Android Touch事件分发详解
先说一些基本的知识,方便后面分析源码时能更好理解。
- 所有Touch
事件都被封装成MotionEvent
对象,包括Touch
的位置、历史记录、第几个手指等.
事件类型分为
ACTION_DOWN
,ACTION_UP
,ACTION_MOVE
,ACTION_POINTER_DOWN
,ACTION_POINTER_UP
,ACTION_CANCEL
, 每个
一个完整的事件以ACTION_DOWN
开始ACTION_UP
结束,并且ACTION_CANCEL
只能由代码引起.一般对于CANCEL
的处理和UP
的相同。CANCEL
的一个简单例子:手指在移动的过程中突然移动到了边界外,那么这时ACTION_UP
事件了,所以这是的CANCEL
和UP
的处理是一致的。事件的处理分别为
dispatchTouchEveent()
分发事件(TextView
等这种最小的View
中不会有该方式)、onInterceptTouchEvent()
拦截事件(ViewGroup
中拦截事件)、onTouchEvent()
消费事件.事件从
Activity.dispatchTouchEveent()
开始传递,只要没有停止拦截,就会从最上层(ViewGroup
)开始一直往下传递,子View
通过onTouchEvent()
消费事件。(隧道式向下分发).如果时间从上往下一直传递到最底层的子
View
,但是该View
没有消费该事件,那么该事件会反序网上传递(从该View
传递给自己的ViewGroup
,然后再传给更上层的ViewGroup
直至传递给Activity.onTouchEvent()
).
(冒泡式向上处理).如果
View
没有消费ACTION_DOWN
事件,之后其他的MOVE
、UP
等事件都不会传递过来.事件由父
View(ViewGroup)
传递给子View
,ViewGroup
可以通过onInterceptTouchEvent()
方法对事件进行拦截,停止其往下传递,如果拦截(返回true
)后该事件
会直接走到该ViewGroup
中的onTouchEvent()
中,不会再往下传递给子View
.如果从DOWN
开始,之后的MOVE
、UP
都会直接在该ViewGroup.onTouchEvent()
中进行处理。
如果子View
之前在处理某个事件,但是后续被ViewGroup
拦截,那么子View
会接收到ACTION_CANCEL
.OnTouchListener
优先于onTouchEvent()
对事件进行消费。TouchTarget
是保存手指点击区域属性的一个类,手指的所有移动过程都会被它记录下来, 包含被touch
的View
。
废话不多说,直接上源码,源码妥妥的是最新版5.0:
我们先从Activity.dispatchTouchEveent()
说起:
/** * Called to process touch screen events. You can override this to * intercept all touch screen events before they are dispatched to the * window. Be sure to call this implementation for touch screen events * that should be handled normally. * * @param ev The touch screen event. * * @return boolean Return true if this event was consumed. */public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev);}
代码一看能感觉出来DOWN
事件比较特殊。我们继续走到onUserInteraction()
代码中.
/** * Called whenever a key, touch, or trackball event is dispatched to the * activity. Implement this method if you wish to know that the user has * interacted with the device in some way while your activity is running. * This callback and [email protected] #onUserLeaveHint} are intended to help * activities manage status bar notifications intelligently; specifically, * for helping activities determine the proper time to cancel a notfication. * * <p>All calls to your activity's [email protected] #onUserLeaveHint} callback will * be accompanied by calls to [email protected] #onUserInteraction}. This * ensures that your activity will be told of relevant user activity such * as pulling down the notification pane and touching an item there. * * <p>Note that this callback will be invoked for the touch down action * that begins a touch gesture, but may not be invoked for the touch-moved * and touch-up actions that follow. * * @see #onUserLeaveHint() */public void onUserInteraction() {}
但是该方法是空方法,没有具体实现。 我们往下看getWindow().superDispatchTouchEvent(ev)
. getWindow()
获取到当前Window
对象,表示顶层窗口,管理界面的显示和事件的响应;每个Activity 均会创建一个PhoneWindow对象,
是Activity和整个View系统交互的接口,但是该类是一个抽象类。
从文档中可以看到The only existing implementation of this abstract class is android.policy.PhoneWindow, which you should instantiate when needing a Window.
,
所以我们找到PhoneWindow
类,查看它的superDispatchTouchEvent()
方法。
@Overridepublic boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event);}
该方法又是调用了mDecor.superDispatchTouchEvent(event)
, mDecor
是什么呢? 从名字中我们大概也能猜出来是当前窗口最顶层的DecorView
, Window
界面的最顶层的View
对象。
// This is the top-level view of the window, containing the window decor.private DecorView mDecor;
讲到这里不妨就提一下DecorView
.
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker { ...}
它集成子FrameLayout
所有很多时候我们在用布局工具查看的时候发现Activity
的布局FrameLayout
的。就是这个原因。
好了,我们接着看DecorView
中的superDispatchTouchEvent()
方法。
public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event);}
是调用了super.dispatchTouchEveent()
,而DecorView
的父类是FrameLayout
所以我们找到FrameLayout.dispatchTouchEveent()
.
我们看到FrameLayout
中没有重写dispatchTouchEveent()
方法,所以我们再找到FrameLayout
的父类ViewGroup
.看ViewGroup.dispatchTouchEveent()
实现。
新大陆浮现了…
/** * [email protected]} */@Overridepublic boolean dispatchTouchEvent(MotionEvent ev) { // Consistency verifier for debugging purposes.是调试使用的,我们不用管这里了。 if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; // onFilterTouchEventForSecurity()用安全机制来过滤触摸事件,true为不过滤分发下去,false则销毁掉该事件。 // 方法具体实现是去判断是否被其它窗口遮挡住了,如果遮挡住就要过滤掉该事件。 if (onFilterTouchEventForSecurity(ev)) { // 没有被其它窗口遮住 final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // 下面这一块注释说的很清楚了,就是在`Down`的时候把所有的状态都重置,作为一个新事件的开始。 // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); // 如果是`Down`,那么`mFirstTouchTarget`到这里肯定是`null`.因为是新一系列手势的开始。 // `mFirstTouchTarget`是处理第一个事件的目标。 } // 检查是否拦截该事件(如果`onInterceptTouchEvent()`返回true就拦截该事件) // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { // 标记事件不允许被拦截, 默认是`false`, 该值可以通过`requestDisallowInterceptTouchEvent(true)`方法来设置, // 通知父`View`不要拦截该`View`上的事件。 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { // 判断该`ViewGroup`是否要拦截该事件。`onInterceptTouchEvent()`方法默认返回`false`即不拦截。 intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { // 子`View`通知父`View`不要拦截。这样就不会走到上面`onInterceptTouchEvent()`方法中了, // 所以父`View`就不会拦截该事件。 intercepted = false; } } else { // 注释比较清楚了,就是没有目标来处理该事件,而且也不是一个新的事件`Down`事件(新事件的开始), // 我们应该拦截下他。 // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation.检查当前是否是`Cancel`事件或者是有`Cancel`标记。 final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. 这行代码为是否需要将当前的触摸事件分发给多个子`View`, // 默认为`true`,分发给多个`View`(比如几个子`View`位置重叠)。默认是true final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; // 保存当前要分发给的目标 TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; // 如果没取消也不拦截,进入方法内部 if (!canceled && !intercepted) { // 下面这部分代码的意思其实就是找到该事件位置下的`View`(可见或者是在动画中的View), 并且与`pointID`关联。 if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildOrderedChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); // 遍历找子`View`进行分发了。 final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = (preorderedList == null) ? children[childIndex] : preorderedList.get(childIndex); // `canViewReceivePointerEvents()`方法会去判断这个`View`是否可见或者在播放动画, // 只有这两种情况下可以接受事件的分发 // `isTransformedTouchPointInView`判断这个事件的坐标值是否在该`View`内。 if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } // 找到该`View`对应的在`mFristTouchTarget`中的存储的目标, 判断这个`View`可能已经不是之前`mFristTouchTarget`中的`View`了。 // 如果找不到就返回null, 这种情况是用于多点触摸, 比如在同一个`View`上按下了多跟手指。 newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child View已经接受了这个事件了 // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; // 找到该View了,不用再循环找了 break; } resetCancelNextUpFlag(child); // 如果上面没有break,只有newTouchTarget为null,说明上面我们找到的Child View和之前的肯定不是同一个了, // 是新增的, 比如多点触摸的时候,一个手指按在了这个`View`上,另一个手指按在了另一个`View`上。 // 这时候我们就看child是否分发该事件。dispatchTransformedTouchEvent如果child为null,就直接该ViewGroup出来事件 // 如果child不为null,就调用child.dispatchTouchEvent if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // 如果这个Child View能分发,那我们就要把之前存储的值改变成现在的Child View。 // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); // 赋值成现在的Child View对应的值,并且会把`mFirstTouchTarget`也改成该值(mFristTouchTarget`与`newTouchTarget`是一样的)。 newTouchTarget = addTouchTarget(child, idBitsToAssign); // 分发给子`View`了,不用再继续循环了 alreadyDispatchedToNewTouchTarget = true; break; } } if (preorderedList != null) preorderedList.clear(); } // `newTouchTarget == null`就是没有找到新的可以分发该事件的子`View`,那我们只能用上一次的分发对象了。 if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // DOWN事件在上面会去找touch target // Dispatch to touch targets. if (mFirstTouchTarget == null) { // dispatchTransformedTouchEvent方法中如果child为null,那么就调用super.dispatchTouchEvent(transformedEvent);否则调用child.dispatchTouchEvent(transformedEvent)。 // `super.dispatchTouchEvent()`也就是说,此时`Viewgroup`处理`touch`消息跟普通`view`一致。普通`View`类内部会调用`onTouchEvent()`方法 // No touch targets so treat this as an ordinary view. 自己处理 handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // 分发 // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; // 找到了新的子`View`,并且这个是新加的对象,上面已经处理过了。 if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { // 否则都调用dispatchTransformedTouchEvent处理,传递给child final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; // 正常分发 if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } // 如果是onInterceptTouchEvent返回true就会遍历mFirstTouchTarget全部给销毁,这就是为什么onInterceptTouchEvent返回true,之后所有的时间都不会再继续分发的了。 if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { // 当某个手指抬起的时候,清除他相关的数据。 final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled;}
接下来还要说说dispatchTransformedTouchEvent()
方法,虽然上面也说了大体功能,但是看一下源码能说明另一个问题:
/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); // 这就是为什么时间被拦截之后,之前处理过该事件的`View`会收到`CANCEL`. if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { // 子`View`去处理,如果子`View`仍然是`ViewGroup`那还是同样的处理,如果子`View`是普通`View`,普通`View`的`dispatchTouchEveent()`会调用`onTouchEvent()`. handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled;}
上面讲了ViewGroup
的dispatchTouchEveent()
有些地方会调用super.dispatchTouchEveent()
,而ViewGroup
的父类就是View
,接下来我们看一下View.dispatchTouchEveent()
方法:
/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */public boolean dispatchTouchEvent(MotionEvent event) { boolean result = false; // 调试用 if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture stopNestedScroll(); } // 判断该`View`是否被其它`View`遮盖住。 if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { // 先执行`listener`. result = true; } if (!result && onTouchEvent(event)) { // 执行`onTouchEvent()`. result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result;}
通过上面的分析我们看到View.dispatchTouchEvent()
里面会调用到onTouchEvent()
来消耗事件。那么onTouchEvent()
是如何处理的呢?下面我们看一下 View.onTouchEvent()
源码:
/** * Implement this method to handle touch screen motion events. * <p> * If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * [email protected] #performClick()}. This will ensure consistent system behavior, * including: * <ul> * <li>obeying click sound preferences * <li>dispatching OnClickListener calls * <li>handling [email protected] AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled * </ul> * * @param event The motion event. * @return True if the event was handled, false otherwise. */public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; // 对disable按钮的处理,注释说的比较明白,一个disable但是clickable的view仍然会消耗事件,只是不响应而已。 if ((viewFlags & ENABLED_MASK) == DISABLED) { if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); } // 关于TouchDelegate,文档中是这样说的The delegate to handle touch events that are physically in this view // but should be handled by another view. 就是说如果两个View, View2在View1中,View1比较大,如果我们想点击 // View1的时候,让View2去响应点击事件,这时候就需要使用TouchDelegate来设置。 // 简单的理解就是如果这个View有自己的时间委托处理人,就交给委托人处理。 if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { // 这个View可点击 switch (event.getAction()) { case MotionEvent.ACTION_UP: // 最好先看DOWN后再看MOVE最后看UP。 // PFLAG_PREPRESSED 表示在一个可滚动的容器中,要稍后才能确定是按下还是滚动. // PFLAG_PRESSED 表示不是在一个可滚动的容器中,已经可以确定按下这一操作. boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { // 处理点击或长按事件 // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) // 如果现在还没获取到焦点,就再获取一次焦点 focusTaken = requestFocus(); } // 在前面`DOWN`事件的时候会延迟显示`View`的`pressed`状态,用户可能在我们还没有显示按下状态效果时就不按了.我们还是得在进行实际的点击操作时,让用户看到效果。 if (prepressed) { // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. setPressed(true, x, y); } if (!mHasPerformedLongPress) { // 判断不是长按 // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } // PerformClick就是个Runnable,里面执行performClick()方法。performClick()方法中怎么执行呢?我们在后面再说。 if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } // 取消按下状态,UnsetPressedState也是个Runnable,里面执行setPressed(false) if (prepressed) { postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; // performButtonActionOnTouchDown()处理鼠标右键菜单,有些View显示右键菜单就直接弹菜单.一般设备用不到鼠标,所以返回false。 if (performButtonActionOnTouchDown(event)) { break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. // 就是遍历下View层级,判断这个View是不是在一个能scroll的View中。 if (isInScrollingContainer) { // 因为用户可能是点击或者是滚动,所以我们不能立马判断,先给用户设置一个要点击的事件。 mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); // 发送一个延时的操作,用于判断用户到底是点击还是滚动。其实就是在tapTimeout中如果用户没有滚动,那就是点击了。 postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // 设置成点击状态 // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); // 检查是否是长按,就是过一段时间后如果还在按住,那就是长按了。长按的时间是ViewConfiguration.getLongPressTimeout() // 也就是500毫秒 checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: // 取消按下状态,移动点击消息,移动长按消息。 setPressed(false); removeTapCallback(); removeLongPressCallback(); break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons, 检查是否移动到View外面了。 if (!pointInView(x, y, mTouchSlop)) { // 移动到区域外面去了,就要取消点击。 // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; } return false;}
上面讲了Touch
事件的分发和处理,随便说一下点击事件:
我们平时使用的时候都知道给View
设置点击事件是setOnClickListener()
/** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */public void setOnClickListener(OnClickListener l) { if (!isClickable()) { setClickable(true); } // `getListenerInfo()`就是判断成员变量`mListenerInfo`是否是null,不是就返回,是的话就初始化一个。 getListenerInfo().mOnClickListener = l;}
那什么地方会调用mListenerInfo.mOnClickListener
呢?
/** * Call this view's OnClickListener, if it is defined. Performs all normal * actions associated with clicking: reporting accessibility event, playing * a sound, etc. * * @return True there was an assigned OnClickListener that was called, false * otherwise is returned. */public boolean performClick() { final boolean result; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); return result;}
讲到这里就明白了。onTouchEvent()
中的ACTION_UP
中会调用performClick()
方法。
到这里,就全部分析完了,这一块还是比较麻烦的,中间查了很多资料,有些地方自己可能也理解的不太对,如果有哪里理解的不对的地方,还请大家指出来。谢谢。
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