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iphone多线程的施用

热度:30   发布时间:2016-04-25 06:34:49.0
iphone多线程的使用
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多线程之NSInvocationOperation
多线程编程是防止主线程堵塞,增加运行效率等等的最佳方法。而原始的多线程方法存在很多的毛病,包括线程锁死等。在Cocoa中,Apple提供了NSOperation这个类,提供了一个优秀的多线程编程方法。
本次介绍NSOperation的子集,简易方法的NSInvocationOperation:
@implementation MyCustomClass
- (void)launchTaskWithData:(id)data
{
    //创建一个NSInvocationOperation对象,并初始化到方法
    //在这里,selector参数后的值是你想在另外一个线程中运行的方法(函数,Method)
    //在这里,object后的值是想传递给前面方法的数据
    NSInvocationOperation* theOp = [[NSInvocationOperation alloc] initWithTarget:self
                    selector:@selector(myTaskMethod:) object:data];

    // 下面将我们建立的操作“Operation”加入到本地程序的共享队列中(加入后方法就会立刻被执行)
    // 更多的时候是由我们自己建立“操作”队列
    [[MyAppDelegate sharedOperationQueue] addOperation:theOp];
}

// 这个是真正运行在另外一个线程的“方法”
- (void)myTaskMethod:(id)data
{
    // Perform the task.
}

@end一个NSOperationQueue 操作队列,就相当于一个线程管理器,而非一个线程。因为你可以设置这个线程管理器内可以并行运行的的线程数量等等。下面是建立并初始化一个操作队列:

@interface MyViewController : UIViewController {

    NSOperationQueue *operationQueue;
    //在头文件中声明该队列
}
@end

@implementation MyViewController

- (id)init
{
    self = [super init];
    if (self) {
        operationQueue = [[NSOperationQueue alloc] init]; //初始化操作队列
        [operationQueue setMaxConcurrentOperationCount:1];
        //在这里限定了该队列只同时运行一个线程
        //这个队列已经可以使用了
    }
    return self;
}

- (void)dealloc
{
    [operationQueue release];
    //正如Alan经常说的,我们是程序的好公民,需要释放内存!
    [super dealloc];
}

@end简单介绍之后,其实可以发现这种方法是非常简单的。很多的时候我们使用多线程仅仅是为了防止主线程堵塞,而NSInvocationOperation就是最简单的多线程编程,在iPhone编程中是经常被用到的。



///////////////////////////////////////////////////////////////////////////////////////////////////
1 在主线程里加入一个loading画面……
2 {
3 [window addSubview:view_loading];
4 [NSThread detachNewThreadSelector:@selector(init_backup:) toTarget:self withObject:nil];
5 }
可以通过performSelectorOhMainThread更新UI元素,比如设置进度条等等。最后消除loading画面,载入主View。
7 - (void)init_backup:(id)sender
8 {
9 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
10
11 // ...
12 int i = status;
13 [self performSelectorOnMainThread:@selector(show_loading:) withObject:[NSNumber numberWithInt:i] waitUntil Done:NO];
14
15 [view_loading removeFromSuperview];
16 [window addSubview:tabcontroller_main.view];
17 [pool release];
18 }

///////////////////////////////////////////////////////

利用iphone的多线程实现和线程同步

从接口的定义中可以知道,NSThread和大多数iphone的接口对象一样,有两种方式可以初始化:

一种使用initWithTargetid)target selector:(SEL)selector object:(id)argument,但需要负责在对象的retain count为0时调用对象的release方法清理对象。

另一种则使用所谓的convenient method,这个方便接口就是detachNewThreadSelector,这个方法可以直接生成一个线程并启动它,而且无需为线程的清理负责。

#import <UIKit/UIKit.h>
@interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> {
    int tickets;
    int count;
    NSThread* ticketsThreadone;
    NSThread* ticketsThreadtwo;
    NSCondition* ticketsCondition;
    UIWindow *window;
}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@end

然后在实现中添加如下代码:
//  SellTicketsAppDelegate.m
//  SellTickets
//
//  Created by sun dfsun2009 on 09-11-10.
//  Copyright __MyCompanyName__ 2009. All rights reserved.
//
#import "SellTicketsAppDelegate.h"
@implementation SellTicketsAppDelegate
@synthesize window;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
    tickets = 100;
    count = 0;
    // 锁对象
    ticketCondition = [[NSCondition alloc] init];
    ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
    [ticketsThreadone setName:@"Thread-1"];
    [ticketsThreadone start];
    ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
    [ticketsThreadtwo setName:@"Thread-2"];
    [ticketsThreadtwo start];
    //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil];
    // Override point for customization after application launch
    [window makeKeyAndVisible];
}
- (void)run{
    while (TRUE) {
        // 上锁
        [ticketsCondition lock];
        if(tickets > 0)
        {
            [NSThread sleepForTimeInterval:0.5];
            count = 100 - tickets;
            NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]);
            tickets--;
        }else
        {
            break;
        }
        [ticketsCondition unlock];
    }
}
-         (void)dealloc {
    [ticketsThreadone release];
    [ticketsThreadtwo release];
    [ticketsCondition release];
    [window release];
    [super dealloc];
}
@end

-------------------------------------------------
// 定义
#import <UIKit/UIKit.h>

@interface ThreadSyncSampleViewController : UIViewController {
int _threadCount;
NSCondition *_myCondition;
}

@end

//实现文件如下:

#import "ThreadSyncSampleViewController.h"

@implementation ThreadSyncSampleViewController

/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
//
//_myCondition = nil;
//
_myCondition = [[NSCondition alloc] init];
//
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:30
             target:self
              selector:@selector(threadTester)
              userInfo:nil
             repeats:YES];
[timer fire];

}


- (void)threadTester{
[_myCondition lock];

_threadCount = -2;
//如果有n个要等待的thread,这里置成 -n
[_myCondition unlock];
//
NSLog(@"");
NSLog(@"------------------------------------------");
[NSThread detachNewThreadSelector:@selector(threadOne) toTarget:self withObject:nil];
[NSThread detachNewThreadSelector:@selector(threadTwo) toTarget:self withObject:nil];
[NSThread detachNewThreadSelector:@selector(threadThree) toTarget:self withObject:nil];
return;
}

- (void)threadOne{
NSLog(@"@@@ In thread 111111 start.");
[_myCondition lock];

int n = rand()%5 + 1;
NSLog(@"@@@ Thread 111111 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
sleep(n);
//[NSThread sleepForTimeInterval:n];
_threadCount ++ ;
NSLog(@"@@@ Thread 111111 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
[_myCondition signal];
NSLog(@"@@@ Thread 1111111 has signaled ,now _threadCount is : %d",_threadCount);
[_myCondition unlock];
NSLog(@"@@@ In thread one complete.");
[NSThread exit];
return;
}

- (void)threadTwo{
NSLog(@"### In thread 2222222 start.");
[_myCondition lock];

int n = rand()%5 + 1;
NSLog(@"### Thread 2222222 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
sleep(n);
//   [NSThread sleepForTimeInterval:n];
_threadCount ++ ;
NSLog(@"### Thread 2222222 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
[_myCondition signal];
NSLog(@"### Thread 2222222 has signaled ,now _threadCount is : %d",_threadCount);
[_myCondition unlock];
//_threadCount ++ ;
NSLog(@"### In thread 2222222 complete.");
[NSThread exit];
return;
}

- (void)threadThree{
NSLog(@"<<< In thread 333333 start.");
[_myCondition lock];
while (_threadCount < 0) {
  [_myCondition wait];
}
NSLog(@"<<< In thread 333333 ,_threadCount now is %d ,will start work.",_threadCount);
[_myCondition unlock];
NSLog(@"<<< In thread 333333 complete.");
[NSThread exit];
return;
}

/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}


- (void)dealloc {
[_myCondition release];
    [super dealloc];
}

@end

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