinue);
add(pNorth,BorderLayout.NORTH);
add(showNumber,BorderLayout.CENTER);
setSize(300,180);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Number=new char[100];
for(int k=0,i='0';k<Number.length;i++,k++)
Number[k]=(char)i;
}
public void actionPerformed(ActionEvent e){
if(e.getSource()==time){
showNumber.setText(""+Number[number]);
number++;
if(number==Number.length-1)
number=0;
}
else if(e.getSource()==bStart)
time.start();
else if(e.getSource()==bStop)
time.stop();
else if(e.getSource()==bContinue)
time.restart();
}
}
猜数字游戏
要求:用图形用户界面实现。
功能:计算机产生随机数,猜中即胜,猜不中,提示是大了还是小了,继续猜,直至猜
到,给出所用时间和评语。
这个写出来为什么不是随机数啊。。。
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程序代码:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class GuessNumber extends JFrame {
private JTextField tfNumber;
private JButton btnGenerate;
private JButton btnGuess;
private JLabel lbTip;
private int number;
private Timer timer;
private int usedTime;
private Action generate = new AbstractAction("生成一个随机数") {
public void actionPerformed(ActionEvent e) {
number = new Random().nextInt(1000); // 0 ~ 999之间的随机数
lbTip.setText("请猜一猜这个数是多少?");
generate.setEnabled(false);
guess.setEnabled(true);
timer.start();
}
};
private Action guess = new AbstractAction("猜一猜") {
public void actionPerformed(ActionEvent e) {
String textNumber = tfNumber.getText().trim();
if (textNumber.isEmpty())
lbTip.setText("您还没有输入数字!");
else {
try {
int guessNumber = Integer.parseInt(textNumber);
if (guessNumber == number) {
lbTip.setText("恭喜您猜中啦!用时:" + (usedTime / 100.0) + "秒!");
timer.stop();
usedTime = 0;
generate.setEnabled(true);
guess.setEnabled(false);
} else if (guessNumber > number) {
lbTip.setText("您猜的数字有点大!");
} else {
lbTip.setText("您猜的数字有点小!");
}
} catch (NumberFormatException ex) {
lbTip.setText("请输入数字!");
}
}
}
};
private ActionListener timerListener = new ActionListener() {
public void actionPerformed(ActionEvent e) {
usedTime += 1; // "增加0.01秒"
}
};
public GuessNumber() {
tfNumber = new JTextField(20);
btnGenerate = new JButton(generate);
btnGuess = new JButton(guess);
lbTip = new JLabel("");
guess.setEnabled(false);
timer = new Timer(10, timerListener);
JPanel topPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
JPanel bottomPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
topPanel.add(btnGenerate);
topPanel.add(lbTip);
bottomPanel.add(tfNumber);
bottomPanel.add(btnGuess);
add(topPanel, BorderLayout.NORTH);
add(bottomPanel, BorderLayout.CENTER);
setTitle("猜数字游戏");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 200);
setLocation(300, 300);
}
public static void main(String[] args) throws Exception {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new GuessNumber().setVisible(true);
}
});
}
}
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class GuessNumber extends JFrame {
private JTextField tfNumber;
private JButton btnGenerate;
private JButton btnGuess;
private JLabel lbTip;
private int number;
private Timer timer;
private int usedTime;
private Action generate = new AbstractAction("生成一个随机数") {
public void actionPerformed(ActionEvent e) {
number = new Random().nextInt(1000); // 0 ~ 999之间的随机数
lbTip.setText("请猜一猜这个数是多少?");
generate.setEnabled(false);
guess.setEnabled(true);
timer.start();
}
};
private Action guess = new AbstractAction("猜一猜") {
public void actionPerformed(ActionEvent e) {
String textNumber = tfNumber.getText().trim();
if (textNumber.isEmpty())
lbTip.setText("您还没有输入数字!");
else {
try {
int guessNumber = Integer.parseInt(textNumber);
if (guessNumber == number) {
lbTip.setText("恭喜您猜中啦!用时:" + (usedTime / 100.0) + "秒!");
timer.stop();
usedTime = 0;
generate.setEnabled(true);
guess.setEnabled(false);
} else if (guessNumber > number) {
lbTip.setText("您猜的数字有点大!");
} else {
lbTip.setText("您猜的数字有点小!");
}
} catch (NumberFormatException ex) {
lbTip.setText("请输入数字!");
}
}
}
};
private ActionListener timerListener = new ActionListener() {
public void actionPerformed(ActionEvent e) {
usedTime += 1; // "增加0.01秒"
}
};
public GuessNumber() {
tfNumber = new JTextField(20);
btnGenerate = new JButton(generate);
btnGuess = new JButton(guess);
lbTip = new JLabel("");
guess.setEnabled(false);
timer = new Timer(10, timerListener);
JPanel topPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
JPanel bottomPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
topPanel.add(btnGenerate);
topPanel.add(lbTip);
bottomPanel.add(tfNumber);
bottomPanel.add(btnGuess);
add(topPanel, BorderLayout.NORTH);
add(bottomPanel, BorderLayout.CENTER);
setTitle("猜数字游戏");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 200);
setLocation(300, 300);
}
public static void main(String[] args) throws Exception {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new GuessNumber().setVisible(true);
}
});
}
}
按照楼主要求写了一个,可以参考下。
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谢谢谢谢啦,怎么给你分啊
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回复 楼主 heawse
我想问下主函数那一块儿是什么意思,throws Exception,,,是啥啊.。。。还有啊,,为什么没有找到程序的名字,,,没名字怎么运行啊,,,,看到一定要跟我说说,,谢谢了,,,帮人帮到底啊 ----------------解决方案--------------------------------------------------------
程序名倒是找到了。。。可是throws Exception还是不懂哎
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throws Exception 是抛出的异常
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程序的名字可买 自己改吧,这个都 不是很重要吧,我觉得。
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