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窗体穿透,渐变,眼保时间提示工具

热度:9335   发布时间:2013-02-25 00:00:00.0
窗体穿透,渐变,眼保时间提醒工具
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C# code
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;using System.Runtime.InteropServices;namespace FormTrans{    public partial class Form1 : Form    {        public Form1()        {            base.SetStyle(ControlStyles.DoubleBuffer    | ControlStyles.AllPaintingInWmPaint,  true);            InitializeComponent();        }        public const int WS_EX_WINDOWEDGE = 0x100; //窗口具有凸起的3D边框         public const int WS_EX_CLIENTEDGE = 0x200; //窗口具有阴影边界         public const int WS_EX_TOOLWINDOW = 0x80; //小标题工具窗口         public const int WS_EX_TOPMOST = 0x8; //窗口总在顶层         public const int WS_EX_OVERLAPPEDWINDOW = (WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE); //WS_EX-CLIENTEDGE和WS_EX_WINDOWEDGE的组合         public const int WS_EX_PALETTEWINDOW = (WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST); //WS_EX_WINDOWEDGE和WS_EX_TOOLWINDOW和WS_EX_TOPMOST的组合         public const int WS_EX_DLGMODALFRAME = 0x1; //带双边的窗口         public const int WS_EX_NOPARENTNOTIFY = 0x4; //窗口在创建和销毁时不向父窗口发送WM_PARENTNOTIFY消息         public const int WS_EX_TRANSPARENT = 0x20; //窗口透眀         public const int WS_EX_MDICHILD = 0x40; //MDI子窗口         public const int WS_EX_CONTEXTHELP = 0x400; //标题栏包含问号联机帮助按钮         public const int WS_EX_RIGHT = 0x1000; //窗口具有右对齐属性         public const int WS_EX_RTLREADING = 0x2000; //窗口文本自右向左显示         public const int WS_EX_LEFTSCROLLBAR = 0x4000; //标题栏在客户区的左边         public const int WS_EX_CONTROLPARENT = 0x10000; //允许用户使用Tab键在窗口的子窗口间搜索         public const int WS_EX_STATICEDGE = 0x20000; //为不接受用户输入的项创建一个三维边界风格         public const int WS_EX_APPWINDOW = 0x40000; //在任务栏上显示顶层窗口的标题按钮         public const int WS_EX_LAYERED = 0x80000; //窗口具有透眀属性(Win2000)以上         public const int WS_EX_NOINHERITLAYOUT = 0x100000; //窗口布局不传递给子窗口(Win2000)以上         public const int WS_EX_LAYOUTRTL = 0x400000; //水平起点在右边的窗口         public const int WS_EX_NOACTIVATE = 0x8000000; //窗口不会变成前台窗口(Win2000)以上         public const int WS_EX_LEFT = 0x0; //窗口具有左对齐属性         public const int WS_EX_LTRREADING = 0x0; //窗口文本自左向右显示         public const int WS_EX_RIGHTSCROLLBAR = 0x0; //垂直滚动条在窗口的右边界         public const int WS_EX_ACCEPTFILES = 0x10; //接受文件拖曳         public const int WS_EX_COMPOSITED = 0x2000000; //窗体所有子窗口使用双缓冲从低到高绘制(XP)          private const int GWL_STYLE = (-16);        private const int GWL_EXSTYLE = (-20);        private const int LWA_ALPHA = 0x2;        [DllImport("user32", EntryPoint = "SetWindowLong")]        private static extern uint SetWindowLong(        IntPtr hwnd,        int nIndex,        uint dwNewLong        );        [DllImport("user32", EntryPoint = "GetWindowLong")]        private static extern uint GetWindowLong(        IntPtr hwnd,        int nIndex        );        [DllImport("user32", EntryPoint = "SetLayeredWindowAttributes")]        private static extern int SetLayeredWindowAttributes(        IntPtr hwnd,        int crKey,        int bAlpha,        int dwFlags        );        [DllImport("user32.dll")]        public static extern IntPtr GetActiveWindow();        [DllImport("user32.dll")]        public static extern bool GetWindowRect(IntPtr handle, ref RECT lpRect);        [Serializable, StructLayout(LayoutKind.Sequential)]        public struct RECT        {            public int left;            public int top;            public int right;            public int bottom;        }         protected override void OnLoad(EventArgs e)        {            base.OnLoad(e);            this.ShowInTaskbar = false;            this.timer2.Interval = 1000 * 60 * 15;            this.timer3.Interval = 10000;            SetPenetrate();                    }        /// <summary>        /// 设置窗体具有鼠标穿透效果        /// </summary>        public void SetPenetrate()        {            this.TopMost = true;            GetWindowLong(this.Handle, GWL_EXSTYLE);            SetWindowLong(this.Handle, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_LAYERED);            SetLayeredWindowAttributes(this.Handle, 0, 20, LWA_ALPHA);        }        protected override void OnPaint(PaintEventArgs e)        {            e.Graphics.DrawString("你需要休息一下了", this.Font, Brushes.Yellow, e.ClipRectangle);            base.OnPaint(e);        }        private void 退出ToolStripMenuItem_Click(object sender, EventArgs e)        {            this.Close();        }        float _Opacity = 0.01f;        private void timer1_Tick(object sender, EventArgs e)        {            if (this.Opacity < 0.05f)            {                 _Opacity = _Opacity * -1;            }            if (this.Opacity >0.2f)            {                 _Opacity = _Opacity * -1;            }            this.Opacity = this.Opacity + _Opacity;        }        protected override CreateParams CreateParams        {            get            {                 CreateParams cp = base.CreateParams;                cp.ExStyle |= WS_EX_NOACTIVATE;                return cp;            }        }        private void timer2_Tick(object sender, EventArgs e)        {            if (!this.Visible)            {                IntPtr hwnd = GetActiveWindow();                RECT rect = new RECT();                if (GetWindowRect(hwnd, ref   rect))                {                    this.Width = rect.right - rect.left;                    this.Height = rect.bottom - rect.top;                    this.Left = rect.left;                }            }            this.Opacity = 0.2f;            this.timer3.Enabled = true;            this.Visible = true;        }        private void timer3_Tick(object sender, EventArgs e)        {            this.Visible = false;            this.timer3.Enabled = false;        }     }}
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