今天要实现的是一个跟随手指的小球,说白了就是让小球按着手指滑动的轨迹运动,实现起来还是比较容易的。
用到的类是drawView,我们先自定义一个DrawView组件。
DrawView.java:
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package cn.csdn.android.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
public class DrawView extends View{
public float currentX = 300;
public float currentY = 500;
public DrawView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
Paint p = new Paint();
p.setColor(Color.RED);
canvas.drawCircle(currentX, currentY, 15, p);
}
}
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在main.xml文件中给一个android:id="@+id/root";
然后写java代码实现跟踪效果:
CustomView.java
package cn.csdn.android.view;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.LinearLayout;
public class CustomViewActivity extends Activity{
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
LinearLayout main = (LinearLayout) findViewById(R.id.root);
final DrawView draw = new DrawView(this);
draw.setMinimumWidth(300);
draw.setMinimumHeight(500);
draw.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
draw.currentX = event.getX();
draw.currentY = event.getY();
draw.invalidate();
return true;
}
});
main.addView(draw);
}
}
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