server
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace SocketServer
{
class Program
{
private static byte[] result = new byte[1024];
private static int myProt = 8000; //端口
static Socket serverSocket;
static void Main(string[] args)
{
//服务器IP地址
IPAddress ip = IPAddress.Parse("192.168.111.111");
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(ip, myProt)); //绑定IP地址:端口
serverSocket.Listen(10); //设定最多10个排队连接请求
Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());
//通过Clientsoket发送数据
Thread myThread = new Thread(ListenClientConnect);
myThread.Start();
Console.ReadLine();
}
/// <summary>
/// 监听客户端连接
/// </summary>
private static void ListenClientConnect()
{
while (true)
{
Socket clientSocket = serverSocket.Accept();
clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
Thread receiveThread = new Thread(ReceiveMessage);
receiveThread.Start(clientSocket);
}
}
/// <summary>
/// 接收消息
/// </summary>
/// <param name="clientSocket"></param>
private static void ReceiveMessage(object clientSocket)
{
Socket myClientSocket = (Socket)clientSocket;
while (true)
{
try
{
//通过clientSocket接收数据
int receiveNumber = myClientSocket.Receive(result);
Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));
myClientSocket.Send(Encoding.ASCII.GetBytes("Go hell"));
}
catch(Exception ex)
{
Console.WriteLine(ex.Message);
myClientSocket.Shutdown(SocketShutdown.Both);
myClientSocket.Close();
break;
}
}
}
}
}
client
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace SocketClient
{
class Program
{
private static byte[] result = new byte[1024];
static void Main(string[] args)
{
//设定服务器IP地址
IPAddress ip = IPAddress.Parse("192.168.111.111");
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
clientSocket.Connect(new IPEndPoint(ip,8000)); //配置服务器IP与端口
Console.WriteLine("连接服务器成功");
}
catch
{
Console.WriteLine("连接服务器失败,请按回车键退出!");
return;
}
//通过clientSocket接收数据
int receiveLength = clientSocket.Receive(result);
Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
//通过 clientSocket 发送数据
for (int i = 0; i <1; i++)
{
try
{
Thread.Sleep(1000); //等待1秒钟
string sendMessage = " helloworld";
clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));
Console.WriteLine("向服务器发送消息:{0}", sendMessage);
receiveLength = clientSocket.Receive(result);
Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
}
catch
{
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
break;
}
}
Console.WriteLine("发送完毕,按回车键退出");
Console.ReadLine();
}
}
}
------解决思路----------------------
第一次写这样的双方通讯程序,应该这样走:
1 下载一个有类似功能的测试工具,在两台电脑之间进行连接测试
2 写客户端与测试工具连接
3 写服务端与测试工具连接
4 客户端与服务端双方连接
道路是曲折的,前途是伟大的.楼主