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android SurfaceView兑现人物动画

热度:98   发布时间:2016-05-01 14:44:41.0
android SurfaceView实现人物动画

经常看到别人的游戏中有人物跑动的效果,对这个东西很好奇,刚好群里上传了“忍者突袭”的代码,我看了里面的代码,但对画人物那段还是没咋弄,所以自己写一个测试程序,程序中使用到的图片资源是来自“忍者突袭”的代码,真心的感谢写“忍者突袭”代码的人~~

人物角色使用的图片如下:


在画人物角色时会对这张图片进行剪切,使用的函数是

mCanvas.clipRect(mClipRect);
绘制人物角色的思想是使用mCanvas.clipRect(mClipRect);函数来设置画布显示的位置及大小,假设为(presentX,presentY,presentX + width/10, presentY + height)(presentX和presentY为现在图片的位置,width和height为图片的宽度和高度),然后使用mCanvas.drawBitmap来绘制图片,第一次绘制图片的位置是(presentX,presentY),然后将绘制图片的位置修改为(presentX - width / 10, presentY),第二次设置的画布显示的位置仍然是presentX,presentY,presentX + width/10, presentY + height,绘制图片的位置是(presentX - width / 10, presentY),而第二张图片的位置刚好是presentX,presentY,所以显示的是第二张图片,依次类推的实现其它图片的显示。

实例代码如下:

package com.example.runmanenvironmenttest;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.util.AttributeSet;import android.view.SurfaceHolder;import android.view.SurfaceView;public class MyView extends SurfaceView implements SurfaceHolder.Callback, Runnable{	private SurfaceHolder holder;  	private Canvas mCanvas;		private Bitmap mBg1;		private Bitmap mPlay1;		private int mWidth;	private int mHeight;		private Paint mPaint;		private String tag = "xiao";		private BitmapFactory.Options ops;	private Rect mRect;	private Rect mClipRect;	private int mPosition = 20;	private int mPicPosition = 0;	private int mStep = 5;	private int mBamHeight = 600;		public MyView(Context context, AttributeSet attrs) {		super(context, attrs);		// TODO Auto-generated constructor stub		holder = this.getHolder();          holder.addCallback(this);        mPaint = new Paint();        mPaint.setColor(Color.YELLOW);                ops = new BitmapFactory.Options();        mBg1 = BitmapFactory.decodeResource(this.getResources(),				R.drawable.bg1, ops);               mPlay1 = BitmapFactory.decodeResource(getResources(), R.drawable.dartman, ops);	}		@Override	public void surfaceChanged(SurfaceHolder holder, int format, int width,			int height) {		// TODO Auto-generated method stub		mWidth = width;		mHeight = height;		mRect = new Rect(0, 0, mWidth, mHeight);				new Thread(this).start();	}	@Override	public void surfaceCreated(SurfaceHolder holder) {		// TODO Auto-generated method stub			}	@Override	public void surfaceDestroyed(SurfaceHolder holder) {		// TODO Auto-generated method stub			}	@Override	public void run() {		// TODO Auto-generated method stub		//myDraw();		while(true){			try {				mClipRect = new Rect(mPosition * mStep + mPlay1.getWidth() / 10, mBamHeight,mPosition * mStep + 2 * mPlay1.getWidth() / 10, mBamHeight - mPlay1.getHeight());				mCanvas = holder.lockCanvas();				if (mCanvas != null) {					mCanvas.drawBitmap(mBg1, null,mRect, mPaint);										mCanvas.save();					mCanvas.clipRect(mClipRect);					mCanvas.drawBitmap(mPlay1, mPlay1.getWidth() / 10 + mPosition * mStep - mPicPosition * mPlay1.getWidth() / 10, mBamHeight - mPlay1.getHeight(), mPaint);					mCanvas.restore();					mPicPosition++;					if(mPosition * mStep > mWidth){						mPosition = 0;					}					if(mPicPosition > 9){						mPicPosition = 0;					}				}				} catch (Exception e) {				e.printStackTrace();			} finally {				if (mCanvas != null) {					holder.unlockCanvasAndPost(mCanvas);				}			}			try {				Thread.sleep(1000);			} catch (InterruptedException e) {				// TODO Auto-generated catch block				e.printStackTrace();			}		}	}}

源代码下载地址:http://download.csdn.net/detail/xiaoxiaobian3310903/4565995

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