一 目的
本节的目的就是为了讲清楚Android中的Surface系统,大家耳熟能详的SurfaceFlinger到底是个什么东西,它的工作流程又是怎样的。当然,鉴于SurfaceFlinger的复杂性,我们依然将采用情景分析的办法,找到合适的切入点。
一个Activity是怎么在屏幕上显示出来的呢?我将首先把这个说清楚。
接着我们把其中的关键调用抽象在Native层,以这些函数调用为切入点来研究SurfaceFlinger。好了,开始我们的征途吧。
二 Activity是如何显示的
最初的想法就是,Activity获得一块显存,然后在上面绘图,最后交给设备去显示。这个道理是没错,但是Android的SurfaceFlinger是在System Server进程中创建的,Activity一般另有线程,这之间是如何...如何挂上关系的呢?我可以先提前告诉大家,这个过程还比较复杂。呵呵。
好吧,我们从Activity最初的启动开始。代码在
framework/base/core/java/android/app/ActivityThread.java中,这里有个函数叫handleLaunchActivity
[---->ActivityThread:: handleLaunchActivity()]
private final void handleLaunchActivity(ActivityRecord r, Intent customIntent) {
????? Activity a = performLaunchActivity(r, customIntent);
?
??????? if (a != null) {
??????????? r.createdConfig = new Configuration(mConfiguration);
??????????? Bundle oldState = r.state;
??????????? handleResumeActivity(r.token, false, r.isForward);
---->调用handleResumeActivity
}
handleLaunchActivity中会调用handleResumeActivity。
[--->ActivityThread:: handleResumeActivity]
final void handleResumeActivity(IBinder token, boolean clearHide, boolean isForward) {
???????? boolean willBeVisible = !a.mStartedActivity;
??????????
if (r.window == null && !a.mFinished && willBeVisible) {
??????????????? r.window = r.activity.getWindow();
??????????????? View decor = r.window.getDecorView();
??????????????? decor.setVisibility(View.INVISIBLE);
??????????????? ViewManager wm = a.getWindowManager();
??????????????? WindowManager.LayoutParams l = r.window.getAttributes();
??????????????? a.mDecor = decor;
??????????????? l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
??????????????? if (a.mVisibleFromClient) {
??? ????????????????a.mWindowAdded = true;
??????????????????? wm.addView(decor, l); //这个很关键。
??????????????? }
上面addView那几行非常关键,它关系到咱们在Activity中setContentView后,整个Window到底都包含了些什么。我先告诉大家。所有你创建的View之上,还有一个DecorView,这是一个FrameLayout,另外还有一个PhoneWindow。上面这些东西的代码在
framework/Policies/Base/Phone/com/android/Internal/policy/impl。这些隐藏的View的创建都是由你在Acitivty的onCreate中调用setContentView导致的。
[---->PhoneWindow:: addContentView]
?? public void addContentView(View view, ViewGroup.LayoutParams params) {
??????? if (mContentParent == null) {? //刚创建的时候mContentParent为空
??????????? installDecor();
??????? }
??????? mContentParent.addView(view, params);
??????? final Callback cb = getCallback();
??????? if (cb != null) {
??????????? cb.onContentChanged();
??????? }
}
installDecor将创建mDecor和mContentParent。mDecor是DecorView类型,
mContentParent是ViewGroup类型
private void installDecor() {
??????? if (mDecor == null) {
??????????? mDecor = generateDecor();
??????????? mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
??????????? mDecor.setIsRootNamespace(true);
??????? }
??????? if (mContentParent == null) {
??????????? mContentParent = generateLayout(mDecor);
那么,ViewManager wm = a.getWindowManager()又返回什么呢?
PhoneWindow从Window中派生,Acitivity创建的时候会调用它的setWindowManager。而这个函数由Window类实现。
代码在framework/base/core/java/android/view/Window.java中
public void setWindowManager(WindowManager wm,IBinder appToken, String appName) {
??????? mAppToken = appToken;
??????? mAppName = appName;
??????? if (wm == null) {
??????????? wm = WindowManagerImpl.getDefault();
??????? }
??????? mWindowManager = new LocalWindowManager(wm);
??? }
你看见没,分析JAVA代码这个东西真的很复杂。mWindowManager的实现是LocalWindowManager,但由通过Bridge模式把功能交给WindowManagerImpl去实现了。
真的很复杂!
好了,罗里罗嗦的,我们回到wm.addView(decor, l)。最终会由WindowManagerImpl来完成
addView操作,我们直接看它的实现好了。
代码在framework/base/core/java/android/view/WindowManagerImpl.java
[---->addView]
private void addView(View view, ViewGroup.LayoutParams params, boolean nest)
??? {
????????? ViewRoot root; //ViewRoot,我们的主人公终于登场!
???????? synchronized (this) {
???????? root = new ViewRoot(view.getContext());
????????? root.mAddNesting = 1;
????????? view.setLayoutParams(wparams);
???????????
??????????? if (mViews == null) {
??????????????? index = 1;
??????????????? mViews = new View[1];
??????????????? mRoots = new ViewRoot[1];
??????????????? mParams = new WindowManager.LayoutParams[1];
??????????? } else {
?????????? }
??????????? index--;
??????????? mViews[index] = view;
??????????? mRoots[index] = root;
??????????? mParams[index] = wparams;
??????? }
???? ??root.setView(view, wparams, panelParentView);
}
ViewRoot是整个显示系统中最为关键的东西,看起来这个东西好像和View有那么点关系,其实它根本和View等UI关系不大,它不过是一个Handler罢了,唯一有关系的就是它其中有一个变量为Surface类型。我们看看它的定义。ViewRoot代码在
framework/base/core/java/android/view/ViewRoot.java中
public final class ViewRoot extends Handler implements ViewParent,
??????? View.AttachInfo.Callbacks
{
private final Surface mSurface = new Surface();
}
它竟然从handler派生,而ViewParent不过定义了一些接口函数罢了。
看到Surface直觉上感到它和SurfaceFlinger有点关系。要不先去看看?
Surface代码在framework/base/core/java/android/view/Surface.java中,我们调用的是无参构造函数。
public Surface() {
?????? mCanvas = new CompatibleCanvas(); //就是创建一个Canvas!
}
如果你有兴趣的话,看看Surface其他构造函数,最终都会调用native的实现,而这些native的实现将和SurfaceFlinger建立关系,但我们这里ViewRoot中的mSurface显然还没有到这一步。那它到底是怎么和SurfaceFlinger搞上的呢?这一切待会就会水落石出的。
另外,为什么ViewRoot是主人公呢?因为ViewRoot建立了客户端和SystemServer的关系。我们看看它的构造函数。
public ViewRoot(Context context) {
??????? super();
?????? ....
?????? getWindowSession(context.getMainLooper());
}
getWindowsession将建立和WindowManagerService的关系。
ublic static IWindowSession getWindowSession(Looper mainLooper) {
??????? synchronized (mStaticInit) {
??????????? if (!mInitialized) {
??????????????? try {
??????????????? //sWindowSession是通过Binder机制创建的。终于让我们看到点希望了
??????????????????? InputMethodManager imm = InputMethodManager.getInstance(mainLooper);
??????????????????? sWindowSession = IWindowManager.Stub.asInterface(
??????????????????????????? ServiceManager.getService("window"))
??????????????????????????? .openSession(imm.getClient(), imm.getInputContext());
?????????????????? ?mInitialized = true;
??????????????? } catch (RemoteException e) {
??????????????? }
??????????? }
??????????? return sWindowSession;
??????? }
??? }
上面跨Binder的进程调用另一端是WindowManagerService,代码在
framework/base/services/java/com/android/server/WindowManagerService.java中。我们先不说这个。
回过头来看看ViewRoot接下来的调用。
[-->ViewRoot::setView()],这个函数很复杂,我们看其中关键几句。
public void setView(View view, WindowManager.LayoutParams attrs,
??????????? View panelParentView) {
??????? synchronized (this) {
??????????? requestLayout();
??????????????? try {
??????????????????? res = sWindowSession.add(mWindow, mWindowAttributes,
??????????????????????????? getHostVisibility(), mAttachInfo.mContentInsets);
??????????????? }
}
requestLayout实现很简单,就是往handler中发送了一个消息。
public void requestLayout() {
??????? checkThread();
??????? mLayoutRequested = true;
??????? scheduleTraversals(); //发送DO_TRAVERSAL消息
}
public void scheduleTraversals() {
??????? if (!mTraversalScheduled) {
??????? ????mTraversalScheduled = true;
??????????? sendEmptyMessage(DO_TRAVERSAL);
??????? }
}
我们看看跨进程的那个调用。sWindowSession.add。它的最终实现在WindowManagerService中。
[--->WindowSession::add()]
public int add(IWindow window, WindowManager.LayoutParams attrs,
????????????? ??int viewVisibility, Rect outContentInsets) {
??????????? return addWindow(this, window, attrs, viewVisibility, outContentInsets);
??????? }
WindowSession是个内部类,会调用外部类的addWindow
这个函数巨复杂无比,但是我们的核心目标是找到创建显示相关的部分。所以,最后精简的话就简单了。
[--->WindowManagerService:: addWindow]
public int addWindow(Session session, IWindow client,
??????????? WindowManager.LayoutParams attrs, int viewVisibility,
??????????? Rect outContentInsets) {
??????? //创建一个WindowState,这个又是什么玩意儿呢?
????????????? win = new WindowState(session, client, token,
??????????????????? attachedWindow, attrs, viewVisibility);
?????????? win.attach();
?????????? return res;
}
WindowState类中有一个和Surface相关的成员变量,叫SurfaceSession。它会在
attach函数中被创建。SurfaceSession嘛,就和SurfaceFlinger有关系了。我们待会看。
好,我们知道ViewRoot创建及调用add后,我们客户端的View系统就和WindowManagerService建立了牢不可破的关系。
另外,我们知道ViewRoot是一个handler,而且刚才我们调用了requestLayout,所以接下来消息循环下一个将调用的就是ViewRoot的handleMessage。
public void handleMessage(Message msg) {
??????? switch (msg.what) {
?????? case DO_TRAVERSAL:
??????????? performTraversals();
performTraversals更加复杂无比,经过我仔细挑选,目标锁定为下面几个函数。当然,后面我们还会回到performTraversals,不过我们现在更感兴趣的是Surface是如何创建的。
private void performTraversals() {
??????? // cache mView since it is used so much below...
??????? final View host = mView;
?
??????? ?boolean initialized = false;
??????????? boolean contentInsetsChanged = false;
??????????? boolean visibleInsetsChanged;
??????????? try {
//ViewRoot也有一个Surface成员变量,叫mSurface,这个就是代表SurfaceFlinger的客户端
//ViewRoot在这个Surface上作画,最后将由SurfaceFlinger来合成显示。刚才说了mSurface还没有什么内容。
???? ?????relayoutResult = relayoutWindow(params, viewVisibility, insetsPending);
[---->ViewRoot:: relayoutWindow()]
private int relayoutWindow(WindowManager.LayoutParams params, int viewVisibility,
??????????? boolean insetsPending) throws RemoteException {
??????
//relayOut是跨进程调用,mSurface做为参数传进去了,看来离真相越来越近了呀!
??????? int relayoutResult = sWindowSession.relayout(
??????????????? mWindow, params,
??????????????? (int) (mView.mMeasuredWidth * appScale + 0.5f),
??????????????? (int) (mView.mMeasuredHeight * appScale + 0.5f),
??????????????? viewVisibility, insetsPending, mWinFrame,
??????????????? mPendingContentInsets, mPendingVisibleInsets,
??????????????? mPendingConfiguration, mSurface); mSurface做为参数传进去了。
?????? }
我们赶紧转到WindowManagerService去看看吧。、
public int relayoutWindow(Session session, IWindow client,
??????????? WindowManager.LayoutParams attrs, int requestedWidth,
??????????? int requestedHeight, int viewVisibility, boolean insetsPending,
??????????? Rect outFrame, Rect outContentInsets, Rect outVisibleInsets,
??????????? Configuration outConfig, Surface outSurface){
?????????????? .....
? ???????try {
?????????? //看到这里,我内心一阵狂喜,有戏,太有戏了!
???????? //其中win是我们最初创建的WindowState!
??????????????????? Surface surface = win.createSurfaceLocked();
??????????????????? if (surface != null) {
????????????????? //先创建一个本地surface,然后把传入的参数outSurface copyFrom一下
?????????? ?????????????outSurface.copyFrom(surface);
??????????????????????? win.mReportDestroySurface = false;
??????????????????????? win.mSurfacePendingDestroy = false;
?????????????????????? } else {
?????????????????????? outSurface.release();
???????????????? ???}
??????????????? }
}
[--->WindowState::createSurfaceLocked]
Surface createSurfaceLocked() {
?????????
??????????????? try {
??????????????????? mSurface = new Surface(
??????????????????????????? mSession.mSurfaceSession, mSession.mPid,
????????????? ??????????????mAttrs.getTitle().toString(),
??????????????????????????? 0, w, h, mAttrs.format, flags);
????????????????? }
??????????????? Surface.openTransaction();
这里使用了Surface的另外一个构造函数。
??? public Surface(SurfaceSession s,
??????????? int pid, String name, int display, int w, int h, int format, int flags)
??????? throws OutOfResourcesException {
??????? mCanvas = new CompatibleCanvas();
??????? init(s,pid,name,display,w,h,format,flags); ---->调用了native的init函数。
??????? mName = name;
}
到这里,不进入JNI是不可能说清楚了。不过我们要先回顾下之前的关键步骤。
l???????? add中,new了一个SurfaceSession
l???????? 创建new了一个Surface
l???????? 调用copyFrom,把本地Surface信息传到outSurface中
JNI层
上面两个类的JNI实现都在framework/base/core/jni/android_view_Surface.cpp中。
?[---->SurfaceSession:: SurfaceSession()]
public class SurfaceSession {
??? /** Create a new connection with the surface flinger. */
??? public SurfaceSession() {
??????? init();
}
它的init函数对应为:
[--->SurfaceSession_init]
static void SurfaceSession_init(JNIEnv* env, jobject clazz)
{
?? //SurfaceSession对应为SurfaceComposerClient
??? sp<SurfaceComposerClient> client = new SurfaceComposerClient;
client->incStrong(clazz);
//Google常用做法,在JAVA对象中保存C++对象的指针。
??? env->SetIntField(clazz, sso.client, (int)client.get());
}
Surface的init对应为:
[--->Surface_init]
static void Surface_init(
??????? JNIEnv* env, jobject clazz,
??????? jobject session,
??????? jint pid, jstring jname, jint dpy, jint w, jint h, jint format, jint flags)
{
?? SurfaceComposerClient* client =
??????????? (SurfaceComposerClient*)env->GetIntField(session, sso.client);
?
??? sp<SurfaceControl> surface;
if (jname == NULL) {</