当前位置: 代码迷 >> Android >> Android gallery 3D成效
  详细解决方案

Android gallery 3D成效

热度:205   发布时间:2016-05-01 13:21:20.0
Android gallery 3D效果

        在看了iOS上面的CoverFlow后,感觉效果真的不错,就想在android上面实现一个,这个程序在网上参考了一此核心的代码,当然我添加了一些其他的东西,废话不多话,先看效果,不然就是无图无真相了。




其实实现这个效果很简单,下面作一个简单的介绍


一,创建倒影效果

这个基本思路是:

1,创建一个源图一样的图,利用martrix将图片旋转180度。这个倒影图的高是源图的一半。

Matrix matrix = new Matrix();// 1表示放大比例,不放大也不缩小。// -1表示在y轴上相反,即旋转180度。matrix.preScale(1, -1);Bitmap reflectionBitmap = Bitmap.createBitmap(    srcBitmap,    0,     srcBitmap.getHeight() / 2,  // top为源图的一半    srcBitmap.getWidth(),       // 宽度与源图一样    srcBitmap.getHeight() / 2,  // 高度与源图的一半    matrix,    false);

2,创建一个最终效果的图,即源图 + 间隙 + 倒影。

final int REFLECTION_GAP = 5;Bitmap bitmapWithReflection = Bitmap.createBitmap(       reflectionWidth,       srcHeight + reflectionHeight + REFLECTION_GAP,        Config.ARGB_8888);

3,依次将源图、倒影图绘制在最终的bitmap上面。

// Prepare the canvas to draw stuff.Canvas canvas = new Canvas(bitmapWithReflection);            // Draw the original bitmap.canvas.drawBitmap(srcBitmap, 0, 0, null);            // Draw the reflection bitmap.canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
4,创建LinearGradient,从而给定一个由上到下的渐变色。

Paint paint = new Paint();paint.setAntiAlias(true);LinearGradient shader = new LinearGradient(        0,         srcHeight,         0,         bitmapWithReflection.getHeight() + REFLECTION_GAP,         0x70FFFFFF,         0x00FFFFFF,        TileMode.MIRROR);paint.setShader(shader);paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));// Draw the linear shader.canvas.drawRect(        0,         srcHeight,         srcWidth,         bitmapWithReflection.getHeight() + REFLECTION_GAP,         paint);

二,扩展Gallery

扩展系统的gallery,我们需要重写两个方法,getChildStaticTransformation()和getChildDrawingOrder(),同时,要使这两个方法能被调用,必须执行如下两行代码,文档上面是有说明的。

        // Enable set transformation.        this.setStaticTransformationsEnabled(true);        // Enable set the children drawing order.        this.setChildrenDrawingOrderEnabled(true);

  • getChildDrawingOrder的实现

    @Override    protected int getChildDrawingOrder(int childCount, int i)    {        // Current selected index.        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();        if (selectedIndex < 0)         {            return i;        }                if (i < selectedIndex)        {            return i;        }        else if (i >= selectedIndex)        {            return childCount - 1 - i + selectedIndex;        }        else        {            return i;        }    }

这里为什么要计算drawing order,因为从上图中看到,我们的效果是:中间左边的顺序是 0, 1, 2,右边的child覆盖左边的child,而在中间右边的顺序正好相反,左边的覆盖右边的,所以我们要重写这个方法,而gallery自身的实现,不是这种效果。

  • getChildStaticTransformation的实现

    @Override    protected boolean getChildStaticTransformation(View child, Transformation t)    {        super.getChildStaticTransformation(child, t);                final int childCenter = getCenterOfView(child);        final int childWidth  = child.getWidth();                int rotationAngle = 0;        t.clear();        t.setTransformationType(Transformation.TYPE_MATRIX);                // If the child is in the center, we do not rotate it.        if (childCenter == mCoveflowCenter)        {            transformImageBitmap(child, t, 0);        }        else        {            // Calculate the rotation angle.            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);                        // Make the angle is not bigger than maximum.            if (Math.abs(rotationAngle) > mMaxRotationAngle)            {                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;            }                        transformImageBitmap(child, t, rotationAngle);        }                return true;    }

这个方法就是根据child来计算它的transformation(变换),我们需要去修改它里面的matrix,从而达到旋转的效果。根据位置和角度来计算的matrix的方法写在另外一个方法transformImageBitmap中实现。

  • transformImageBitmap()的实现

    private void transformImageBitmap(View child, Transformation t, int rotationAngle)    {        mCamera.save();                final Matrix imageMatrix = t.getMatrix();        final int imageHeight = child.getHeight();        final int imageWidth  = child.getWidth();        final int rotation    = Math.abs(rotationAngle);                // Zoom on Z axis.        mCamera.translate(0, 0, mMaxZoom);                if (rotation < mMaxRotationAngle)        {            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);            mCamera.translate(0, 0, zoomAmount);        }                // Rotate the camera on Y axis.        mCamera.rotateY(rotationAngle);        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.        mCamera.getMatrix(imageMatrix);                // The matrix final is T2 * S * T1, first translate the center point to (0, 0),         // then scale, and then translate the center point to its original point.        // T * S * T                // S * T1        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));        // (T2 * S) * T1        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));                mCamera.restore();    }

这里,简单说明一个,

        第一,先在Z轴上平称,其实就是得到一个缩放矩阵变换,我这里简写为 S。

        第二,是利用camera这个类来生成matrix,其实mCamera.rotateY就是围绕Y轴旋转。这里生成了一个旋转矩阵,记为 R 。经过这两步,此时调用mCamera.getMatrix(imageMatrix); 从Camera中得到matrix,此时这个矩阵中包含了S * R。

        第三,最关键是下面两句       

       // S * T1        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));        // (T2 * S) * T1        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        由于这里涉及到旋转与缩放,缩放操作其实应该是针对Child中点进行了,这里就是作一个平衡操作,我们必须是先平移,再缩放,再平移回原来位置,所以,我们最终的矩阵变换应该是这样的:

        M = T * (S * R) * T1   (这里在T1表示与T相反)。

三,完整代码

GalleryFlow.java

import android.content.Context;import android.graphics.Camera;import android.graphics.Matrix;import android.util.AttributeSet;import android.view.View;import android.view.animation.Transformation;import android.widget.Gallery;public class GalleryFlow extends Gallery{    /**     * The camera class is used to 3D transformation matrix.     */    private Camera mCamera = new Camera();        /**     * The max rotation angle.     */    private int mMaxRotationAngle = 60;        /**     * The max zoom value (Z axis).     */    private int mMaxZoom = -120;        /**     * The center of the gallery.     */    private int mCoveflowCenter = 0;        public GalleryFlow(Context context)    {        this(context, null);    }        public GalleryFlow(Context context, AttributeSet attrs)    {        this(context, attrs, 0);    }        public GalleryFlow(Context context, AttributeSet attrs, int defStyle)    {        super(context, attrs, defStyle);                // Enable set transformation.        this.setStaticTransformationsEnabled(true);        // Enable set the children drawing order.        this.setChildrenDrawingOrderEnabled(true);    }        public int getMaxRotationAngle()    {        return mMaxRotationAngle;    }        public void setMaxRotationAngle(int maxRotationAngle)    {        mMaxRotationAngle = maxRotationAngle;    }        public int getMaxZoom()    {        return mMaxZoom;    }        public void setMaxZoom(int maxZoom)    {        mMaxZoom = maxZoom;    }        @Override    protected int getChildDrawingOrder(int childCount, int i)    {        // Current selected index.        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();        if (selectedIndex < 0)         {            return i;        }                if (i < selectedIndex)        {            return i;        }        else if (i >= selectedIndex)        {            return childCount - 1 - i + selectedIndex;        }        else        {            return i;        }    }        @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh)    {        mCoveflowCenter = getCenterOfCoverflow();        super.onSizeChanged(w, h, oldw, oldh);    }        private int getCenterOfView(View view)    {        return view.getLeft() + view.getWidth() / 2;    }        @Override    protected boolean getChildStaticTransformation(View child, Transformation t)    {        super.getChildStaticTransformation(child, t);                final int childCenter = getCenterOfView(child);        final int childWidth  = child.getWidth();                int rotationAngle = 0;        t.clear();        t.setTransformationType(Transformation.TYPE_MATRIX);                // If the child is in the center, we do not rotate it.        if (childCenter == mCoveflowCenter)        {            transformImageBitmap(child, t, 0);        }        else        {            // Calculate the rotation angle.            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);                        // Make the angle is not bigger than maximum.            if (Math.abs(rotationAngle) > mMaxRotationAngle)            {                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;            }                        transformImageBitmap(child, t, rotationAngle);        }                return true;    }        private int getCenterOfCoverflow()    {        return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft();    }        private void transformImageBitmap(View child, Transformation t, int rotationAngle)    {        mCamera.save();                final Matrix imageMatrix = t.getMatrix();        final int imageHeight = child.getHeight();        final int imageWidth  = child.getWidth();        final int rotation    = Math.abs(rotationAngle);                // Zoom on Z axis.        mCamera.translate(0, 0, mMaxZoom);                if (rotation < mMaxRotationAngle)        {            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);            mCamera.translate(0, 0, zoomAmount);        }                // Rotate the camera on Y axis.        mCamera.rotateY(rotationAngle);        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.        mCamera.getMatrix(imageMatrix);                // The matrix final is T2 * S * T1, first translate the center point to (0, 0),         // then scale, and then translate the center point to its original point.        // T * S * T                // S * T1        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));        // (T2 * S) * T1        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));                mCamera.restore();    }}

BitmapUtil.java

package com.lee.gallery3d.utils;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.Canvas;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PixelFormat;import android.graphics.PorterDuffXfermode;import android.graphics.Shader.TileMode;import android.graphics.drawable.Drawable;public class BitmapUtil{    public static Bitmap createReflectedBitmap(Bitmap srcBitmap)    {        if (null == srcBitmap)        {            return null;        }                // The gap between the reflection bitmap and original bitmap.         final int REFLECTION_GAP = 4;                int srcWidth  = srcBitmap.getWidth();        int srcHeight = srcBitmap.getHeight();        int reflectionWidth  = srcBitmap.getWidth();        int reflectionHeight = srcBitmap.getHeight() / 2;                if (0 == srcWidth || srcHeight == 0)        {            return null;        }                // The matrix        Matrix matrix = new Matrix();        matrix.preScale(1, -1);                try        {            // The reflection bitmap, width is same with original's, height is half of original's.            Bitmap reflectionBitmap = Bitmap.createBitmap(                    srcBitmap,                    0,                     srcHeight / 2,                    srcWidth,                     srcHeight / 2,                    matrix,                    false);                        if (null == reflectionBitmap)            {                return null;            }                        // Create the bitmap which contains original and reflection bitmap.            Bitmap bitmapWithReflection = Bitmap.createBitmap(                    reflectionWidth,                    srcHeight + reflectionHeight + REFLECTION_GAP,                     Config.ARGB_8888);                        if (null == bitmapWithReflection)            {                return null;            }                        // Prepare the canvas to draw stuff.            Canvas canvas = new Canvas(bitmapWithReflection);                        // Draw the original bitmap.            canvas.drawBitmap(srcBitmap, 0, 0, null);                        // Draw the reflection bitmap.            canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);                        Paint paint = new Paint();            paint.setAntiAlias(true);            LinearGradient shader = new LinearGradient(                    0,                     srcHeight,                     0,                     bitmapWithReflection.getHeight() + REFLECTION_GAP,                     0x70FFFFFF,                     0x00FFFFFF,                    TileMode.MIRROR);            paint.setShader(shader);            paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));                        // Draw the linear shader.            canvas.drawRect(                    0,                     srcHeight,                     srcWidth,                     bitmapWithReflection.getHeight() + REFLECTION_GAP,                     paint);                        return bitmapWithReflection;        }        catch (Exception e)        {            e.printStackTrace();        }                return null;    }}



  相关解决方案