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Android Touch事件散发详解

热度:68   发布时间:2016-04-28 01:37:05.0
Android Touch事件分发详解

Android Touch事件分发详解

先说一些基本的知识,方便后面分析源码时能更好理解。
- 所有Touch事件都被封装成MotionEvent对象,包括Touch的位置、历史记录、第几个手指等.

  • 事件类型分为ACTION_DOWN,ACTION_UP,ACTION_MOVE,ACTION_POINTER_DOWN,ACTION_POINTER_UP,ACTION_CANCEL, 每个
    一个完整的事件以ACTION_DOWN开始ACTION_UP结束,并且ACTION_CANCEL只能由代码引起.一般对于CANCEL的处理和UP的相同。
    CANCEL的一个简单例子:手指在移动的过程中突然移动到了边界外,那么这时ACTION_UP事件了,所以这是的CANCELUP的处理是一致的。

  • 事件的处理分别为dispatchTouchEveent()分发事件(TextView等这种最小的View中不会有该方式)、onInterceptTouchEvent()拦截事件(ViewGroup中拦截事件)、onTouchEvent()消费事件.

  • 事件从Activity.dispatchTouchEveent()开始传递,只要没有停止拦截,就会从最上层(ViewGroup)开始一直往下传递,子View通过onTouchEvent()消费事件。(隧道式向下分发).

  • 如果时间从上往下一直传递到最底层的子View,但是该View没有消费该事件,那么该事件会反序网上传递(从该View传递给自己的ViewGroup,然后再传给更上层的ViewGroup直至传递给Activity.onTouchEvent()).
    (冒泡式向上处理).

  • 如果View没有消费ACTION_DOWN事件,之后其他的MOVEUP等事件都不会传递过来.

  • 事件由父View(ViewGroup)传递给子View,ViewGroup可以通过onInterceptTouchEvent()方法对事件进行拦截,停止其往下传递,如果拦截(返回true)后该事件
    会直接走到该ViewGroup中的onTouchEvent()中,不会再往下传递给子View.如果从DOWN开始,之后的MOVEUP都会直接在该ViewGroup.onTouchEvent()中进行处理。
    如果子View之前在处理某个事件,但是后续被ViewGroup拦截,那么子View会接收到ACTION_CANCEL.

  • OnTouchListener优先于onTouchEvent()对事件进行消费。

  • TouchTarget是保存手指点击区域属性的一个类,手指的所有移动过程都会被它记录下来, 包含被touchView

废话不多说,直接上源码,源码妥妥的是最新版5.0:
我们先从Activity.dispatchTouchEveent()说起:

/** * Called to process touch screen events.  You can override this to * intercept all touch screen events before they are dispatched to the * window.  Be sure to call this implementation for touch screen events * that should be handled normally. * * @param ev The touch screen event. * * @return boolean Return true if this event was consumed. */public boolean dispatchTouchEvent(MotionEvent ev) {    if (ev.getAction() == MotionEvent.ACTION_DOWN) {        onUserInteraction();    }    if (getWindow().superDispatchTouchEvent(ev)) {        return true;    }    return onTouchEvent(ev);}

代码一看能感觉出来DOWN事件比较特殊。我们继续走到onUserInteraction()代码中.

/** * Called whenever a key, touch, or trackball event is dispatched to the * activity.  Implement this method if you wish to know that the user has * interacted with the device in some way while your activity is running. * This callback and [email protected] #onUserLeaveHint} are intended to help * activities manage status bar notifications intelligently; specifically, * for helping activities determine the proper time to cancel a notfication. * * <p>All calls to your activity's [email protected] #onUserLeaveHint} callback will * be accompanied by calls to [email protected] #onUserInteraction}.  This * ensures that your activity will be told of relevant user activity such * as pulling down the notification pane and touching an item there. * * <p>Note that this callback will be invoked for the touch down action * that begins a touch gesture, but may not be invoked for the touch-moved * and touch-up actions that follow. * * @see #onUserLeaveHint() */public void onUserInteraction() {}

但是该方法是空方法,没有具体实现。 我们往下看getWindow().superDispatchTouchEvent(ev).
getWindow()获取到当前Window对象,表示顶层窗口,管理界面的显示和事件的响应;每个Activity 均会创建一个PhoneWindow对象,
是Activity和整个View系统交互的接口,但是该类是一个抽象类。
从文档中可以看到The only existing implementation of this abstract class is android.policy.PhoneWindow, which you should instantiate when needing a Window.
所以我们找到PhoneWindow类,查看它的superDispatchTouchEvent()方法。

@Overridepublic boolean superDispatchTouchEvent(MotionEvent event) {    return mDecor.superDispatchTouchEvent(event);}

该方法又是调用了mDecor.superDispatchTouchEvent(event), mDecor是什么呢? 从名字中我们大概也能猜出来是当前窗口最顶层的DecorView
Window界面的最顶层的View对象。

// This is the top-level view of the window, containing the window decor.private DecorView mDecor;

讲到这里不妨就提一下DecorView.

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {    ...}

它集成子FrameLayout所有很多时候我们在用布局工具查看的时候发现Activity的布局FrameLayout的。就是这个原因。
好了,我们接着看DecorView中的superDispatchTouchEvent()方法。

public boolean superDispatchTouchEvent(MotionEvent event) {    return super.dispatchTouchEvent(event);}

是调用了super.dispatchTouchEveent(),而DecorView的父类是FrameLayout所以我们找到FrameLayout.dispatchTouchEveent().
我们看到FrameLayout中没有重写dispatchTouchEveent()方法,所以我们再找到FrameLayout的父类ViewGroup.看ViewGroup.dispatchTouchEveent()实现。
新大陆浮现了…

/** * [email protected]} */@Overridepublic boolean dispatchTouchEvent(MotionEvent ev) {    // Consistency verifier for debugging purposes.是调试使用的,我们不用管这里了。    if (mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);    }    boolean handled = false;    // onFilterTouchEventForSecurity()用安全机制来过滤触摸事件,true为不过滤分发下去,false则销毁掉该事件。    // 方法具体实现是去判断是否被其它窗口遮挡住了,如果遮挡住就要过滤掉该事件。    if (onFilterTouchEventForSecurity(ev)) {        // 没有被其它窗口遮住        final int action = ev.getAction();        final int actionMasked = action & MotionEvent.ACTION_MASK;        // 下面这一块注释说的很清楚了,就是在`Down`的时候把所有的状态都重置,作为一个新事件的开始。        // Handle an initial down.        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Throw away all previous state when starting a new touch gesture.            // The framework may have dropped the up or cancel event for the previous gesture            // due to an app switch, ANR, or some other state change.            cancelAndClearTouchTargets(ev);            resetTouchState();            // 如果是`Down`,那么`mFirstTouchTarget`到这里肯定是`null`.因为是新一系列手势的开始。            // `mFirstTouchTarget`是处理第一个事件的目标。        }        // 检查是否拦截该事件(如果`onInterceptTouchEvent()`返回true就拦截该事件)        // Check for interception.        final boolean intercepted;        if (actionMasked == MotionEvent.ACTION_DOWN                || mFirstTouchTarget != null) {            // 标记事件不允许被拦截, 默认是`false`, 该值可以通过`requestDisallowInterceptTouchEvent(true)`方法来设置,            // 通知父`View`不要拦截该`View`上的事件。            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;            if (!disallowIntercept) {                // 判断该`ViewGroup`是否要拦截该事件。`onInterceptTouchEvent()`方法默认返回`false`即不拦截。                intercepted = onInterceptTouchEvent(ev);                ev.setAction(action); // restore action in case it was changed            } else {                // 子`View`通知父`View`不要拦截。这样就不会走到上面`onInterceptTouchEvent()`方法中了,                // 所以父`View`就不会拦截该事件。                intercepted = false;            }        } else {            // 注释比较清楚了,就是没有目标来处理该事件,而且也不是一个新的事件`Down`事件(新事件的开始),             // 我们应该拦截下他。            // There are no touch targets and this action is not an initial down            // so this view group continues to intercept touches.            intercepted = true;        }        // Check for cancelation.检查当前是否是`Cancel`事件或者是有`Cancel`标记。        final boolean canceled = resetCancelNextUpFlag(this)                || actionMasked == MotionEvent.ACTION_CANCEL;        // Update list of touch targets for pointer down, if needed. 这行代码为是否需要将当前的触摸事件分发给多个子`View`,        // 默认为`true`,分发给多个`View`(比如几个子`View`位置重叠)。默认是true        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;        // 保存当前要分发给的目标        TouchTarget newTouchTarget = null;        boolean alreadyDispatchedToNewTouchTarget = false;        // 如果没取消也不拦截,进入方法内部        if (!canceled && !intercepted) {            // 下面这部分代码的意思其实就是找到该事件位置下的`View`(可见或者是在动画中的View), 并且与`pointID`关联。            if (actionMasked == MotionEvent.ACTION_DOWN                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                final int actionIndex = ev.getActionIndex(); // always 0 for down                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                        : TouchTarget.ALL_POINTER_IDS;                // Clean up earlier touch targets for this pointer id in case they                // have become out of sync.                removePointersFromTouchTargets(idBitsToAssign);                final int childrenCount = mChildrenCount;                if (newTouchTarget == null && childrenCount != 0) {                    final float x = ev.getX(actionIndex);                    final float y = ev.getY(actionIndex);                    // Find a child that can receive the event.                    // Scan children from front to back.                    final ArrayList<View> preorderedList = buildOrderedChildList();                    final boolean customOrder = preorderedList == null                            && isChildrenDrawingOrderEnabled();                    // 遍历找子`View`进行分发了。                    final View[] children = mChildren;                    for (int i = childrenCount - 1; i >= 0; i--) {                        final int childIndex = customOrder                                ? getChildDrawingOrder(childrenCount, i) : i;                        final View child = (preorderedList == null)                                ? children[childIndex] : preorderedList.get(childIndex);                        // `canViewReceivePointerEvents()`方法会去判断这个`View`是否可见或者在播放动画,                        // 只有这两种情况下可以接受事件的分发                        // `isTransformedTouchPointInView`判断这个事件的坐标值是否在该`View`内。                        if (!canViewReceivePointerEvents(child)                                || !isTransformedTouchPointInView(x, y, child, null)) {                            continue;                        }                        // 找到该`View`对应的在`mFristTouchTarget`中的存储的目标, 判断这个`View`可能已经不是之前`mFristTouchTarget`中的`View`了。                        // 如果找不到就返回null, 这种情况是用于多点触摸, 比如在同一个`View`上按下了多跟手指。                        newTouchTarget = getTouchTarget(child);                        if (newTouchTarget != null) {                            // Child View已经接受了这个事件了                            // Child is already receiving touch within its bounds.                            // Give it the new pointer in addition to the ones it is handling.                            newTouchTarget.pointerIdBits |= idBitsToAssign;                            // 找到该View了,不用再循环找了                            break;                        }                        resetCancelNextUpFlag(child);                        // 如果上面没有break,只有newTouchTarget为null,说明上面我们找到的Child View和之前的肯定不是同一个了,                         // 是新增的, 比如多点触摸的时候,一个手指按在了这个`View`上,另一个手指按在了另一个`View`上。                        // 这时候我们就看child是否分发该事件。dispatchTransformedTouchEvent如果child为null,就直接该ViewGroup出来事件                        // 如果child不为null,就调用child.dispatchTouchEvent                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                            // 如果这个Child View能分发,那我们就要把之前存储的值改变成现在的Child View。                            // Child wants to receive touch within its bounds.                            mLastTouchDownTime = ev.getDownTime();                            if (preorderedList != null) {                                // childIndex points into presorted list, find original index                                for (int j = 0; j < childrenCount; j++) {                                    if (children[childIndex] == mChildren[j]) {                                        mLastTouchDownIndex = j;                                        break;                                    }                                }                            } else {                                mLastTouchDownIndex = childIndex;                            }                            mLastTouchDownX = ev.getX();                            mLastTouchDownY = ev.getY();                            // 赋值成现在的Child View对应的值,并且会把`mFirstTouchTarget`也改成该值(mFristTouchTarget`与`newTouchTarget`是一样的)。                            newTouchTarget = addTouchTarget(child, idBitsToAssign);                            // 分发给子`View`了,不用再继续循环了                            alreadyDispatchedToNewTouchTarget = true;                            break;                        }                    }                    if (preorderedList != null) preorderedList.clear();                }                // `newTouchTarget == null`就是没有找到新的可以分发该事件的子`View`,那我们只能用上一次的分发对象了。                if (newTouchTarget == null && mFirstTouchTarget != null) {                    // Did not find a child to receive the event.                    // Assign the pointer to the least recently added target.                    newTouchTarget = mFirstTouchTarget;                    while (newTouchTarget.next != null) {                        newTouchTarget = newTouchTarget.next;                    }                    newTouchTarget.pointerIdBits |= idBitsToAssign;                }            }        }        // DOWN事件在上面会去找touch target        // Dispatch to touch targets.        if (mFirstTouchTarget == null) {            // dispatchTransformedTouchEvent方法中如果child为null,那么就调用super.dispatchTouchEvent(transformedEvent);否则调用child.dispatchTouchEvent(transformedEvent)。            // `super.dispatchTouchEvent()`也就是说,此时`Viewgroup`处理`touch`消息跟普通`view`一致。普通`View`类内部会调用`onTouchEvent()`方法            // No touch targets so treat this as an ordinary view. 自己处理            handled = dispatchTransformedTouchEvent(ev, canceled, null,                    TouchTarget.ALL_POINTER_IDS);        } else {            // 分发            // Dispatch to touch targets, excluding the new touch target if we already            // dispatched to it.  Cancel touch targets if necessary.            TouchTarget predecessor = null;            TouchTarget target = mFirstTouchTarget;            while (target != null) {                final TouchTarget next = target.next;                // 找到了新的子`View`,并且这个是新加的对象,上面已经处理过了。                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                    handled = true;                } else {                    // 否则都调用dispatchTransformedTouchEvent处理,传递给child                    final boolean cancelChild = resetCancelNextUpFlag(target.child)                            || intercepted;                    // 正常分发                    if (dispatchTransformedTouchEvent(ev, cancelChild,                            target.child, target.pointerIdBits)) {                        handled = true;                    }                    // 如果是onInterceptTouchEvent返回true就会遍历mFirstTouchTarget全部给销毁,这就是为什么onInterceptTouchEvent返回true,之后所有的时间都不会再继续分发的了。                    if (cancelChild) {                        if (predecessor == null) {                            mFirstTouchTarget = next;                        } else {                            predecessor.next = next;                        }                        target.recycle();                        target = next;                        continue;                    }                }                predecessor = target;                target = next;            }        }        // Update list of touch targets for pointer up or cancel, if needed.        if (canceled                || actionMasked == MotionEvent.ACTION_UP                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {            resetTouchState();        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {            // 当某个手指抬起的时候,清除他相关的数据。            final int actionIndex = ev.getActionIndex();            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);            removePointersFromTouchTargets(idBitsToRemove);        }    }    if (!handled && mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);    }    return handled;}

接下来还要说说dispatchTransformedTouchEvent()方法,虽然上面也说了大体功能,但是看一下源码能说明另一个问题:

/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,        View child, int desiredPointerIdBits) {    final boolean handled;    // Canceling motions is a special case.  We don't need to perform any transformations    // or filtering.  The important part is the action, not the contents.    final int oldAction = event.getAction();    // 这就是为什么时间被拦截之后,之前处理过该事件的`View`会收到`CANCEL`.    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {        event.setAction(MotionEvent.ACTION_CANCEL);        if (child == null) {            handled = super.dispatchTouchEvent(event);        } else {            // 子`View`去处理,如果子`View`仍然是`ViewGroup`那还是同样的处理,如果子`View`是普通`View`,普通`View`的`dispatchTouchEveent()`会调用`onTouchEvent()`.            handled = child.dispatchTouchEvent(event);        }        event.setAction(oldAction);        return handled;    }    // Calculate the number of pointers to deliver.    final int oldPointerIdBits = event.getPointerIdBits();    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;    // If for some reason we ended up in an inconsistent state where it looks like we    // might produce a motion event with no pointers in it, then drop the event.    if (newPointerIdBits == 0) {        return false;    }    // If the number of pointers is the same and we don't need to perform any fancy    // irreversible transformations, then we can reuse the motion event for this    // dispatch as long as we are careful to revert any changes we make.    // Otherwise we need to make a copy.    final MotionEvent transformedEvent;    if (newPointerIdBits == oldPointerIdBits) {        if (child == null || child.hasIdentityMatrix()) {            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                final float offsetX = mScrollX - child.mLeft;                final float offsetY = mScrollY - child.mTop;                event.offsetLocation(offsetX, offsetY);                handled = child.dispatchTouchEvent(event);                event.offsetLocation(-offsetX, -offsetY);            }            return handled;        }        transformedEvent = MotionEvent.obtain(event);    } else {        transformedEvent = event.split(newPointerIdBits);    }    // Perform any necessary transformations and dispatch.    if (child == null) {        handled = super.dispatchTouchEvent(transformedEvent);    } else {        final float offsetX = mScrollX - child.mLeft;        final float offsetY = mScrollY - child.mTop;        transformedEvent.offsetLocation(offsetX, offsetY);        if (! child.hasIdentityMatrix()) {            transformedEvent.transform(child.getInverseMatrix());        }        handled = child.dispatchTouchEvent(transformedEvent);    }    // Done.    transformedEvent.recycle();    return handled;}

上面讲了ViewGroupdispatchTouchEveent()有些地方会调用super.dispatchTouchEveent(),而ViewGroup的父类就是View,接下来我们看一下View.dispatchTouchEveent()方法:

/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */public boolean dispatchTouchEvent(MotionEvent event) {    boolean result = false;    // 调试用    if (mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onTouchEvent(event, 0);    }    final int actionMasked = event.getActionMasked();    if (actionMasked == MotionEvent.ACTION_DOWN) {        // Defensive cleanup for new gesture        stopNestedScroll();    }    // 判断该`View`是否被其它`View`遮盖住。    if (onFilterTouchEventForSecurity(event)) {        //noinspection SimplifiableIfStatement        ListenerInfo li = mListenerInfo;        if (li != null && li.mOnTouchListener != null                && (mViewFlags & ENABLED_MASK) == ENABLED                && li.mOnTouchListener.onTouch(this, event)) {            // 先执行`listener`.            result = true;        }        if (!result && onTouchEvent(event)) {            // 执行`onTouchEvent()`.            result = true;        }    }    if (!result && mInputEventConsistencyVerifier != null) {        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);    }    // Clean up after nested scrolls if this is the end of a gesture;    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest    // of the gesture.    if (actionMasked == MotionEvent.ACTION_UP ||            actionMasked == MotionEvent.ACTION_CANCEL ||            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {        stopNestedScroll();    }    return result;}

通过上面的分析我们看到View.dispatchTouchEvent()里面会调用到onTouchEvent()来消耗事件。那么onTouchEvent()是如何处理的呢?下面我们看一下
View.onTouchEvent()源码:

/** * Implement this method to handle touch screen motion events. * <p> * If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * [email protected] #performClick()}. This will ensure consistent system behavior, * including: * <ul> * <li>obeying click sound preferences * <li>dispatching OnClickListener calls * <li>handling [email protected] AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled * </ul> * * @param event The motion event. * @return True if the event was handled, false otherwise. */public boolean onTouchEvent(MotionEvent event) {    final float x = event.getX();    final float y = event.getY();    final int viewFlags = mViewFlags;    // 对disable按钮的处理,注释说的比较明白,一个disable但是clickable的view仍然会消耗事件,只是不响应而已。    if ((viewFlags & ENABLED_MASK) == DISABLED) {        if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {            setPressed(false);        }        // A disabled view that is clickable still consumes the touch        // events, it just doesn't respond to them.        return (((viewFlags & CLICKABLE) == CLICKABLE ||                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));    }    // 关于TouchDelegate,文档中是这样说的The delegate to handle touch events that are physically in this view    // but should be handled by another view. 就是说如果两个View, View2在View1中,View1比较大,如果我们想点击    // View1的时候,让View2去响应点击事件,这时候就需要使用TouchDelegate来设置。    // 简单的理解就是如果这个View有自己的时间委托处理人,就交给委托人处理。    if (mTouchDelegate != null) {        if (mTouchDelegate.onTouchEvent(event)) {            return true;        }    }    if (((viewFlags & CLICKABLE) == CLICKABLE ||            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {        // 这个View可点击        switch (event.getAction()) {            case MotionEvent.ACTION_UP:                // 最好先看DOWN后再看MOVE最后看UP。                // PFLAG_PREPRESSED 表示在一个可滚动的容器中,要稍后才能确定是按下还是滚动.                // PFLAG_PRESSED 表示不是在一个可滚动的容器中,已经可以确定按下这一操作.                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {                    // 处理点击或长按事件                    // take focus if we don't have it already and we should in                    // touch mode.                    boolean focusTaken = false;                    if (isFocusable() && isFocusableInTouchMode() && !isFocused())                         // 如果现在还没获取到焦点,就再获取一次焦点                        focusTaken = requestFocus();                    }                    // 在前面`DOWN`事件的时候会延迟显示`View`的`pressed`状态,用户可能在我们还没有显示按下状态效果时就不按了.我们还是得在进行实际的点击操作时,让用户看到效果。                    if (prepressed) {                        // The button is being released before we actually                        // showed it as pressed.  Make it show the pressed                        // state now (before scheduling the click) to ensure                        // the user sees it.                        setPressed(true, x, y);                   }                    if (!mHasPerformedLongPress) {                        // 判断不是长按                        // This is a tap, so remove the longpress check                        removeLongPressCallback();                        // Only perform take click actions if we were in the pressed state                        if (!focusTaken) {                            // Use a Runnable and post this rather than calling                            // performClick directly. This lets other visual state                            // of the view update before click actions start.                            if (mPerformClick == null) {                                mPerformClick = new PerformClick();                            }                            // PerformClick就是个Runnable,里面执行performClick()方法。performClick()方法中怎么执行呢?我们在后面再说。                            if (!post(mPerformClick)) {                                performClick();                            }                        }                    }                    if (mUnsetPressedState == null) {                        mUnsetPressedState = new UnsetPressedState();                    }                    // 取消按下状态,UnsetPressedState也是个Runnable,里面执行setPressed(false)                    if (prepressed) {                        postDelayed(mUnsetPressedState,                                ViewConfiguration.getPressedStateDuration());                    } else if (!post(mUnsetPressedState)) {                        // If the post failed, unpress right now                        mUnsetPressedState.run();                    }                    removeTapCallback();                }                break;            case MotionEvent.ACTION_DOWN:                mHasPerformedLongPress = false;                // performButtonActionOnTouchDown()处理鼠标右键菜单,有些View显示右键菜单就直接弹菜单.一般设备用不到鼠标,所以返回false。                if (performButtonActionOnTouchDown(event)) {                    break;                }                // Walk up the hierarchy to determine if we're inside a scrolling container.                boolean isInScrollingContainer = isInScrollingContainer();                // For views inside a scrolling container, delay the pressed feedback for                // a short period in case this is a scroll.                // 就是遍历下View层级,判断这个View是不是在一个能scroll的View中。                if (isInScrollingContainer) {                    // 因为用户可能是点击或者是滚动,所以我们不能立马判断,先给用户设置一个要点击的事件。                    mPrivateFlags |= PFLAG_PREPRESSED;                    if (mPendingCheckForTap == null) {                        mPendingCheckForTap = new CheckForTap();                    }                    mPendingCheckForTap.x = event.getX();                    mPendingCheckForTap.y = event.getY();                    // 发送一个延时的操作,用于判断用户到底是点击还是滚动。其实就是在tapTimeout中如果用户没有滚动,那就是点击了。                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());                } else {                    // 设置成点击状态                    // Not inside a scrolling container, so show the feedback right away                    setPressed(true, x, y);                    // 检查是否是长按,就是过一段时间后如果还在按住,那就是长按了。长按的时间是ViewConfiguration.getLongPressTimeout()                    // 也就是500毫秒                    checkForLongClick(0);                }                break;            case MotionEvent.ACTION_CANCEL:                // 取消按下状态,移动点击消息,移动长按消息。                setPressed(false);                removeTapCallback();                removeLongPressCallback();                break;            case MotionEvent.ACTION_MOVE:                drawableHotspotChanged(x, y);                // Be lenient about moving outside of buttons, 检查是否移动到View外面了。                if (!pointInView(x, y, mTouchSlop)) {                    // 移动到区域外面去了,就要取消点击。                    // Outside button                    removeTapCallback();                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {                        // Remove any future long press/tap checks                        removeLongPressCallback();                        setPressed(false);                    }                }                break;        }        return true;    }    return false;}

上面讲了Touch事件的分发和处理,随便说一下点击事件:
我们平时使用的时候都知道给View设置点击事件是setOnClickListener()

/** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */public void setOnClickListener(OnClickListener l) {    if (!isClickable()) {        setClickable(true);    }    // `getListenerInfo()`就是判断成员变量`mListenerInfo`是否是null,不是就返回,是的话就初始化一个。    getListenerInfo().mOnClickListener = l;}

那什么地方会调用mListenerInfo.mOnClickListener呢?

/** * Call this view's OnClickListener, if it is defined.  Performs all normal * actions associated with clicking: reporting accessibility event, playing * a sound, etc. * * @return True there was an assigned OnClickListener that was called, false *         otherwise is returned. */public boolean performClick() {    final boolean result;    final ListenerInfo li = mListenerInfo;    if (li != null && li.mOnClickListener != null) {        playSoundEffect(SoundEffectConstants.CLICK);        li.mOnClickListener.onClick(this);        result = true;    } else {        result = false;    }    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);    return result;}

讲到这里就明白了。onTouchEvent()中的ACTION_UP中会调用performClick()方法。

到这里,就全部分析完了,这一块还是比较麻烦的,中间查了很多资料,有些地方自己可能也理解的不太对,如果有哪里理解的不对的地方,还请大家指出来。谢谢。


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