以下代码鬼自由跑->
需要
鬼一出来就在不停的计算离人最近的路线,然后过去抓住人.
我找个直线算法
http://www.learnjava.cn/Article/j2se/jinjie/200706/221.html 参考
初次接触望大大给与帮助
由于论坛字数限制 特把源代码存入网易163.com中ceshi_yonghu@163.com
用户名/密码 : ceshi_yonghu/yonghu 修改完在存与油箱中,感谢,请不要修改用户及密码谢谢合作
import java.awt.*;
import java.applet.Applet;
public class PacMan extends Applet implements Runnable
{
Dimension d;
Font largefont = new Font( "Helvetica ", Font.BOLD, 24);
Font smallfont = new Font( "Helvetica ", Font.BOLD, 14);
FontMetrics fmsmall, fmlarge;
Graphics goff;
Image ii;
Thread thethread;
MediaTracker thetracker = null;
Color dotcolor=new Color(192,192,0);
int bigdotcolor=192;
int dbigdotcolor=-2;
Color mazecolor;
boolean ingame=false;
boolean showtitle=true;
boolean scared=false;
boolean dying=false;
final int screendelay=120;
final int blocksize=24;
final int nrofblocks=15;
final int scrsize=nrofblocks*blocksize;
final int animdelay=8;
final int pacanimdelay=2;
final int ghostanimcount=2;
final int pacmananimcount=4;
final int maxghosts=12;
final int pacmanspeed=6;
int animcount=animdelay;
int pacanimcount=pacanimdelay;
int pacanimdir=1;
int count=screendelay;
int ghostanimpos=0;
int pacmananimpos=0;
int nrofghosts=6;
int pacsleft,score;
int deathcounter;
int[] dx,dy;
int[] ghostx, ghosty, ghostdx, ghostdy, ghostspeed;
Image ghost1,ghost2,ghostscared1,ghostscared2;
Image pacman1, pacman2up, pacman2left, pacman2right, pacman2down;
Image pacman3up, pacman3down, pacman3left, pacman3right;
Image pacman4up, pacman4down, pacman4left, pacman4right;
int pacmanx, pacmany, pacmandx, pacmandy;
int reqdx, reqdy, viewdx, viewdy;
int scaredcount, scaredtime;
final int maxscaredtime=120;
final int minscaredtime=20;
final short level1data[] = {
19,26,26,22, 9,12,19,26,22, 9,12,19,26,26,22,