在网上搜到很多都是一样的版本,只有平移和缩放的功能。我在搜到的源代码基础上添加了旋转和边界检查的功能。
代码主要分两部分,一个activity一个view,代码如下:
package com.example.touch;import android.app.Activity;import android.os.Bundle;public class TouchImageViewActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TouchImageView img = new TouchImageView(this); setContentView(img); }}
package com.example.touch;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.PointF;import android.util.DisplayMetrics;import android.util.FloatMath;import android.view.MotionEvent;import android.widget.ImageView;public class TouchImageView extends ImageView { float x_down = 0; float y_down = 0; PointF start = new PointF(); PointF mid = new PointF(); float oldDist = 1f; float oldRotation = 0; Matrix matrix = new Matrix(); Matrix matrix1 = new Matrix(); Matrix savedMatrix = new Matrix(); private static final int NONE = 0; private static final int DRAG = 1; private static final int ZOOM = 2; int mode = NONE; boolean matrixCheck = false; int widthScreen; int heightScreen; Bitmap gintama; public TouchImageView(TouchImageViewActivity activity) { super(activity); gintama = BitmapFactory.decodeResource(getResources(), R.drawable.gintama); DisplayMetrics dm = new DisplayMetrics(); activity.getWindowManager().getDefaultDisplay().getMetrics(dm); widthScreen = dm.widthPixels; heightScreen = dm.heightPixels; matrix = new Matrix(); } protected void onDraw(Canvas canvas) { canvas.save(); canvas.drawBitmap(gintama, matrix, null); canvas.restore(); } public boolean onTouchEvent(MotionEvent event) { switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: mode = DRAG; x_down = event.getX(); y_down = event.getY(); savedMatrix.set(matrix); break; case MotionEvent.ACTION_POINTER_DOWN: mode = ZOOM; oldDist = spacing(event); oldRotation = rotation(event); savedMatrix.set(matrix); midPoint(mid, event); break; case MotionEvent.ACTION_MOVE: if (mode == ZOOM) { matrix1.set(savedMatrix); float rotation = rotation(event) - oldRotation; float newDist = spacing(event); float scale = newDist / oldDist; matrix1.postScale(scale, scale, mid.x, mid.y);// 縮放 matrix1.postRotate(rotation, mid.x, mid.y);// 旋轉 matrixCheck = matrixCheck(); if (matrixCheck == false) { matrix.set(matrix1); invalidate(); } } else if (mode == DRAG) { matrix1.set(savedMatrix); matrix1.postTranslate(event.getX() - x_down, event.getY() - y_down);// 平移 matrixCheck = matrixCheck(); matrixCheck = matrixCheck(); if (matrixCheck == false) { matrix.set(matrix1); invalidate(); } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: mode = NONE; break; } return true; } private boolean matrixCheck() { float[] f = new float[9]; matrix1.getValues(f); // 图片4个顶点的坐标 float x1 = f[0] * 0 + f[1] * 0 + f[2]; float y1 = f[3] * 0 + f[4] * 0 + f[5]; float x2 = f[0] * gintama.getWidth() + f[1] * 0 + f[2]; float y2 = f[3] * gintama.getWidth() + f[4] * 0 + f[5]; float x3 = f[0] * 0 + f[1] * gintama.getHeight() + f[2]; float y3 = f[3] * 0 + f[4] * gintama.getHeight() + f[5]; float x4 = f[0] * gintama.getWidth() + f[1] * gintama.getHeight() + f[2]; float y4 = f[3] * gintama.getWidth() + f[4] * gintama.getHeight() + f[5]; // 图片现宽度 double width = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); // 缩放比率判断 if (width < widthScreen / 3 || width > widthScreen * 3) { return true; } // 出界判断 if ((x1 < widthScreen / 3 && x2 < widthScreen / 3 && x3 < widthScreen / 3 && x4 < widthScreen / 3) || (x1 > widthScreen * 2 / 3 && x2 > widthScreen * 2 / 3 && x3 > widthScreen * 2 / 3 && x4 > widthScreen * 2 / 3) || (y1 < heightScreen / 3 && y2 < heightScreen / 3 && y3 < heightScreen / 3 && y4 < heightScreen / 3) || (y1 > heightScreen * 2 / 3 && y2 > heightScreen * 2 / 3 && y3 > heightScreen * 2 / 3 && y4 > heightScreen * 2 / 3)) { return true; } return false; } // 触碰两点间距离 private float spacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return FloatMath.sqrt(x * x + y * y); } // 取手势中心点 private void midPoint(PointF point, MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); point.set(x / 2, y / 2); } // 取旋转角度 private float rotation(MotionEvent event) { double delta_x = (event.getX(0) - event.getX(1)); double delta_y = (event.getY(0) - event.getY(1)); double radians = Math.atan2(delta_y, delta_x); return (float) Math.toDegrees(radians); } // 将移动,缩放以及旋转后的图层保存为新图片 // 本例中沒有用到該方法,需要保存圖片的可以參考 public Bitmap CreatNewPhoto() { Bitmap bitmap = Bitmap.createBitmap(widthScreen, heightScreen, Config.ARGB_8888); // 背景图片 Canvas canvas = new Canvas(bitmap); // 新建画布 canvas.drawBitmap(gintama, matrix, null); // 画图片 canvas.save(Canvas.ALL_SAVE_FLAG); // 保存画布 canvas.restore(); return bitmap; }}
- 1楼zhang_andrew昨天 09:29
- 顶一下,这个方法正是我在做项目要用到的