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android自定义控件系列课程-视图

热度:331   发布时间:2016-04-28 03:14:59.0
android自定义控件系列教程----视图

理解android视图

对于android设备我们所看到的区域其实和它在底层的绘制有着很大的关系,很多时候我们都只关心我们所看到的,那么在底层一点它到底是怎么样的一个东西呢?让我们先来看看这个图。

对于整个设备的可见区域而言其实就是我们中间的那个屏幕,从上面的拿个图可以清晰的看到,除了我们的可见区域在它的上下左右都应该有内容,那么在android系统中是怎么控制显示它的位置呢?下面我们来解答这个问题。

android如何控制视图的显示位置

我们可以打开view类的源码找到这两个函数
  /**     * Set the scrolled position of your view. This will cause a call to     * [email protected] #onScrollChanged(int, int, int, int)} and the view will be     * invalidated.     * @param x the x position to scroll to     * @param y the y position to scroll to     */    public void scrollTo(int x, int y) {        if (mScrollX != x || mScrollY != y) {            int oldX = mScrollX;            int oldY = mScrollY;            mScrollX = x;            mScrollY = y;            invalidateParentCaches();            onScrollChanged(mScrollX, mScrollY, oldX, oldY);            if (!awakenScrollBars()) {                postInvalidateOnAnimation();            }        }    }
还有一个是
   /**     * Move the scrolled position of your view. This will cause a call to     * [email protected] #onScrollChanged(int, int, int, int)} and the view will be     * invalidated.     * @param x the amount of pixels to scroll by horizontally     * @param y the amount of pixels to scroll by vertically     */    public void scrollBy(int x, int y) {        scrollTo(mScrollX + x, mScrollY + y);    }
我们仔细的来解读一下上面的函数。这个源码我是摘自5.0的源码。我们看到ScrollBy这个函数也是调用的ScrollTo我们就来分析一下ScrollTo这个函数到底做了什么工作?很简单的几句代码,最重要的一句就是这一句 postInvalidateOnAnimation();这一句代码会去回调我们的ondraw函数,在ondraw函数里面绘制我们的可见区域,然后我们在来看看VIew的draw的方法
  * Manually render this view (and all of its children) to the given Canvas.     * The view must have already done a full layout before this function is     * called.  When implementing a view, implement     * [email protected] #onDraw(android.graphics.Canvas)} instead of overriding this method.     * If you do need to override this method, call the superclass version.     *     * @param canvas The Canvas to which the View is rendered.     */    public void draw(Canvas canvas) {        if (mClipBounds != null) {            canvas.clipRect(mClipBounds);        }        final int privateFlags = mPrivateFlags;        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;        /*         * Draw traversal performs several drawing steps which must be executed         * in the appropriate order:         *         *      1. Draw the background         *      2. If necessary, save the canvas' layers to prepare for fading         *      3. Draw view's content         *      4. Draw children         *      5. If necessary, draw the fading edges and restore layers         *      6. Draw decorations (scrollbars for instance)         */        // Step 1, draw the background, if needed        int saveCount;        if (!dirtyOpaque) {            final Drawable background = mBackground;            if (background != null) {                final int scrollX = mScrollX;                final int scrollY = mScrollY;                if (mBackgroundSizeChanged) {                    background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);                    mBackgroundSizeChanged = false;                }                if ((scrollX | scrollY) == 0) {                    background.draw(canvas);                } else {                    canvas.translate(scrollX, scrollY);                    background.draw(canvas);                    canvas.translate(-scrollX, -scrollY);                }            }        }        // skip step 2 & 5 if possible (common case)        final int viewFlags = mViewFlags;        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;        if (!verticalEdges && !horizontalEdges) {            // Step 3, draw the content            if (!dirtyOpaque) onDraw(canvas);            // Step 4, draw the children            dispatchDraw(canvas);            // Step 6, draw decorations (scrollbars)            onDrawScrollBars(canvas);            if (mOverlay != null && !mOverlay.isEmpty()) {                mOverlay.getOverlayView().dispatchDraw(canvas);            }            // we're done...            return;        }        /*         * Here we do the full fledged routine...         * (this is an uncommon case where speed matters less,         * this is why we repeat some of the tests that have been         * done above)         */        boolean drawTop = false;        boolean drawBottom = false;        boolean drawLeft = false;        boolean drawRight = false;        float topFadeStrength = 0.0f;        float bottomFadeStrength = 0.0f;        float leftFadeStrength = 0.0f;        float rightFadeStrength = 0.0f;        // Step 2, save the canvas' layers        int paddingLeft = mPaddingLeft;        final boolean offsetRequired = isPaddingOffsetRequired();        if (offsetRequired) {            paddingLeft += getLeftPaddingOffset();        }        int left = mScrollX + paddingLeft;        int right = left + mRight - mLeft - mPaddingRight - paddingLeft;        int top = mScrollY + getFadeTop(offsetRequired);        int bottom = top + getFadeHeight(offsetRequired);        if (offsetRequired) {            right += getRightPaddingOffset();            bottom += getBottomPaddingOffset();        }        final ScrollabilityCache scrollabilityCache = mScrollCache;        final float fadeHeight = scrollabilityCache.fadingEdgeLength;        int length = (int) fadeHeight;        // clip the fade length if top and bottom fades overlap        // overlapping fades produce odd-looking artifacts        if (verticalEdges && (top + length > bottom - length)) {            length = (bottom - top) / 2;        }        // also clip horizontal fades if necessary        if (horizontalEdges && (left + length > right - length)) {            length = (right - left) / 2;        }        if (verticalEdges) {            topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));            drawTop = topFadeStrength * fadeHeight > 1.0f;            bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));            drawBottom = bottomFadeStrength * fadeHeight > 1.0f;        }        if (horizontalEdges) {            leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));            drawLeft = leftFadeStrength * fadeHeight > 1.0f;            rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));            drawRight = rightFadeStrength * fadeHeight > 1.0f;        }        saveCount = canvas.getSaveCount();        int solidColor = getSolidColor();        if (solidColor == 0) {            final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;            if (drawTop) {                canvas.saveLayer(left, top, right, top + length, null, flags);            }            if (drawBottom) {                canvas.saveLayer(left, bottom - length, right, bottom, null, flags);            }            if (drawLeft) {                canvas.saveLayer(left, top, left + length, bottom, null, flags);            }            if (drawRight) {                canvas.saveLayer(right - length, top, right, bottom, null, flags);            }        } else {            scrollabilityCache.setFadeColor(solidColor);        }        // Step 3, draw the content        if (!dirtyOpaque) onDraw(canvas);        // Step 4, draw the children        dispatchDraw(canvas);        // Step 5, draw the fade effect and restore layers        final Paint p = scrollabilityCache.paint;        final Matrix matrix = scrollabilityCache.matrix;        final Shader fade = scrollabilityCache.shader;        if (drawTop) {            matrix.setScale(1, fadeHeight * topFadeStrength);            matrix.postTranslate(left, top);            fade.setLocalMatrix(matrix);            canvas.drawRect(left, top, right, top + length, p);        }        if (drawBottom) {            matrix.setScale(1, fadeHeight * bottomFadeStrength);            matrix.postRotate(180);            matrix.postTranslate(left, bottom);            fade.setLocalMatrix(matrix);            canvas.drawRect(left, bottom - length, right, bottom, p);        }        if (drawLeft) {            matrix.setScale(1, fadeHeight * leftFadeStrength);            matrix.postRotate(-90);            matrix.postTranslate(left, top);            fade.setLocalMatrix(matrix);            canvas.drawRect(left, top, left + length, bottom, p);        }        if (drawRight) {            matrix.setScale(1, fadeHeight * rightFadeStrength);            matrix.postRotate(90);            matrix.postTranslate(right, top);            fade.setLocalMatrix(matrix);            canvas.drawRect(right - length, top, right, bottom, p);        }        canvas.restoreToCount(saveCount);        // Step 6, draw decorations (scrollbars)        onDrawScrollBars(canvas);        if (mOverlay != null && !mOverlay.isEmpty()) {            mOverlay.getOverlayView().dispatchDraw(canvas);        }    }


可以看到取出我们的mScrollX和mScrollY然后在绘图的各种translate绘图这样我们就看到了视图里面显示的内容了,大体上的思路就是这样。

显示区域实例

现在结合一个例子来理解一下这个问题。我们直接上上一段很简单的代码。
		LinearLayout linearLayout = new LinearLayout(this);		linearLayout.setLayoutParams(new LayoutParams(2000, 2000));//这里我把宽高设置大点好做测试因为我的手机是1920*1080所以设置得大一点		linearLayout.setOrientation(LinearLayout.HORIZONTAL);		TextView textView1 = new TextView(this);		textView1.setText("hello i am text 1");		textView1.setLayoutParams(new LayoutParams(1000, 2000));		linearLayout.addView(textView1);		TextView textView2 = new TextView(this);		textView2.setText("hello i am text 2");		textView2.setLayoutParams(new LayoutParams(1000, 2000));		linearLayout.addView(textView2);		setContentView(linearLayout);

就是在Activity的Oncreate函数里面初始化我们的界面。我们给它一个很大的视图,大得都超出了手机屏幕,然后我们跑一下看会有怎样的效果。
可以很清晰的看到我们的TextView2没有显示出来,这里也就很明了了,因为超出了屏幕,然后我们重新加一句代码。
LinearLayout linearLayout = new LinearLayout(this);		linearLayout.setLayoutParams(new LayoutParams(2000, 2000));//这里我把宽高设置大点好做测试因为我的手机是1920*1080所以设置得大一点		linearLayout.setOrientation(LinearLayout.HORIZONTAL);		TextView textView1 = new TextView(this);		textView1.setText("hello i am text 1");		textView1.setLayoutParams(new LayoutParams(1000, 2000));		linearLayout.addView(textView1);		TextView textView2 = new TextView(this);		textView2.setText("hello i am text 2");		textView2.setLayoutParams(new LayoutParams(1000, 2000));		linearLayout.addView(textView2);		linearLayout.scrollTo(1000, 0);//我们加了这一句代码		setContentView(linearLayout);

可以看到text2显示完全了,这也很明显因为我们把视图向左滚动了。在后面讲的UI控件的系列教程这两个scrollTo和scrollBy函数用得很频繁,所以这里从源头把它给分析了一次,帮助我们后面好理解。

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