package com.练习;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Box
{
public static void main(String[] args)
{
new MyFrame();
}
}
class MyFrame extends JFrame
{
MyPanel mp = null;
public MyFrame()
{
mp = new MyPanel();
this.add(mp);
this.setSize(400, 300);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
class MyPanel extends JPanel implements Runnable
{
int x = 100, y = 100;
public MyPanel()
{
}
public void paint(Graphics g)
{
super.paint(g);
g.setColor(new Color(64, 64, 64));
g.fillRect(0, 0, 400, 300);
g.setColor(Color.YELLOW);
g.fillOval(x, y, 15, 15);
}
@Override
public void run()
{
}
}
救命啊... 写到这儿 卡住了, 脑筋怎么也转不过来,
想实现 运行 就在面板上 出现一个小球 自动移动 遇墙 则换方向,
我现在的问题是, 不知道线程放在哪
思路应该是 g.fillOval(x, y, 15, 15); 利用repaint();函数重绘 不知道找函数要放到哪去才合适
T.T x,y 也得放在线程里 , 结果不会取出来 -0 - 悲剧... 想撞墙!....
恳求高手们 指点明路...
给你参考下,一个用applet写的代码:
最下面那个类是主类,中间是主要;
Ball类:
import javax.swing.Timer;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Ball extends JPanel {
private int delay = 10;
// Create a timer with delay 1000 ms
private Timer timer = new Timer(delay, new TimerListener());
private int x = 0; private int y = 0; // Current ball position
private int radius = 5; // Ball radius
private int dx = 2; // Increment on ball's x-coordinate
private int dy = 2; // Increment on ball's y-coordinate
public Ball() {
timer.start();
}