一基本实现思路:
基于View类实现自定义View –MyImageView类。在使用View的Activity类中完成OnTouchListener接口,实现对MotionEvent事件的监听与处理,常见的MotionEvent事件如下:
ACTION_DOWN事件,记录平移开始点
ACTION_UP事件,结束平移事件处理
ACTION_MOVE事件,记录平移点,计算与开始点距离,实现Bitmap平移,在多点触控时候,计算两点之间的距离,实现图像放大
ACTION_POINTER_DOWN事件,计算两点之间的距离,作为初始距离,实现图像手势放大时候使用。
ACTION_POINTER_UP事件,结束两点触控放大图像处理
放大与拖动
基于单点触控实现Bitmap对象在View上的拖动、并且检测View的边缘,防止拖动过界。基于两个点触控实现Bitmap对象在View上的放大、并且检测放大倍数。基于Matrix对象实现对Bitmap在View上放大与平移变换,Matrix对象是android中实现图像几何变换的矩阵,支持平移、放大、缩小、错切、旋转等常见操作。
Bitmap对象在View中的更新与显示
通过重载onDraw方法,使用canvas实现绘制Bitmap对象、通过view.invalidate()方法实现View的刷新。
MyImageView类的重要方法说明:
initParameters()初始化所有需要用到的参数
setStartPoint()设置图像平移的开始点坐标
setMovePoint()设置图像平移的移动点坐标,然后集合开始点位置,计算它们之间的距离,从而得到Bitmap对象需要平移的两个参数值sx、sy。其中还包括保证图像不会越过View边界的检查代码。
savePreviousResult()保存当前的平移数据,下次可以继续在次基础上平移Bitmap对象。
zoomIn()根据两个点之间的欧几里德距离,通过初始距离比较,得到放大比例,实现Bitmap在View对象上的放大
Matrix中关于放大与平移的API
Matrix.postScale方法与Matrix.postTranslate方法可以不改变Bitmap对象本身实现平移与放大。
二:代码实现
自定义View类使用xml布局如下:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".MainActivity" > <com.example.matrixdemo.MyImageView android:id="@+id/myView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/hello_world" /></RelativeLayout>自定义View实现代码如下:
package com.example.matrixdemo;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.Paint.Style;import android.graphics.Point;import android.graphics.Rect;import android.util.AttributeSet;import android.view.View;public class MyImageView extends View { private Paint mPaint; private Bitmap bitmap; private Matrix matrix; // 平移开始点与移动点 private Point startPoint; private Point movePoint; private float initDistance; // 记录当前平移距离 private int sx; private int sy; // 保存平移状态 private int oldsx; private int oldsy; // scale rate private float widthRate; private float heightRate; public MyImageView(Context context) { super(context); } public MyImageView(Context context, AttributeSet attrs) { super(context, attrs); } public void setBitmap(Bitmap bitmap) { this.bitmap = bitmap; } private void initParameters() { // 初始化画笔 mPaint = new Paint(); mPaint.setColor(Color.BLACK); matrix = new Matrix(); if(bitmap != null) { float iw = bitmap.getWidth(); float ih = bitmap.getHeight(); float width = this.getWidth(); float height = this.getHeight(); // 初始放缩比率 widthRate = width / iw; heightRate = height / ih; } sx = 0; sy = 0; oldsx = 0; oldsy = 0; } public void setStartPoint(Point startPoint) { this.startPoint = startPoint; } public void setInitDistance(float initDistance) { this.initDistance = initDistance; } public void zoomIn(float distance) { float rate = distance / this.initDistance; float iw = bitmap.getWidth(); float ih = bitmap.getHeight(); float width = this.getWidth(); float height = this.getHeight(); // get scale rate widthRate = (width / iw ) * rate; heightRate = (height / ih) * rate; // make it same as view size float iwr = (width / iw ); float ihr = (height / ih); if(iwr >= widthRate) { widthRate = (width / iw ); } if(ihr >= heightRate) { heightRate = (height / ih); } // go to center oldsx = (int)((width - widthRate * iw) / 2); oldsy = (int)((height - heightRate * ih) / 2); } public void setMovePoint(Point movePoint) { this.movePoint = movePoint; sx = this.movePoint.x - this.startPoint.x; sy = this.movePoint.y - this.startPoint.y; float iw = bitmap.getWidth(); float ih = bitmap.getHeight(); // 检测边缘 int deltax = (int)((widthRate * iw) - this.getWidth()); int deltay = (int)((heightRate * ih) - this.getHeight()); if((sx + this.oldsx) >= 0) { this.oldsx = 0; sx = 0; } else if((sx + this.oldsx) <= -deltax) { this.oldsx = -deltax; sx = 0; } if((sy + this.oldsy) >= 0) { this.oldsy = 0; this.sy = 0; } else if((sy + this.oldsy) <= -deltay) { this.oldsy = -deltay; this.sy = 0; } float width = this.getWidth(); // 初始放缩比率 float iwr = width / iw; if(iwr == widthRate) { sx = 0; sy = 0; oldsx = 0; oldsy = 0; } } public void savePreviousResult() { this.oldsx = this.sx + this.oldsx; this.oldsy = this.sy + this.oldsy; // zero sx = 0; sy = 0; } @Override protected void onDraw(Canvas canvas) { if(matrix == null) { initParameters(); } if(bitmap != null) { matrix.reset(); matrix.postScale(widthRate, heightRate); matrix.postTranslate(oldsx+sx, oldsy + sy); canvas.drawBitmap(bitmap, matrix, mPaint); } else { // fill rect Rect rect = new Rect(0, 0, getWidth(), getHeight()); mPaint.setAntiAlias(true); mPaint.setColor(Color.BLACK); mPaint.setStyle(Style.FILL_AND_STROKE); canvas.drawRect(rect, mPaint); } }}Activity类中实现对View的OnTouchListener监听与MotionEvent事件处理的代码如下:
package com.example.matrixdemo;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Point;import android.os.Bundle;import android.util.Log;import android.view.Menu;import android.view.MotionEvent;import android.view.View;import android.view.View.OnTouchListener;public class MainActivity extends Activity implements OnTouchListener { public static final int SCALE_MODE = 4; public static final int TRANSLATION_MODE = 2; public static final int NULL_MODE = 1; private MyImageView myView; private int mode; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); startMyImageView(); } private void startMyImageView() { myView = (MyImageView) this.findViewById(R.id.myView); Bitmap bitmap = BitmapFactory.decodeResource(this.getResources(), R.drawable.flower_001); myView.setBitmap(bitmap); myView.setOnTouchListener(this); myView.invalidate(); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onTouch(View view, MotionEvent event) { Log.i("touch event","touch x = " + event.getX()); switch (MotionEvent.ACTION_MASK & event.getAction()) { case MotionEvent.ACTION_DOWN: mode = TRANSLATION_MODE; myView.setStartPoint(new Point((int)event.getX(), (int)event.getY())); break; case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_OUTSIDE: case MotionEvent.ACTION_UP: mode = NULL_MODE; myView.savePreviousResult(); break; case MotionEvent.ACTION_POINTER_DOWN: mode = SCALE_MODE; myView.setInitDistance(calculateDistance(event)); break; case MotionEvent.ACTION_MOVE: if(mode == SCALE_MODE) { float dis = calculateDistance(event); myView.zoomIn(dis); } else if(mode == TRANSLATION_MODE) { myView.setMovePoint(new Point((int)event.getX(), (int)event.getY())); } else { Log.i("unknow mode tag","do nothing......"); } break; } myView.invalidate(); return true; } private float calculateDistance(MotionEvent event) { float dx = event.getX(0) - event.getX(1); float dy = event.getY(0) - event.getY(1); float distance = (float)Math.sqrt(dx*dx + dy*dy); return distance; }}三:运行效果如下
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