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android事件散发(二)

热度:42   发布时间:2016-04-27 23:24:40.0
android事件分发(二)

很早之前写过一篇android事件分发的博客,主要写的是它是如何分发的,具体很多原理的东西都没有涉及到,今天就从源码看android如何控制它的分发机制。
鉴于手机屏幕的限制,所以android选择了分层的方式布局,这就引出了今天的主题--事件分发
当你点击一个控件或者某个空白区域时,如何确定你点击的位置,事件又是如何传递到这里的,相信看过上篇博客的都知道如何传递了,下面就开始看源码

public boolean dispatchTouchEvent(MotionEvent event) {        boolean result = false;        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onTouchEvent(event, 0);        }        final int actionMasked = event.getActionMasked();        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Defensive cleanup for new gesture            stopNestedScroll();        }        if (onFilterTouchEventForSecurity(event)) {            //noinspection SimplifiableIfStatement            ListenerInfo li = mListenerInfo;            if (li != null && li.mOnTouchListener != null                    && (mViewFlags & ENABLED_MASK) == ENABLED                    && li.mOnTouchListener.onTouch(this, event)) {                result = true;            }            if (!result && onTouchEvent(event)) {                result = true;            }        }        if (!result && mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);        }        // Clean up after nested scrolls if this is the end of a gesture;        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest        // of the gesture.        if (actionMasked == MotionEvent.ACTION_UP ||                actionMasked == MotionEvent.ACTION_CANCEL ||                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {            stopNestedScroll();        }        return result;    }

从上面的代码可以看出主要代码就是第三个if了,首先检测事件的安全性,判断监听事件是否为空,是否有touch事件,判断当前控件是否为enable,回调onTouch()事件的返回值,那个down和up时停止滚动等先不管,看核心代码.

ListenerInfo getListenerInfo() {        if (mListenerInfo != null) {            return mListenerInfo;        }        mListenerInfo = new ListenerInfo();        return mListenerInfo;    }

从以上这段代码会看出mListenerInfo一定会被赋值,当然限定于ListenerInfo有的监听事件,监听事件不为空时,监听事件就存在onTouchListener,第三个条件基本都满足,Android控件默认的情况下都是enable,除非你手动设置,第四个条件,如果回调的onTouch()事件返回的为true,dispatchTouchEvent(event)直接返回true,否则继续走onTouchEvent(event)
从上面可以看出onTouchEvent(event)就是dispatchTouchEvent(event)的小棋子,小棋子被执行的话,返回值就是dispatchTouchEvent(event)的返回值,也就验证了之前说的如果dispatchTouchEvent(event)返回true就交给onTouchEvent(event)去执行

public boolean onTouchEvent(MotionEvent event) {        final float x = event.getX();        final float y = event.getY();        final int viewFlags = mViewFlags;        if ((viewFlags & ENABLED_MASK) == DISABLED) {            if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {                setPressed(false);            }            // A disabled view that is clickable still consumes the touch            // events, it just doesn't respond to them.            return (((viewFlags & CLICKABLE) == CLICKABLE ||                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));        }        if (mTouchDelegate != null) {            if (mTouchDelegate.onTouchEvent(event)) {                return true;            }        }        if (((viewFlags & CLICKABLE) == CLICKABLE ||                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {            switch (event.getAction()) {                case MotionEvent.ACTION_UP:                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {                        // take focus if we don't have it already and we should in                        // touch mode.                        boolean focusTaken = false;                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {                            focusTaken = requestFocus();                        }                        if (prepressed) {                            // The button is being released before we actually                            // showed it as pressed.  Make it show the pressed                            // state now (before scheduling the click) to ensure                            // the user sees it.                            setPressed(true, x, y);                       }                        if (!mHasPerformedLongPress) {                            // This is a tap, so remove the longpress check                            removeLongPressCallback();                            // Only perform take click actions if we were in the pressed state                            if (!focusTaken) {                                // Use a Runnable and post this rather than calling                                // performClick directly. This lets other visual state                                // of the view update before click actions start.                                if (mPerformClick == null) {                                    mPerformClick = new PerformClick();                                }                                if (!post(mPerformClick)) {                                    performClick();                                }                            }                        }                        if (mUnsetPressedState == null) {                            mUnsetPressedState = new UnsetPressedState();                        }                        if (prepressed) {                            postDelayed(mUnsetPressedState,                                    ViewConfiguration.getPressedStateDuration());                        } else if (!post(mUnsetPressedState)) {                            // If the post failed, unpress right now                            mUnsetPressedState.run();                        }                        removeTapCallback();                    }                    break;                case MotionEvent.ACTION_DOWN:                    mHasPerformedLongPress = false;                    if (performButtonActionOnTouchDown(event)) {                        break;                    }                    // Walk up the hierarchy to determine if we're inside a scrolling container.                    boolean isInScrollingContainer = isInScrollingContainer();                    // For views inside a scrolling container, delay the pressed feedback for                    // a short period in case this is a scroll.                    if (isInScrollingContainer) {                        mPrivateFlags |= PFLAG_PREPRESSED;                        if (mPendingCheckForTap == null) {                            mPendingCheckForTap = new CheckForTap();                        }                        mPendingCheckForTap.x = event.getX();                        mPendingCheckForTap.y = event.getY();                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());                    } else {                        // Not inside a scrolling container, so show the feedback right away                        setPressed(true, x, y);                        checkForLongClick(0);                    }                    break;                case MotionEvent.ACTION_CANCEL:                    setPressed(false);                    removeTapCallback();                    removeLongPressCallback();                    break;                case MotionEvent.ACTION_MOVE:                    drawableHotspotChanged(x, y);                    // Be lenient about moving outside of buttons                    if (!pointInView(x, y, mTouchSlop)) {                        // Outside button                        removeTapCallback();                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {                            // Remove any future long press/tap checks                            removeLongPressCallback();                            setPressed(false);                        }                    }                    break;            }            return true;        }        return false;    }

好长的代码,还是看核心代码,前面介绍了Android的控件默认都是enable的,所以第一个if跳过,直接看第三个if,控件是否可点击(或者是是否有长按事件)进入switch中,下面就开始Down,Move,Up
先来看ACTION_DOWN,首先判断当前点击down事件的操作,如果点击到menu时,显示菜单,返回true,程序直接跳出

protected boolean performButtonActionOnTouchDown(MotionEvent event) {        if ((event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {            if (showContextMenu(event.getX(), event.getY(), event.getMetaState())) {                return true;            }        }        return false;    }

再来看一下ACTION_UP,按不按的那一堆直接跳过,直接看核心代码 performClick(),这个是干嘛的,进去看看

public boolean performClick() {        final boolean result;        final ListenerInfo li = mListenerInfo;        if (li != null && li.mOnClickListener != null) {            playSoundEffect(SoundEffectConstants.CLICK);            li.mOnClickListener.onClick(this);            result = true;        } else {            result = false;        }        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);        return result;    }

这里看到了熟悉的代码onClick(),只要li和li.mOnClickListener不为空,onClick()就会被执行,上面说过li不会为空,li.mOnClickListener赋值如下:

public void setOnClickListener(OnClickListener l) {        if (!isClickable()) {            setClickable(true);        }        getListenerInfo().mOnClickListener = l;    }

只要注册了点击事件li.mOnClickListener也不会为空,所以只要你注册点击事件onClick()就会被执行,当然前提是执行Up事件哦!
看完这段代码是不是觉得掉坑里了,Down,Move,Up,Cancel事件如何执行都会返回true,除非这个控件不能点击,为什么会返回true呢,为了能够之后后面的action,如果程序执行完Down返回false的话后面的Move.Up都不会执行
总结一下view的事件分发结果,首先当你touch到某个点或者区域的时候,先去找这个控件的dispatchTouchEvent(event),该控件没有的话继续找父控件,知道找到为止,然后开始事件分发,如果该控件重写了onTouch()事件,返回true的话,dispatchTouchEvent(event)直接返回true,返回false的话,继续执行onTouchEvent(event),如果该控件没有点击事件,像ImageView,TextView等直接返回false,如果存在点击事件,像Button,ImageButton等去执行Down,Move,Up等,返回true,dispatchTouchEvent(event)对应的返回true or false

以上就是Android中view的事件分发的内容了,下面我们继续研究viewgroup的事件分发,viewgroup继承自view,所以在事件分发上也有一定的相似性,只是viewgroup更复杂一些

先来看viewgroup的dispatchTouchEvent(event)

@Override    public boolean dispatchTouchEvent(MotionEvent ev) {        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);        }        boolean handled = false;        if (onFilterTouchEventForSecurity(ev)) {            final int action = ev.getAction();            final int actionMasked = action & MotionEvent.ACTION_MASK;            // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous gesture                // due to an app switch, ANR, or some other state change.                cancelAndClearTouchTargets(ev);                resetTouchState();            }            // Check for interception.            final boolean intercepted;            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }            // Check for cancelation.            final boolean canceled = resetCancelNextUpFlag(this)                    || actionMasked == MotionEvent.ACTION_CANCEL;            // Update list of touch targets for pointer down, if needed.            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;            TouchTarget newTouchTarget = null;            boolean alreadyDispatchedToNewTouchTarget = false;            if (!canceled && !intercepted) {                if (actionMasked == MotionEvent.ACTION_DOWN                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                    final int actionIndex = ev.getActionIndex(); // always 0 for down                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                            : TouchTarget.ALL_POINTER_IDS;                    // Clean up earlier touch targets for this pointer id in case they                    // have become out of sync.                    removePointersFromTouchTargets(idBitsToAssign);                    final int childrenCount = mChildrenCount;                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        final ArrayList<View> preorderedList = buildOrderedChildList();                        final boolean customOrder = preorderedList == null                                && isChildrenDrawingOrderEnabled();                        final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                            final int childIndex = customOrder                                    ? getChildDrawingOrder(childrenCount, i) : i;                            final View child = (preorderedList == null)                                    ? children[childIndex] : preorderedList.get(childIndex);                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                continue;                            }                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                        }                        if (preorderedList != null) preorderedList.clear();                    }                    if (newTouchTarget == null && mFirstTouchTarget != null) {                        // Did not find a child to receive the event.                        // Assign the pointer to the least recently added target.                        newTouchTarget = mFirstTouchTarget;                        while (newTouchTarget.next != null) {                            newTouchTarget = newTouchTarget.next;                        }                        newTouchTarget.pointerIdBits |= idBitsToAssign;                    }                }            }            // Dispatch to touch targets.            if (mFirstTouchTarget == null) {                // No touch targets so treat this as an ordinary view.                handled = dispatchTransformedTouchEvent(ev, canceled, null,                        TouchTarget.ALL_POINTER_IDS);            } else {                // Dispatch to touch targets, excluding the new touch target if we already                // dispatched to it.  Cancel touch targets if necessary.                TouchTarget predecessor = null;                TouchTarget target = mFirstTouchTarget;                while (target != null) {                    final TouchTarget next = target.next;                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                        handled = true;                    } else {                        final boolean cancelChild = resetCancelNextUpFlag(target.child)                                || intercepted;                        if (dispatchTransformedTouchEvent(ev, cancelChild,                                target.child, target.pointerIdBits)) {                            handled = true;                        }                        if (cancelChild) {                            if (predecessor == null) {                                mFirstTouchTarget = next;                            } else {                                predecessor.next = next;                            }                            target.recycle();                            target = next;                            continue;                        }                    }                    predecessor = target;                    target = next;                }            }            // Update list of touch targets for pointer up or cancel, if needed.            if (canceled                    || actionMasked == MotionEvent.ACTION_UP                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                resetTouchState();            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {                final int actionIndex = ev.getActionIndex();                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);                removePointersFromTouchTargets(idBitsToRemove);            }        }        if (!handled && mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);        }        return handled;    }

喔,好长啊,还是同上,只看核心代码,首先判断当前是不是down状态或者是首次touch,然后判断disallowIntercept的值,默认情况下为false,你也可以通过调用下面这个方法改变它的值

public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {            // We're already in this state, assume our ancestors are too            return;        }        if (disallowIntercept) {            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;        } else {            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;        }        // Pass it up to our parent        if (mParent != null) {            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);        }    }

继续上面说的,怎么突然间出现了onInterceptTouchEvent(),这个方法就是传说中的事件拦截了

public boolean onInterceptTouchEvent(MotionEvent ev) {        return false;    }

原来这个高大上的拦截事件就两行,直接给你return false,也就说默认情况下是不拦截的,当然There are no touch targets and this action is not an initial down的情况下也是拦截的.如果当前事件被拦截,事件就不再向下分发,如果当前事件没有被拦截并且没有取消,继续走view的事件分发

最后总结一下:点击到某个点,先传递到viewgroup的
dispatchTouchEvent(event),然后传递到onInterceptTouchEvent(event),判断当前是否拦截,不拦截就继续走view的拦截方式,拦截就谁拦截谁处理。

分析的不够细致,详细内容请看源码,自行补脑!

版权声明:本文为博主原创文章,未经博主允许不得转载。

1楼qibin0506昨天 17:32
"首先当你touch到某个点或者区域的时候,先去找这个控件的dispatchTouchEvent(event),该控件没有的话继续找父控件"n貌似分发从老子开始的吧。
Re: ElinaVampire昨天 17:37
回复qibin0506nview不是哦!
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