Android特效专辑(十二)——仿支付宝咻一咻功能实现波纹扩散特效,精细小巧的View
先来看看这个效果
这是我的在Only上添加的效果,说实话,Only现在都还只是半成品,台面都上不了,怪自己技术不行,也太懒了
PS:这个view也是我模仿了人家的效果,参考了人家的思路写的,不是纯手撸,罪过罪过,网上应该也能找到很多这样的效果,我只是加入了一些自己的需求在里面
我么新建一个工程——Whew
RoundImageView
这个之前讲过,网上 的粒子,把头像变成圆形的,这里就不多说了,直接撸代码吧!
package com.lgl.whew;/** * 圆形头像 * Created by LGL on 2016/1/12. */import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PorterDuff;import android.graphics.PorterDuffXfermode;import android.graphics.Rect;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.Drawable;import android.graphics.drawable.NinePatchDrawable;import android.util.AttributeSet;import android.widget.ImageView;/** * 圆形ImageView,可设置最多两个宽度不同且颜色不同的圆形边框。 * * 设置颜色在xml布局文件中由自定义属性配置参数指定 */public class RoundImageView extends ImageView { private int mBorderThickness = 0; private Context mContext; private int defaultColor = 0xFFFFFFFF; // 如果只有其中一个有值,则只画一个圆形边框 private int mBorderOutsideColor = 0; private int mBorderInsideColor = 0; // 控件默认长、宽 private int defaultWidth = 0; private int defaultHeight = 0; public RoundImageView(Context context) { super(context); mContext = context; } public RoundImageView(Context context, AttributeSet attrs) { super(context, attrs); mContext = context; setCustomAttributes(attrs); } public RoundImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); mContext = context; setCustomAttributes(attrs); } private void setCustomAttributes(AttributeSet attrs) { TypedArray a = mContext.obtainStyledAttributes(attrs, R.styleable.roundedimageview); mBorderThickness = a.getDimensionPixelSize( R.styleable.roundedimageview_border_thickness, 0); mBorderOutsideColor = a .getColor(R.styleable.roundedimageview_border_outside_color, defaultColor); mBorderInsideColor = a.getColor( R.styleable.roundedimageview_border_inside_color, defaultColor); } @Override protected void onDraw(Canvas canvas) { Drawable drawable = getDrawable(); if (drawable == null) { return; } if (getWidth() == 0 || getHeight() == 0) { return; } this.measure(0, 0); if (drawable.getClass() == NinePatchDrawable.class) return; Bitmap b = ((BitmapDrawable) drawable).getBitmap(); Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true); if (defaultWidth == 0) { defaultWidth = getWidth(); } if (defaultHeight == 0) { defaultHeight = getHeight(); } int radius = 0; if (mBorderInsideColor != defaultColor && mBorderOutsideColor != defaultColor) {// 定义画两个边框,分别为外圆边框和内圆边框 radius = (defaultWidth < defaultHeight ? defaultWidth : defaultHeight) / 2 - 2 * mBorderThickness; // 画内圆 drawCircleBorder(canvas, radius + mBorderThickness / 2, mBorderInsideColor); // 画外圆 drawCircleBorder(canvas, radius + mBorderThickness + mBorderThickness / 2, mBorderOutsideColor); } else if (mBorderInsideColor != defaultColor && mBorderOutsideColor == defaultColor) {// 定义画一个边框 radius = (defaultWidth < defaultHeight ? defaultWidth : defaultHeight) / 2 - mBorderThickness; drawCircleBorder(canvas, radius + mBorderThickness / 2, mBorderInsideColor); } else if (mBorderInsideColor == defaultColor && mBorderOutsideColor != defaultColor) {// 定义画一个边框 radius = (defaultWidth < defaultHeight ? defaultWidth : defaultHeight) / 2 - mBorderThickness; drawCircleBorder(canvas, radius + mBorderThickness / 2, mBorderOutsideColor); } else {// 没有边框 radius = (defaultWidth < defaultHeight ? defaultWidth : defaultHeight) / 2; } Bitmap roundBitmap = getCroppedRoundBitmap(bitmap, radius); canvas.drawBitmap(roundBitmap, defaultWidth / 2 - radius, defaultHeight / 2 - radius, null); } /** * 获取裁剪后的圆形图片 */ public Bitmap getCroppedRoundBitmap(Bitmap bmp, int radius) { Bitmap scaledSrcBmp; int diameter = radius * 2; // 为了防止宽高不相等,造成圆形图片变形,因此截取长方形中处于中间位置最大的正方形图片 int bmpWidth = bmp.getWidth(); int bmpHeight = bmp.getHeight(); int squareWidth = 0, squareHeight = 0; int x = 0, y = 0; Bitmap squareBitmap; if (bmpHeight > bmpWidth) {// 高大于宽 squareWidth = squareHeight = bmpWidth; x = 0; y = (bmpHeight - bmpWidth) / 2; // 截取正方形图片 squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth, squareHeight); } else if (bmpHeight < bmpWidth) {// 宽大于高 squareWidth = squareHeight = bmpHeight; x = (bmpWidth - bmpHeight) / 2; y = 0; squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth, squareHeight); } else { squareBitmap = bmp; } if (squareBitmap.getWidth() != diameter || squareBitmap.getHeight() != diameter) { scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter, diameter, true); } else { scaledSrcBmp = squareBitmap; } Bitmap output = Bitmap.createBitmap(scaledSrcBmp.getWidth(), scaledSrcBmp.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(output); Paint paint = new Paint(); Rect rect = new Rect(0, 0, scaledSrcBmp.getWidth(), scaledSrcBmp.getHeight()); paint.setAntiAlias(true); paint.setFilterBitmap(true); paint.setDither(true); canvas.drawARGB(0, 0, 0, 0); canvas.drawCircle(scaledSrcBmp.getWidth() / 2, scaledSrcBmp.getHeight() / 2, scaledSrcBmp.getWidth() / 2, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(scaledSrcBmp, rect, rect, paint); bmp = null; squareBitmap = null; scaledSrcBmp = null; return output; } /** * 边缘画圆 */ private void drawCircleBorder(Canvas canvas, int radius, int color) { Paint paint = new Paint(); /* 去锯齿 */ paint.setAntiAlias(true); paint.setFilterBitmap(true); paint.setDither(true); paint.setColor(color); /* 设置paint的 style 为STROKE:空心 */ paint.setStyle(Paint.Style.STROKE); /* 设置paint的外框宽度 */ paint.setStrokeWidth(mBorderThickness); canvas.drawCircle(defaultWidth / 2, defaultHeight / 2, radius, paint); }}
这里值得注意的是,要使用这个必须自定义一些属性,我们在values下新建一个attr.xml
<?xml version="1.0" encoding="utf-8"?><resources> <declare-styleable name="roundedimageview"> <attr name="border_thickness" format="dimension" /> <attr name="border_inside_color" format="color" /> <attr name="border_outside_color" format="color"></attr> </declare-styleable></resources>
然后在xml文件中引入命名空间
xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"
我们直接看layout_mian.xml吧
layout_mian.xml
就一些布局咯
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:imagecontrol="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <RelativeLayout android:layout_width="match_parent" android:layout_height="wrap_content" > <com.lgl.whew.WhewView android:id="@+id/wv" android:layout_width="match_parent" android:layout_height="match_parent" /> <com.lgl.whew.RoundImageView android:id="@+id/my_photo" android:layout_width="100dp" android:layout_height="100dp" android:layout_centerInParent="true" android:src="@drawable/myphoto" imagecontrol:border_inside_color="#bc0978" imagecontrol:border_outside_color="#ba3456" imagecontrol:border_thickness="1dp" /> </RelativeLayout></LinearLayout>
这样你就可以使用圆形图片了,我们接下来看波纹的绘制
WhewView
package com.lgl.whew;import java.util.ArrayList;import java.util.List;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.util.AttributeSet;import android.view.View;/** * 模仿咻一咻 * * @author LGL * */public class WhewView extends View { private Paint paint; private int maxWidth = 255; // 是否运行 private boolean isStarting = false; private List<String> alphaList = new ArrayList<String>(); private List<String> startWidthList = new ArrayList<String>(); public WhewView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); // TODO Auto-generated constructor stub init(); } public WhewView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(); } public WhewView(Context context) { super(context); // TODO Auto-generated constructor stub init(); } private void init() { paint = new Paint(); // 设置博文的颜色 paint.setColor(0x0059ccf5); alphaList.add("255");// 圆心的不透明度 startWidthList.add("0"); } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); setBackgroundColor(Color.TRANSPARENT);// 颜色:完全透明 // 依次绘制 同心圆 for (int i = 0; i < alphaList.size(); i++) { int alpha = Integer.parseInt(alphaList.get(i)); // 圆半径 int startWidth = Integer.parseInt(startWidthList.get(i)); paint.setAlpha(alpha); // 这个半径决定你想要多大的扩散面积 canvas.drawCircle(getWidth() / 2, getHeight() / 2, startWidth + 50, paint); // 同心圆扩散 if (isStarting && alpha > 0 && startWidth < maxWidth) { alphaList.set(i, (alpha - 1) + ""); startWidthList.set(i, (startWidth + 1) + ""); } } if (isStarting && Integer .parseInt(startWidthList.get(startWidthList.size() - 1)) == maxWidth / 5) { alphaList.add("255"); startWidthList.add("0"); } // 同心圆数量达到10个,删除最外层圆 if (isStarting && startWidthList.size() == 10) { startWidthList.remove(0); alphaList.remove(0); } // 刷新界面 invalidate(); } // 执行动画 public void start() { isStarting = true; } // 停止动画 public void stop() { isStarting = false; } // 判断是都在不在执行 public boolean isStarting() { return isStarting; }}
这里我们看到,对外有几个方法,一个开始动画,一个停止动画,一个检测是否正在运行
MainActivity
这里就是我们的需求了,我反编译了一下支付宝的APK,并没有找到他的咻一咻的音效,就在他的raw目录下随便找了一个,我们现在是需要这样一个需求
- 点击图片执行动画,并且每隔五分钟响一次
- 再次点击图片,停止动画,停止音效
我们先新建一个raw文件夹把音效拷贝进去吧
package com.lgl.whew;import android.app.Activity;import android.media.AudioManager;import android.media.SoundPool;import android.os.Bundle;import android.os.Handler;import android.view.View;import android.view.View.OnClickListener;public class MainActivity extends Activity { private WhewView wv; private RoundImageView my_photo; private static final int Nou = 1; // 声明一个SoundPool private SoundPool sp; // 定义一个整型用load();来设置suondIDf private int music; private Handler handler = new Handler() { public void handleMessage(android.os.Message msg) { if (msg.what == Nou) { // 每隔10s响一次 handler.sendEmptyMessageDelayed(Nou, 5000); sp.play(music, 1, 1, 0, 0, 1); } } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); } private void initView() { // 第一个参数为同时播放数据流的最大个数,第二数据流类型,第三为声音质量 sp = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5); // 把你的声音素材放到res/raw里,第2个参数即为资源文件,第3个为音乐的优先级 music = sp.load(this, R.raw.hongbao_gq, 1); wv = (WhewView) findViewById(R.id.wv); my_photo = (RoundImageView) findViewById(R.id.my_photo); my_photo.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { if(wv.isStarting()){ //如果动画正在运行就停止,否则就继续执行 wv.stop(); //结束进程 handler.removeMessages(Nou); }else{ // 执行动画 wv.start(); handler.sendEmptyMessage(Nou); } } }); }}
相信这里的逻辑不是很难吧,对了,我们在结束activity的时候也是要销毁这个进程的,不然…你懂的
@Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); handler.removeMessages(Nou); }
我们运行一下,想听效果的可以下载Demo运行一下,我们这里做一个简单的演示
Demo下载地址:http://download.csdn.net/detail/qq_26787115/9437957
- 2楼Holdworld8前天 15:09
- 请问楼主动图效果是用什么做的?
- Re: qq_26787115前天 16:47
- 回复Holdworld8n你指 的是哪种?
- 1楼Holdworld83天前 19:54
- 最下面的demo运行的简单演示这个手机动图效果,感谢回复!
- Re: qq_267871153天前 20:19
- 回复Holdworld8n绘制的时候扩散,同时透明度每次-1,看注释: // 同心圆扩散n if (isStarting && alpha > 0 && startWidth < maxWidth) {n alphaList.set(i, (alpha - 1) + "");n startWidthList.set(i, (startWidth + 1) + "");n }