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android编译系统的makefile文件Android.mk写法如下
(1)Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下
Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:
LOCAL_PATH:=$(call my-dir)
上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。
(2)Android.mk中可以定义多个编译模块,每个编译模块都是以include$(CLEAR_VARS)开始
以include $(BUILD_XXX)结束。
include $(CLEAR_VARS)
CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,
如LOCAL_MODULE,LOCAL_SRC_FILES,LOCAL_SHARED_LIBRARIES,LOCAL_STATIC_LIBRARIES等。
include $(BUILD_STATIC_LIBRARY)表示编译成静态库
include $(BUILD_SHARED_LIBRARY)表示编译成动态库。
include $(BUILD_EXECUTABLE)表示编译成可执行程序
(3)举例如下(frameworks/base/libs/audioflinger/Android.mk):
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)? 模块一
ifeq ($(AUDIO_POLICY_TEST),true)
? ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
??? AudioHardwareGeneric.cpp\
??? AudioHardwareStub.cpp \
??? AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
? LOCAL_SRC_FILES += AudioDumpInterface.cpp
? LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
??? libcutils \
??? libutils \
??? libbinder \
??? libmedia \
??? libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
? LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
? LOCAL_SRC_FILES += A2dpAudioInterface.cpp
? LOCAL_SHARED_LIBRARIES += liba2dp
? LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
? LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endif
include $(BUILD_STATIC_LIBRARY)? 模块一编译成静态库
include $(CLEAR_VARS)? 模块二
LOCAL_SRC_FILES:=??????????????\
??? AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
??? libcutils \
??? libutils \
??? libmedia
ifeq ($(TARGET_SIMULATOR),true)
?LOCAL_LDLIBS += -ldl
else
?LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
? LOCAL_CFLAGS += -DWITH_A2DP
endif
ifeq ($(AUDIO_POLICY_TEST),true)
? LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库
include $(CLEAR_VARS) 模块三
LOCAL_SRC_FILES:=??????????????\
??? AudioFlinger.cpp??????????? \
???AudioMixer.cpp.arm????????? \
??? AudioResampler.cpp.arm????? \
??? AudioResamplerSinc.cpp.arm? \
??? AudioResamplerCubic.cpp.arm \
??? AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
??? libcutils \
??? libutils \
??? libbinder \
??? libmedia \
??? libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
? LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
? LOCAL_CFLAGS += -DGENERIC_AUDIO
else
? LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
?LOCAL_LDLIBS += -ldl
else
?LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
? LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
? LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
? LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
??? ifeq ($(HOST_OS),linux)
??????? LOCAL_LDLIBS += -lrt -lpthread
??? endif
endif
ifeq ($(BOARD_USE_LVMX),true)
??? LOCAL_CFLAGS += -DLVMX
??? LOCAL_C_INCLUDES += vendor/nxp
??? LOCAL_STATIC_LIBRARIES += liblifevibes
??? LOCAL_SHARED_LIBRARIES += liblvmxservice
#??? LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库
(4)编译一个应用程序(APK)
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)
(5)编译一个依赖于静态Java库(static.jar)的应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
???
? # List of static libraries to include in the package
? LOCAL_STATIC_JAVA_LIBRARIES := static-library
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)
(6)编译一个需要用平台的key签名的应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? LOCAL_CERTIFICATE := platform
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)
(7)编译一个需要用特定key前面的应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Name of the APK to build
? LOCAL_PACKAGE_NAME := LocalPackage
???
? LOCAL_CERTIFICATE := vendor/example/certs/app
???
? # Tell it to build an APK
? include $(BUILD_PACKAGE)
(8)添加一个预编译应用程序
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
???
? # Module name should match apk name to be installed.
? LOCAL_MODULE := LocalModuleName
? LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
? LOCAL_MODULE_CLASS := APPS
? LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
???
? include $(BUILD_PREBUILT)
(9)添加一个静态JAVA库
? LOCAL_PATH := $(call my-dir)
? include $(CLEAR_VARS)
???
? # Build all java files in the java subdirectory
? LOCAL_SRC_FILES := $(call all-subdir-java-files)
???
? # Any libraries that this library depends on
? LOCAL_JAVA_LIBRARIES := android.test.runner
???
? # The name of the jar file to create
? LOCAL_MODULE := sample
???
? # Build a static jar file.
? include $(BUILD_STATIC_JAVA_LIBRARY)
(10)Android.mk的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:
LOCAL_AAPT_FLAGS
LOCAL_ACP_UNAVAILABLE?
LOCAL_ADDITIONAL_JAVA_DIR?
?
LOCAL_AIDL_INCLUDES?
LOCAL_ALLOW_UNDEFINED_SYMBOLS?
LOCAL_ARM_MODE?
LOCAL_ASFLAGS?
LOCAL_ASSET_DIR?
LOCAL_ASSET_FILES在Android.mk文件中编译应用程序(BUILD_PACKAGE)时设置此变量,表示资源文件,
?????????????????通常会定义成LOCAL_ASSET_FILES += $(call find-subdir-assets)
?
LOCAL_BUILT_MODULE_STEM??
LOCAL_C_INCLUDES 额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录
????????????????举例如下:
????????????????LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
????????????????LOCAL_C_INCLUDES += $(LOCAL_PATH)/src?
?
LOCAL_CC 指定C编译器
LOCAL_CERTIFICATE?签名认证
LOCAL_CFLAGS 为C/C++编译器定义额外的标志(如宏定义),举例:LOCAL_CFLAGS +=-DLIBUTILS_NATIVE=1
?
LOCAL_CLASSPATH?
LOCAL_COMPRESS_MODULE_SYMBOLS?
LOCAL_COPY_HEADERSinstall应用程序时需要复制的头文件,必须同时定义LOCAL_COPY_HEADERS_TO
?
LOCAL_COPY_HEADERS_TO install应用程序时复制头文件的目的路径
LOCAL_CPP_EXTENSION如果你的C++文件不是以cpp为文件后缀,你可以通过LOCAL_CPP_EXTENSION指定C++文件后缀名?
???????????????????如:LOCAL_CPP_EXTENSION := .cc
???????????????????注意统一模块中C++文件后缀必须保持一致。
LOCAL_CPPFLAGS 传递额外的标志给C++编译器,如:LOCAL_CPPFLAGS +=-ffriend-injection
LOCAL_CXX 指定C++编译器
?
LOCAL_DX_FLAGS
LOCAL_EXPORT_PACKAGE_RESOURCES
LOCAL_FORCE_STATIC_EXECUTABLE如果编译的可执行程序要进行静态链接(执行时不依赖于任何动态库),则设置LOCAL_FORCE_STATIC_EXECUTABLE:=true?
?????????????????????????????目前只有libc有静态库形式,这个只有文件系统中/sbin目录下的应用程序会用到,这个目录下的应用程序在运行时通常
?????????????????????????????文件系统的其它部分还没有加载,所以必须进行静态链接。
?
LOCAL_GENERATED_SOURCES
?
LOCAL_INSTRUMENTATION_FOR
LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME
LOCAL_INTERMEDIATE_SOURCES
LOCAL_INTERMEDIATE_TARGETS
LOCAL_IS_HOST_MODULE
LOCAL_JAR_MANIFEST
LOCAL_JARJAR_RULES
LOCAL_JAVA_LIBRARIES编译java应用程序和库的时候指定包含的java类库,目前有core和framework两种
????????????????????多数情况下定义成:LOCAL_JAVA_LIBRARIES := core framework
????????????????????注意LOCAL_JAVA_LIBRARIES不是必须的,而且编译APK时不允许定义(系统会自动添加)
?
LOCAL_JAVA_RESOURCE_DIRS?
LOCAL_JAVA_RESOURCE_FILES?
LOCAL_JNI_SHARED_LIBRARIES?
LOCAL_LDFLAGS 传递额外的参数给连接器(务必注意参数的顺序)
?
LOCAL_LDLIBS 为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式,举例:
????????????LOCAL_LDLIBS += -lcurses -lpthread
????????????LOCAL_LDLIBS += -Wl,-z,origin?
?
LOCAL_MODULE 生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)
LOCAL_MODULE_PATH生成模块的路径
?
LOCAL_MODULE_STEM?
?
LOCAL_MODULE_TAGS 生成模块的标记?
?
LOCAL_NO_DEFAULT_COMPILER_FLAGS?
LOCAL_NO_EMMA_COMPILE?
LOCAL_NO_EMMA_INSTRUMENT?
LOCAL_NO_STANDARD_LIBRARIES?
LOCAL_OVERRIDES_PACKAGES?
LOCAL_PACKAGE_NAMEAPK应用程序的名称?
LOCAL_POST_PROCESS_COMMAND
?
LOCAL_PREBUILT_EXECUTABLES 预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用,指定需要复制的可执行文件
LOCAL_PREBUILT_JAVA_LIBRARIES?
LOCAL_PREBUILT_LIBS预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用, 指定需要复制的库.
LOCAL_PREBUILT_OBJ_FILES?
LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES??
?
LOCAL_PRELINK_MODULE 是否需要预连接处理(默认需要,用来做动态库优化)
LOCAL_REQUIRED_MODULES指定模块运行所依赖的模块(模块安装时将会同步安装它所依赖的模块)
?
LOCAL_RESOURCE_DIR
LOCAL_SDK_VERSION
LOCAL_SHARED_LIBRARIES可链接动态库
?
LOCAL_SRC_FILES 编译源文件
?
LOCAL_STATIC_JAVA_LIBRARIES?
LOCAL_STATIC_LIBRARIES可链接静态库?
?
LOCAL_UNINSTALLABLE_MODULE?
LOCAL_UNSTRIPPED_PATH
?
LOCAL_WHOLE_STATIC_LIBRARIES 指定模块所需要载入的完整静态库(这些精通库在链接是不允许链接器删除其中无用的代码)
?
LOCAL_YACCFLAGS
?
OVERRIDE_BUILT_MODULE_PATH
?